Musician Archive

Thread: Whats so bad about afkers!?

Rancor_Durni
Sun Apr 18, 2004 6:40 am
#1

What is honestly so bad about afk macroing? I do it every night and can cap out on boxes up to tier two. There is nothing wrong with it, if you come back every once in a while.

look.

Macro name=entertainme

/startmusic starwars3

/say Please invite me to the entertainer group!

/join

/flourish 1

/pause 2

/flourish 2

/pause 2

/flourish 3

/pause 3

/flourish 4

/macro starwars3

What is wrong with doing that for a few hours, it doesn't hurt anyone, unelss it has an annoying repetative speech in it.
PoetDancer
Sun Apr 18, 2004 7:51 am
#2

Dear, I can get pretty vocal about my opinions on this subject, but this is how I see why many here have a problem with it. This simulation has to run under certain constraints in order to make sense and be playable. One of those assumptions, and this may sound simple, is that players play. What I mean by that is it should be players who perform the services in this game. And why do they play? To have some enjoyment, or work to achieve some greater enjoyment in the future via a reward. When you have a multitude of players all trying to achieve some enjoyment or reward, we have an economy going, where players make rational choices concerning the skills they acquire and the relative cost and benefit of those skills. Decisions such as "should I work at being a dancer, or maybe do some missions?" These decisions are often made with several factors in mind, such as, will I get bored, will I make credits, will I get XP, etc. All player decisions as to the best use of their online time in a given circumstance. Is it important now to take the destroy mission to make quick cash? Or is it better to spend this time leveling music and dance? These decisions are what make the simulation so rich and realistic, and its what SOE means when they talk of a player-driven economy. Players under natural constraints of play are asked to weigh several options as to how they can make use of their limited time.


Now in order to play, you have to be at the tools you need to play, such as your mouse, monitor, and keyboard. Since not everyone can be playing 24/7, choices have to be made as to how to use the time that one has. Its a natural constraint that keeps the economy and all players in it in a healthy state that simulates the real life constraints in a way that all makes sense to us. Its what makes the simulation a virtual world instead of a virtual farce.


However, with unattended macro-driven commands, "non-players" can influence the subtle dynamics of the game world in a way that mimics the effects of a player. With these commands, one can magically remove the natural constraints of playability and do things that would be considered unreasonable or breaking the bounds of reality. Such is the case with macro driven unattended entertainment. By doing this, you take a limited resource which is online time and turn it into a bottomless pit. This turns the assumptions of the game world on its head. All of the sudden, entertainment resources are no longer a finite resource to be compensated or taken advantage of when they are available. They are now an infinate resource available on demand at all hours and need not be compensated at all. Its what happens when you put an entity in the simulation that has no internal need to find credits, find satisfaction, do the job better than the next person, or must weigh the cost and benefits of spending play time performing a certain action. While a 24 hour stint at an abandoned cantina would be unreasonable for an individual under the constraints of playability, it all the sudden becomes an option with unattendedness. Preprogramed entities merely do what they do, and they don't ponder about what is the best use of their online time like the rest of those in the simulation. Online time has no value to them, and as a result, decisions that would not ordinarily be made become mannifest.


Because the reason grinds like dancer or musician are tedious and time consumingis very simple: to reduce the amount of dancers and musicians to only that which the market of the game world will support. Right now, we have too many suppliers of entertainment for the natural demand that is out there. Its why nobody tips for services. There is an unlimited supply of it available that will continue to supply it whether you give it satisfaction or not.


So I'm sorry if this post is tecnical, but it really is a fundamental issue: how are we to enforce the notion that players play when non-play can accomplish the same effect, and has so many intrinsic advantages? This is at the root of the AFK debate.





