Patch Notes Archive

Thread: Hotfix Notes: Live November 12, 2004 Version: 104456.104837

Tiggs
Sat Nov 13, 2004 7:14 am
#1


**November 12, 2004**

*****Hotfix*****


We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.
MasterSad
Sat Nov 13, 2004 8:09 am
#2



Tiggs wrote:
**November 12, 2004**
*****Hotfix*****
We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.





It makes it not different from any other zone doesn't it? You can declare and do pvp in any zone the same way?



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Ratjin
Sat Nov 13, 2004 9:06 am
#3

How does one now engage in full 5-faction PVP? Is this feature now gone from the game?

Thank you in advance for your reply.
SharellT
Sat Nov 13, 2004 9:43 am
#4



Ratjin wrote:
How does one now engage in full 5-faction PVP? Is this feature now gone from the game?

Thank you in advance for your reply.




Isn't Deep Space still PvP?
/shrug, I'm just barely a tier 3 pilot, myself.



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Dag_Benhameen
Sat Nov 13, 2004 10:02 am
#5


The unfortunate part about this fix is that there was nothing wrong with Kessel as a pvp zone, in fact, it was a great concept for a pvp zone. Ratjin is right, there is now no 5 faction pvp zone... in deep space you have to declare for either the rebels or imps when you enter.


The problem was that the devs in their short sightedness decided to force people to travel to a pvp zone in order to complete their master missions. I know some people like the idea of forcing everyone to pvp, but lets face it, a game like this is about addressing all facets of your player base. If people don't want to pvp they shouldn't be forced to. I know many people who were already very frustrated because if it was difficult to complete the master missions just because they're tough to start with, getting continually ganked by other players madethem virtually impossible.


Unfortunately, however, by removing Kessel as a pvp zone, the devs have now turned their backs on one group of players to please another. Kessel should not have been made pve... the master missions should have been moved out of the zone (really they should never have been placed there to begin with).


Of course, changing the zone is much easier than redoing all the missions so the devs take the easy way out. While I support not forcing pvp on anyone, I do not support the stripping of high end pvp content because of mistakes in judgement the devs made.


This change is done and past and I doubt it will change back, but I believe it's now the devs responsibility to add a new 5 faction pvp combat zone as soon as possible. It's not only fair, but necessary to keeping players interested in the game.



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Kebron
Sat Nov 13, 2004 10:11 am
#6






Ratjin wrote:
How does one now engage in full 5-faction PVP? Is this feature now gone from the game?

Thank you in advance for your reply.





You go to Deep Space that's still PvP



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SantosL
Sat Nov 13, 2004 10:20 am
#7



Kebron wrote:


Ratjin wrote:
How does one now engage in full 5-faction PVP? Is this feature now gone from the game?

Thank you in advance for your reply.


You go to Deep Space that's still PvP




Not correct.

Deep Space is IMPERIAL vs. REBEL. Privateers are forced to pick sides. The devs, and our correspondant, have so far repressed this information, and have not given a reply to it. Let the Privateers declare overt of their respective freelance group (RSF, CorSec, Smuggler Alliance)!



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Minerunner
Sat Nov 13, 2004 11:08 am
#8

While some servers are not a good example why this change was made, I agree this change had to be made based on the activity of players on some servers.

In essence one side or another on each server would non stop zone camp grief the other, and in some server cases it never switched one side simply always had one or two griefers/exploiters sitting waiting for the opposing forces to log in.

It was an exploit of the zoneing/loading system, and it was exploited terribly. And NOT be only a small few players.

I'm rather proud that my new server Eclipse wasn't one of the ones responcible for it. But my former server sure as heck was as well as MANY other servers. In essence turning what was a fun and dangerous mission into something only midly exciting.

So you can once again blame griefers/exploiters for this change. And do some of you begin to see why I promote the idea of blanket bannings of exploiters/griefers?

Message Edited by Minerunner on 11-13-2004 10:11 AM



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GreatWarrior
Sat Nov 13, 2004 12:22 pm
#9






Tiggs wrote:


**November 12, 2004**

*****Hotfix*****


We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.





I'm usually a supporter of developer decissions but this to me was a horrible mistake. Not only do we have nothing to replace it, but no one bothers to go 'overt' in space. Why? Because its toobothersome of a system. If you declare at a station, and search around (took me about 5 hoursto find an enemy who happens to be overt), you engage the enemy, the battle lasts a few seconds, and if you land or happen to die you have to find a station again and declare all over again. What about deep space? Its only two faction, it has too many NPCs involved unlike Kessel making it cause more lag issues, it requires ace level pilots only, and it requires a fee which is 30 000 prestige points.


Many people have been hoping in this expansion since the game was announced two years ago. It was the primary focus for many people and kept many people in the game hoping it would bring a Star Wars element. Player vs Player combat is central to a space simulator like this, you can't just pve forever. PvP is the only content available in this expansion because that is what space combat simulators are about. Sadly, just as I predicted before, PvP isbasically dead in Jump to Lightspeed. For anyone looking to PvP, good luck finding overts...




