Patch Notes Archive
Thread: Hotfix Notes: Live November 12, 2004 Version: 104456.104837
Tiggs wrote:**November 12, 2004*******Hotfix*****We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.
It makes it not different from any other zone doesn't it? You can declare and do pvp in any zone the same way?
Thank you in advance for your reply.
Ratjin wrote:
How does one now engage in full 5-faction PVP? Is this feature now gone from the game?
Thank you in advance for your reply.
Isn't Deep Space still PvP?
/shrug, I'm just barely a tier 3 pilot, myself.
Ratjin wrote:
How does one now engage in full 5-faction PVP? Is this feature now gone from the game?
Thank you in advance for your reply.
You go to Deep Space that's still PvP
Kebron wrote:
Ratjin wrote:
How does one now engage in full 5-faction PVP? Is this feature now gone from the game?
Thank you in advance for your reply.
You go to Deep Space that's still PvP
Not correct.
Deep Space is IMPERIAL vs. REBEL. Privateers are forced to pick sides. The devs, and our correspondant, have so far repressed this information, and have not given a reply to it. Let the Privateers declare overt of their respective freelance group (RSF, CorSec, Smuggler Alliance)!
In essence one side or another on each server would non stop zone camp grief the other, and in some server cases it never switched one side simply always had one or two griefers/exploiters sitting waiting for the opposing forces to log in.
It was an exploit of the zoneing/loading system, and it was exploited terribly. And NOT be only a small few players.
I'm rather proud that my new server Eclipse wasn't one of the ones responcible for it. But my former server sure as heck was as well as MANY other servers. In essence turning what was a fun and dangerous mission into something only midly exciting.
So you can once again blame griefers/exploiters for this change. And do some of you begin to see why I promote the idea of blanket bannings of exploiters/griefers?
Message Edited by Minerunner on 11-13-2004 10:11 AM
Tiggs wrote:
**November 12, 2004**
*****Hotfix*****
We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.
I'm usually a supporter of developer decissions but this to me was a horrible mistake. Not only do we have nothing to replace it, but no one bothers to go 'overt' in space. Why? Because its toobothersome of a system. If you declare at a station, and search around (took me about 5 hoursto find an enemy who happens to be overt), you engage the enemy, the battle lasts a few seconds, and if you land or happen to die you have to find a station again and declare all over again. What about deep space? Its only two faction, it has too many NPCs involved unlike Kessel making it cause more lag issues, it requires ace level pilots only, and it requires a fee which is 30 000 prestige points.
Many people have been hoping in this expansion since the game was announced two years ago. It was the primary focus for many people and kept many people in the game hoping it would bring a Star Wars element. Player vs Player combat is central to a space simulator like this, you can't just pve forever. PvP is the only content available in this expansion because that is what space combat simulators are about. Sadly, just as I predicted before, PvP isbasically dead in Jump to Lightspeed. For anyone looking to PvP, good luck finding overts...
GreatWarrior wrote:
Tiggs wrote:
**November 12, 2004**
*****Hotfix*****
We have now changed Kessel’s rule set and removed it from being a full PVP zone. In order to PVP in Kessel you will have to visit a faction station in a near by zone and declare.
I'm usually a supporter of developer decissions but this to me was a horrible mistake. Not only do we have nothing to replace it, but no one bothers to go 'overt' in space. Why? Because its toobothersome of a system. If you declare at a station, and search around (took me about 5 hoursto find an enemy who happens to be overt), you engage the enemy, the battle lasts a few seconds, and if you land or happen to die you have to find a station again and declare all over again. What about deep space? Its only two faction, it has too many NPCs involved unlike Kessel making it cause more lag issues, it requires ace level pilots only, and it requires a fee which is 30 000 prestige points.
Many people have been hoping in this expansion since the game was announced two years ago. It was the primary focus for many people and kept many people in the game hoping it would bring a Star Wars element. Player vs Player combat is central to a space simulator like this, you can't just pve forever. PvP is the only content available in this expansion because that is what space combat simulators are about. Sadly, just as I predicted before, PvP isbasically dead in Jump to Lightspeed. For anyone looking to PvP, good luck finding overts...
Whatseems tobe a bad decision might turn out to be a good one instead. Maybe we will start seeing moreovert players in regular space.
To play devils advocate, the same problem can be said about Kessel. It's limited to one zone only, and you have to travel there everytime you want to PvP.
You're right, there's not a lot of overt players in space, yet.But given time, I'm sure we will see more and more overt players. They need time to master their profession and get the best gear to be ready for PvP. Unlike us ![]()
Message Edited by DMSL on 11-13-2004 02:49 PM