Patch Notes Archive
Thread: Update Notes: Live October 29, 2004 Version 103880.103882
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Darius779
Thu Mar 11, 2004 2:10 pm
#1
NCIceman wrote:Any word on the space loot issue? Do the devs consider things to be working as intended, or are you going to address the fact that new pilot characters loot less off a destroyed tier 1 ship than a new marksman does off of a meatlump?
I dont see a problem with space loot.. I looted a ton of it yesterday. of course 90% of it was trash
Tiggs
Fri Oct 29, 2004 6:15 am
#2
SpaceUI
- Fixed zone map reset button to actually focus on the player's ship
- Right clicking on a mission critical ship in the zone map and selecting "auto-pilot to" will now take you to it's current location instead of it's spawn location
- When flying a ship, if you have no target and get hit by a missile, you will now automatically target the ship that launched the missile.
- Fixed a particle object leak that would cap out the number of particles show on screen. This would keep bolts and other effects from being rendered.
- Priority system changes for effects to help keep blaster bolts from disappearing
- Fixed weird black shader on on YT-1300
- Redeeding old (9-lot) guildhalls will give you back 9 lots, instead of just giving 7 (However, you can still recover the 2-lots by paying any amount of maintenance on the hall - no need to redeed it just to convert it to a 7-lot hall).
Message Edited by Tiggs on 10-29-2004 08:16 AM
indigobob
Fri Oct 29, 2004 6:35 am
#3
Awesome job!! I was in beta, but live game so far is pretty smooth, lag in just a few areas...again awesome
indigobob
Fri Oct 29, 2004 6:40 am
#5
Just remebered one thing...after landing on planet, had a green "space?" waypoint icon at the waypoint monitor box that would not go away..
FR33K
Fri Oct 29, 2004 7:10 am
#6
First, thepositive stuff...
- Got my 2 lots back on my guildhall (paying maint) =]
- Flight is very smooth in space and combat is a lot better than beta
- Last night, lagwas improving inmost instances. Radial menus are more responsive.
Bugs/issues:
- I didn't get points for destroying some of my mission targets, even tho the ships were in pieces
- I can fly directly from Dantooine to Naboo, but was unable to do the reverse
Bugboy321
Fri Oct 29, 2004 7:29 am
#7
FR33K wrote:I didn't get points for destroying some of my mission targets, even tho the ships were in pieces
I've noticed that if you are not thorough and miss the chassis, you don't get credit. The ship appears to explode into pieces, but if you look closely the chassis is still intact and you need to hose it to get the credit.
ObiPaul
Fri Oct 29, 2004 7:36 am
#8
Bugboy321 wrote:
FR33K wrote:I didn't get points for destroying some of my mission targets, even tho the ships were in pieces
I've noticed that if you are not thorough and miss the chassis, you don't get credit. The ship appears to explode into pieces, but if you look closely the chassis is still intact and you need to hose it to get the credit.
Just keep shooting until you see your screen saying that you have xp..
FR33K
Fri Oct 29, 2004 8:05 am
#9
ObiPaul wrote:
Bugboy321 wrote:
FR33K wrote:
I didn't get points for destroying some of my mission targets, even tho the ships were in pieces
I've noticed that if you are not thorough and miss the chassis, you don't get credit. The ship appears to explode into pieces, but if you look closely the chassis is still intact and you need to hose it to get the credit.
Just keep shooting until you see your screen saying that you have xp..
Thx guys. Will do
Venom404
Fri Oct 29, 2004 9:00 am
#10
Great job on the update devs. That bug with the missing blaster fire was quite annoying.
Agent_X_7
Fri Oct 29, 2004 9:52 am
#11
things I have noticed that seem like bugs:
1- Everytime Iog out in space, I appear in Mos Eisley when I log back in, regardless of where I launched from or logged out at.
2- It's not only B-WIngs having hit problems after being disabled. All Blacksunships seem to do this as well.
3- No booster glow on any nuetral ships. I can see it on the NPC rebel ships, but that's it.
NCIceman
Fri Oct 29, 2004 10:49 am
#12
Any word on the space loot issue? Do the devs consider things to be working as intended, or are you going to address the fact that new pilot characters loot less off a destroyed tier 1 ship than a new marksman does off of a meatlump? A new ship costs a heck of a lot more than a new pistol, mind you!
Are you going to force new character pilots to the ground game in order to earn money at some rate tobe able to buy a ship in a reasonable amount of time?
Also, any progress on the Travel bug, being restricted to Tatooine-like destinations?
Darius779
Fri Oct 29, 2004 1:10 pm
#13
NCIceman wrote:Any word on the space loot issue? Do the devs consider things to be working as intended, or are you going to address the fact that new pilot characters loot less off a destroyed tier 1 ship than a new marksman does off of a meatlump?
I dont see a problem with space loot.. I looted a ton of it yesterday. of course 90% of it was trash
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