Patch Notes Archive
Thread: Update Notes: January 13, 2005 Publish 12
it looks like a bug smells like a bug it is indeed a bug so i will /bug it
Client Stability
- Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)
- Fixed a Crash To Desktop when using the /ttell command without having an active target.
- Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.
What about Crash-to-Desktop at anygiven time. OR crash to desktop when useing a shuttle. I creashed to desktop and almost got killed by a BH it is unacceptable and taken away from the game. I dont understand why only 2 crash to desktop situations were fixed.
Narut0 wrote:
Umm i headded north of mos espa on tat only to see floating rocks above the sand (W T F indeed)
it looks like a bug smells like a bug it is indeed a bug so i will /bug it
Wisky wrote:
Client Stability
- Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)
- Fixed a Crash To Desktop when using the /ttell command without having an active target.
- Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.
What about Crash-to-Desktop at anygiven time. OR crash to desktop when useing a shuttle. I creashed to desktop and almost got killed by a BH it is unacceptable and taken away from the game. I dont understand why only 2 crash to desktop situations were fixed.
Teknicald wrote:
Seriously, where is the publish? Did someone misplace the budget... Recycler's? OK, maybe you wonderfull devs are just pouring yourselves into the Combat revamp, that's it right?(please say that's the case) That's why wookie life day lasted 6 weeks, and now I can own a "recycler"?
/mood bitchy
They made a big point out of saying that they'd be doing more frequent publishes; you'll probably see them more often but with a bit less stuff in each one.
Honestly, if the client lag fixes work halfway decently, that's worth a round of applause all by itself (IMHO). My system is WAY overqualified to play SWG at the settings I use, but it still doesn't perform very consistently.
Thanks for the publish notes.
We do need new content though.
And PLEASE don´t dress a bug fix up as a publish.
Although, with so little in "publish 12", why does it take 10 mins to download on DSL?
Wanna tell us what the rest of the stuff is or do we have more stealth-bugs instead?
What about crashing when you Alt+Tab to another application? This is only type of crash that i've had since all this crashing started. Has anyone else had this one happening to them? Almost every single time I alt+tab I crash. Aaaarrrrrrrg!!!!
azertyuiop wrote:
Wisky wrote:
Client Stability
- Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)
- Fixed a Crash To Desktop when using the /ttell command without having an active target.
- Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.
What about Crash-to-Desktop at anygiven time. OR crash to desktop when useing a shuttle. I creashed to desktop and almost got killed by a BH it is unacceptable and taken away from the game. I dont understand why only 2 crash to desktop situations were fixed.
What about fixed the Crash-to-Desktop when switching saber?
Message Edited by Whrlwnd13 on 01-13-2005 01:05 PM