Madame Sirii Ajaan
August 2003-September 15, 2005
"There is a difference between being /watched and being WATCHED."
Rancor_Durni
Sun Apr 18, 2004 8:47 am
#3

What your saying is absolute crap. Your saying its bad because the person who is macroing is there but isnt there and they are not playing the game. Thats ridiculous, they do play the game. your arguement assumes the person just goes in there and macros instead of playing. The person who is macroing is as good as you when they are there and remains a productive player when they are not there. Macroing is just a better way of playing, on top of you allready being as good and even better than everyone else, you can not be there and still perform averagly. There is nothing wrong with that, i macro all the time, i macrod to master armorsmith in a day. I macro'd to bounty hunter as my first proffession. I macro'd hunting with a group all night. I am a good player allready, the only difference is when i start playing i have more enjoyment because i have more skills and didn't work for them.
NewJedi
Sun Apr 18, 2004 8:48 am
#4

By the same logic, what's so wrong with AFK combat? AFK crafting? But more to the point, entertaining is supposed to be a social profession. At launch, we actually *socialized* in public cantina. Yes, that's right, we were all at the keyboard, and we shmoozed with each other and with customers. It was fun.


AFK communities aren't communities at all. In some other MMORPGs, it's a violation of the terms of service to run an unattended macro. That's the rule in the craft-only game "A Tale in the Desert." In others, it's just not feasible to be AFK. You can't be an AFK cleric in EQ. You can't make bows and arrows while AFK in DAoC. You can't fight villains AFK in City of Heroes. And you wouldn't want to. Those activities are all fun and interesting. That it's preferable to AFK than to play in SWG suggests a deep problem with the game.


LeBob
Sun Apr 18, 2004 9:30 am
#5


AFKing damages the community of the game by, well making it not a game anymore, but just who can write the best macro and get the best loot, and therefore the most money.


and yes I gave you those low star ratings...


[edit] this thread deserves to sink[/edit]

Message Edited by LeBob on 04-18-2004 11:50 AM



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Rancor_Durni
Sun Apr 18, 2004 9:44 am
#6

lol, well thats better, cause everyone can achieve the same low skill level required to punch out some macro lines, whilst when it come to pure charisma, fighting ability, intelligence and overall gaming ability, someone is allways better than you in a mmorpg, so really macroing isnt bad. and macroing doesnt damage the community at all. Macroing even helps it, afk macroers have made firstly a jedi driven econemy, the community benefits from mindless drones who will heal you all night. Resource gatherers have a lot of business and making macros is so easy its unbelievable.
Rancor_Durni
Sun Apr 18, 2004 9:47 am
#7

Also in a proffession such as musician and entertainer, where it is not only easy beyond comprehension but mind numbingly boring, macroing can keep an interest in the game. There are very, VERY few people who can do a proffession which only has nine real moves and a selection of 8 or so different songs for more than five minutes without thinking its total un utter boring rubbish. I personally think musician is one of the more boring proffessions and i am sick off seeing Coronet cantina's walls at the moment.
Tralmek
Sun Apr 18, 2004 10:08 am
#8






Rancor_Durni wrote:

Also in a proffession such as musician and entertainer, where it is not only easy beyond comprehension but mind numbingly boring, macroing can keep an interest in the game. There are very, VERY few people who can do a proffession which only has nine real moves and a selection of 8 or so different songs for more than five minutes without thinking its total un utter boring rubbish. I personally think musician is one of the more boring proffessions and i am sick off seeing Coronet cantina's walls at the moment.







This isyet another reasonwhy afk macroing the professions is bad for the community. You invested none of yourself into them so they are NOT satisfying for you when you level up because you did nothing to earn that position. I spent 3 months mastering both entertainer and musician and in the process I met some of the most wonderful people in-game. Not only this, but I also learned more about most other professions than I ever needed to know. Musician can be one of the most exciting professions ifone actually invests his or her heart into the career. OnBria, I ama professional entertainer andit's great! Try it sometime--pick up novice in a profession you've never tried before and then do it without macros. See how much more satisfying acareer can be when you do it yourself. If youdon't want to spend time withyour character and/oryour latest profession then try this place: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=2986880976&category=20924 actually, it has been closed down, but I'm sure there are other people offering exactly the same servicess...


Oh, one last thing, I would love to again see the Coronet cantina's walls--right now they're hidden by a bunch of afk macrotainers.


-Liloman Hammons, Novice Gunfighter





Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
Remember: Only YOU can prevent forum fires
!
Official AFKophobe


XeroAnarian
Sun Apr 18, 2004 10:25 am
#9






Rancor_Durni wrote:

lol, well thats better, cause everyone can achieve the same low skill level required to punch out some macro lines, whilst when it come to pure charisma, fighting ability, intelligence and overall gaming ability, someone is allways better than you in a mmorpg, so really macroing isnt bad. and macroing doesnt damage the community at all. Macroing even helps it, afk macroers have made firstly a jedi driven econemy, the community benefits from mindless drones who will heal you all night. Resource gatherers have a lot of business and making macros is so easy its unbelievable.