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Ajib
Sat Nov 13, 2004 2:17 pm
#10






GreatWarrior wrote:





Tiggs wrote:


**November 12, 2004**

*****Hotfix*****


We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.





I'm usually a supporter of developer decissions but this to me was a horrible mistake. Not only do we have nothing to replace it, but no one bothers to go 'overt' in space. Why? Because its toobothersome of a system. If you declare at a station, and search around (took me about 5 hoursto find an enemy who happens to be overt), you engage the enemy, the battle lasts a few seconds, and if you land or happen to die you have to find a station again and declare all over again. What about deep space? Its only two faction, it has too many NPCs involved unlike Kessel making it cause more lag issues, it requires ace level pilots only, and it requires a fee which is 30 000 prestige points.


Many people have been hoping in this expansion since the game was announced two years ago. It was the primary focus for many people and kept many people in the game hoping it would bring a Star Wars element. Player vs Player combat is central to a space simulator like this, you can't just pve forever. PvP is the only content available in this expansion because that is what space combat simulators are about. Sadly, just as I predicted before, PvP isbasically dead in Jump to Lightspeed. For anyone looking to PvP, good luck finding overts...








Whatseems tobe a bad decision might turn out to be a good one instead. Maybe we will start seeing moreovert players in regular space.


To play devils advocate, the same problem can be said about Kessel. It's limited to one zone only, and you have to travel there everytime you want to PvP.


You're right, there's not a lot of overt players in space, yet.But given time, I'm sure we will see more and more overt players. They need time to master their profession and get the best gear to be ready for PvP. Unlike us



truewildman
Sat Nov 13, 2004 2:36 pm
#11

I've got no response anywhere else.

With Kessel purely PvE now, what are the Freelance pilots for the Smuggler's Alliance to do? We get turned away from factional space stations, and the deep space station on dath only has imp or rebel as choices.


For a smuggler, having to pick a side effectively ends my roleplay.


Is there any recognition of this, and what's going to be implemented to keep it the way it was for Privateers?





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DMSL
Sat Nov 13, 2004 3:21 pm
#12



A couple problems that NEED to be fixed ASAP:


- Pets stopped making sounds for me, full scans don't fix this.

- Shipkey commandsare a bit strange, can't we have them more like X-Wing Alliance?

- Ship sensor is too small, can't we have sensors similar to X-Wing Alliance?

- Since JTL updates ping has been 100% higher.

- Since JTL has been installed on my computer, which was today, FPS has dropped dramatically. Most of the JTL players are experiencing this apparently.

- The extra world detail option in the Options menu, in-game doesn't work anymore. It used to be fine 3 months ago, but since the publish in July/August it stopped working.




Some suggestions or rather things all of the SWG players were expecting to get in this game:


- Can we get a change on coats, jackets, robes etc so they go over armor chestplates instead of replacing it? This would grant us players more possibilities to make our characters unique.

- Crafters always seem to get the short end of the stick, we already have too little lots and now we need a lot to own a multiplayer starship? Can this please be removed or can we get extra lots?

- Jetpacks should work like backpacks and you should be able to hotkey flying with it.

- Jumping would be cool to have in the game for more dynamic gameplay.

- More options to customize your armor, droids, vehicles etc. It would be nice to have a skull onthe front of your ride or some other itemetc. It would also besweet to design a symbol for on your armor of if you can upgrade it with profession specific gimmicks.


- More interactivity with NPC characters, i.e. if i work for Jabba and suddenly go AWOL, it would be fun to be chased by Boba Fett etc.

- More live events and stories!!! I.e. Famous chars moving around more, actually doing stuff, such as Han Solo and Chewbacca walking in cities, taking off in Falcon, Jabba going into the Tatooine Dune Sea on his barge etc.

- Neutral/privateer players are having a really boring game experience right now, give us something more to do. Let us join factions such as Black Sun, Hutt, Nym etc.


- No more exclusive content! Sunglasses, flashspeeder etc all of these should be available to everyone! Just make all of them veteran rewards. Better yet, can we get craftable sunglasses?

- Why can't i attack Imperial or Rebel players when i want to? Make them attackable for everyone and let it have repercussions etc.

- Quests need to be expanded. The way it looks now, i'll be bored by this game in 6-12 months after i have done all the quests, since you never seem to update them for people. I.e. Borvo the Hutt, Nym etc all need to be updated for players that already did them once every while to keep us entertained. This was a non-lineair never ending game experience, remember?




Last but not least, please don't change anything about group rewards, solo-groups aren't preventing anyone from making hunting groups. This change will not improve the economy on the servers and will just take away more fun. Rules are good, too many rules and restrictions and you have a prison.




Thx for looking!!!

Message Edited by DMSL on 11-13-2004 02:49 PM

DarkJedi49
Sat Nov 13, 2004 3:32 pm
#13

I was wondering if instead of messing around with the Kessel system if you could put a little more attention to the Runtime error everyone gets.
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