Patch Notes Archive
Thread: Update Notes: January 13, 2005 Publish 12
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Tiggs
Thu Jan 13, 2005 5:59 am
#1
Publish 12: January 13, 2005
Avatar- Improved avatar sitting in chair and after 5 minutes sliding forward and being left floating in the air.
Bazaar / Vendor
- Fixed problem with item getting deleted after retrieving item from vendor
Client Stability
- Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)
- Fixed a Crash To Desktop when using the /ttell command without having an active target.
- Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.
Crafting
- Berserker Rifle Stabilization components now drop with serial numbers.
- Existing Berserker Rifle Stabilization components should now have serial numbers as well.
- Hide and Organic symbols have been changed.
Events
- Wookiee Life Day has been disabled for US and European servers
GCW
- Faction backpacks are no longer auto-unequipped
Inventory
- Added checkboxes to force sorting the player's datapad and inventory contents. When run the first time, these values should default to "on". The toggles are located under the options/interface UI. Turning them off will give the behavior that occurred before the auto-sorting feature was introduced.
- Fixed problem with items looted from a corpse disappearing after crossing server boundary
- Fixed a problem with items disappearing after picking items up from a house and crossing server boundary
- Faction backpacks should no longer disappear when traveling or logging out. Faction backpacks will no longer be auto-unequipped. Note: other faction items may auto-unequip and can sometimes overload your inventory. If this happens, you will not be able to move. You will need to move items out of your inventory into an equipped backpack, bank, house, get help from a friend, etc., or delete items as needed until the inventory count is within limits.
Loot
- "Recyclers" have been added to the game. There are 5 types of recyclers: Flora, Creature, Metal, Chemical and Ore. Click here for more information.
Space Missions
- Star Destroyer now drops 10-20k credits in deep space
- Rebel space station now drops 10-20k credits in deep space
- The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early.
Space UI
- Added light gray directional indicators that display a gunner's target to the pilot of a ship with turrets. In a multi-passenger ship when a player mans a turret, when the gunner cycles through targets, the pilot should see a light gray arrow that indicates the direction of the gunner's target. Please note that this should only appear when the target is off screen (similar to the standard target arrow) and that if the gunner and the pilot have the same thing targeted, then the target will only be indicated by the player's blue arrow.
Tutorial / New User Experience
- The tutorial voice over will play once again.
alok
Thu Jan 13, 2005 6:07 am
#2
Thank you! The autosort function was about the most annoying thing in the game so far.
MorosNyx
Thu Jan 13, 2005 6:15 am
#3
Client Stability
- Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)
- Fixed a Crash To Desktop when using the /ttell command without having an active target.
- Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.
Let see how stable they are this time
Inamalcus
Thu Jan 13, 2005 6:19 am
#5
Existing Berserker Rifle Stabilization components should now have serial numbers as well.
What about GDK scales that don't have serials (and can't be used!)??
Ragnaat
Thu Jan 13, 2005 6:31 am
#7
Tiggs wrote:
Publish 12: January 13, 2005
I see no mention of the non recycler loot changse. Didn't see mention in the Test Center notes either but they were certainly there, and TH posted about them (if only YESTERDAY) to get feedback on drops. Did these go live too?
LgEnder
Thu Jan 13, 2005 6:38 am
#8
Inamalcus wrote:
Existing Berserker Rifle Stabilization components should now have serial numbers as well.
What about GDK scales that don't have serials (and can't be used!)??
TH has stated that this is only a fix for Stabilizers. Maybe a fix for the other stuff out there will come later.
RazerWolf
Thu Jan 13, 2005 6:50 am
#9
GDK scales with serials are a bug. The ones without serials should be able to be used fine, you only need one scale per piece of RIS.
sebyyy
Thu Jan 13, 2005 7:05 am
#11
not enough...
we all want a real patch to give interests to gcw... and hurry...
we all want a real patch to give interests to gcw... and hurry...
Teknicald
Thu Jan 13, 2005 7:15 am
#12
Seriously, where is the publish? Did someone misplace the budget... Recycler's? OK, maybe you wonderfull devs are just pouring yourselves into the Combat revamp, that's it right?(please say that's the case) That's why wookie life day lasted 6 weeks, and now I can own a "recycler"?
/mood bitchy
Narut0
Thu Jan 13, 2005 7:44 am
#13
good idea on the recycler item.
dose it work like reverce engineering and keep the best stats on each recycle ie you throw in all your herbivor meat and pull out some generic herbivor with the remaining stats of the first type ? or what ?
dose it work like reverce engineering and keep the best stats on each recycle ie you throw in all your herbivor meat and pull out some generic herbivor with the remaining stats of the first type ? or what ?
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