Not everyone chooses combat professions. That's all your thinking about. Sure, it's good for those with combat professions, but think about the people who truly want to become a Master Musician/Entertainer/Dancer. It's harder for them, because of all the AFK people. There's so many of them, that the masses of the combat profession will just come in, and listen to them. This takes away from the XP the people at keyboard would be getting.


Entertaining was meant to... Entertain! It's a social profession. Can you walk into a cantina filled with AFK people, and be entertained? NO! It's rather boring isn't it? The cantina is silent, and filled with mindless bumbling fools. It used to be that if you walked into a cantina, you'd be greeted by friendly entertainers, who would talk to you, and actually entertain you.


AFK macroing was never meant to be a part of the game anyways! The devs even said it! The purpose of playing a game is to play it.



X'ero Anarian
Elder Swordsman
Elder Pikeman
Spy Extraordinare
DarinW
Sun Apr 18, 2004 2:52 pm
#10



Rancor_Durni wrote:
/say Please invite me to the entertainer group!





That's line right there will get you on an instant ignore list, and possibly keep you from group invites in the future for a start. Any repeating text is irritating as hell.
FrostBrimstone
Sun Apr 18, 2004 2:59 pm
#11

don't complain about the AFKers. complain of the DEVs who made it allowable to run the game on Macros. Blame the DEVs who instituted Holocrons on everyone. Without the holocrons, you would have hardly anyone doing this profession at all. I find the profession utterly boring. I find the fact that I am allowed to create a macro, type in AFK and then go on another account and play to me hearts content, or even do this while I am at work or asleep is what I want.


EQ/DAOC/UO and many others all hate unatended macroing and even ban folks from it, but ppl are still going to do it. When it comes down to the nuts and bolts of it, unattended macroing is going to stay.


why?


$14.99 from 500000 subscripers each month is why. or roughly $7.5 mil dollars a month


you make it where they have to spend 4-8 mos to do a profession that is not going to get them a chance to be jedi, then you are going to lose ppl. No company is going to please a handful of whiners who play the game when a majority of the customers are the AFKers and still pay for their time to play and pay.


that is roughly about 6 mil dollars there. or 72 mil a year. I would be ticked too if I lost y customers cause of others and it cost me $72 mil a year



Hea'str'con'act Qui'sta'min'foc'wil
Master Imperial Pilot - Black Epsilon
Master TKM - 4000 Commando
FS-CP 0040 - FS-ER 0200
Vendors located at 4663, -3715 Tattooine, Intrepid
Atlantiss
Sun Apr 18, 2004 3:53 pm
#12






Rancor_Durni wrote:

Also in a proffession such as musician and entertainer, where it is not only easy beyond comprehension but mind numbingly boring, macroing can keep an interest in the game. There are very, VERY few people who can do a proffession which only has nine real moves and a selection of 8 or so different songs for more than five minutes without thinking its total un utter boring rubbish. I personally think musician is one of the more boring proffessions and i am sick off seeing Coronet cantina's walls at the moment.






I've got one word for you mate: **edit**!

(Apologies to those of a sensitive nature)



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

Atlantiss
Sun Apr 18, 2004 3:55 pm
#13






Atlantiss wrote:





Rancor_Durni wrote:
Also in a proffession such as musician and entertainer, where it is not only easy beyond comprehension but mind numbingly boring, macroing can keep an interest in the game. There are very, VERY few people who can do a proffession which only has nine real moves and a selection of 8 or so different songs for more than five minutes without thinking its total un utter boring rubbish. I personally think musician is one of the more boring proffessions and i am sick off seeing Coronet cantina's walls at the moment.




I've got one word for you mate: **edit**!

(Apologies to those of a sensitive nature)







Hehehe, i c... it's doesn't like Mr W. Anker then eh? Well, i know a Mr. W.Ankers (seriously) and he really gets it all the time the poor soul!




ATLANTISS
ElderCreatureHandler
PsychopathicCommando

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