Musician Archive
Thread: Idea for using music knowledge as music knowledge...
Why don't we use the music knowledge skill that we learn? The tooltip description for this skill is (to the effect of) 'The higher your skill, the more songs you know'.
Get rid of the songs as abilities. You don't need to be a musician with music knowledge III to get waltz, instead you need a music knowledge skill (mks for short) of 80. You don't need to be a Master Entertainer to play Ceremonial, you need a mks of 50 or so.
Boom. Master Entertainer gets a boost to mks, and can play the song. But if you go straight to Musician, you *still* get the skill increase and can play the song. Now the song is a reward for those who get Master Entertainer, but aren't musicians. They get a better song and a better instrument without going into a profession that they don't want. Do the same for dance skill, and instruments you can play and we have a winner! Also need to add some boost to image design in there...
On the flip side, Master E has still got rewards for those Musicians who take it. We get extra skill in dance and image design. If we don't care about those things, we dont go for Master E.
The one thing about this, is that dances/instruments/songs/etc. should not be given a skill requirement that places them beyond what a Master Musician/Master Dancer/Master etc. can play without getting Master Entertainer. This should be something thatrewards those who get it, <b>without</b> removing the uniqueness of the advanced professions.
And yes, this would be really easy to extend into different instrument skills, like say drums, strings, and wind instruments....
Lord Amber
Looking for a few good sigs
Wow, I like it and it gives me another idea.
I'm picturing a ME as like a conductor. What if bandflourish was made an ME skill and and ME could bandflourish dancers and musicians in his group while the participants still could gain xp?? This would truly make a ME a master of entertainment without bands losing xp. Hell they might even be highly sought out for their abilities to lead a band. Hmmm....... I like it, but probably needs a bit more refining. A bandeffect skill might be nice here also. Well, what do you all think??
Not necessarily. If MM had all the points required to play all songs and instruments, then MM would not need ME. ME could have bonus points that allow them to play more instruments than just in the entertainer tree and could theoretically master all songs and instruments without mastering the musician profession. The key could be that the bonus in MM and ME could be identical so that the xp requirement would make these two skills totally interchangeable for the musician depending on how he wants to specialize (ie rock band vs orchestra). The only difference would be that ME would provide ID and Dance benefits for it's 6 skill points and the MM would not for it's 1 skill point. This could solve the whole ME vs MM argument and actually benefit everyone. It would be even better if /bandflourish was useful and incorporating my idea above could be added incentive to spend the 6 skill points, or even master both.
I'd like to run with this a bit more and get more opinion please.
Bulbous2 wrote:
I'm still not sure that I follow you. If ME gives a bonus to Musical Knowledge, and so does MM, would not then the ME/MM have more musical knowledge than the MM alone? This increased knowledge should have the practical application of an extra instrument, otherwise it is worthless to be an ME/MM. Not a good idea.
Yes,the ME/MM would have more,however there would be no added musical bonus for an MM to be an ME that is music specific becasue it is not a requirement of MM. An ME's bonus would give them an advantage over say a ME/Music Knowledge 4 though by being able to apply that bonus to playing an MM level instrument.(ieall song/instruments with knowledge 4 and ME, or just MM) The key is that ME would incur an additional bonus to it's skill box to set it apart from just getting class bonuses.(ie the bandflourish idea) This would create a desire to be both a ME and a MM while adding to the ME and fixing the MM at the same time. This could be a definite win/win situation for both ME's and MM's. Now if we could get the devs to listen to what instruments we believe to be where on the tree.(Yes, I think the players deserve to have some input into developing our storyboard. This is about the greatest SW saga, mine right =) )
Nope, I'm not buying it. ME's need something that is NOT available to musicians. The Mando does that nicely.
The bottom line for this discussion is that Master Entertainers do not and will not accept any nerfing of their class because of greedy Musicians. That is the bottom line, and you will just have to deal with it.
Actually the bottom line is if the devs decide to nerf any class, you are taking it up the, well you know. If you are reading what I'm writing, I'm not talking about nerfing the ME. I'm talking about adding to ME and giving them something totally unique while also putting the instrument and song back within the musician line. It's not like the ME will not still be able to play the mandoviol. It will mean that he can because he is part musician. Any unique dances/instruments/songs in ME are always going to be a contention because an ME is not an elite profession and they are not Master Dancers or Musicians.
What is wrong with the idea of losing the unique instrument in favor of a unique ability that would make you far more sought after than the instrument ever would?? The ability to conduct an entire band in flourishes and have them still get xp, that is a nice ability and I'd get ME just for it, because I want to not just sound good, I want to look good.
If I'm understanding this right it allows a Master Ent to essentially play 1 level above a regular Musician of the same skill level. Definitely a bonus for the aspiring musician. If the player wants the ID/dance/bandflourish then a master ent doesn't need all of the other musician skills to get all the songs & instruments. On the other hand the player who doesn't care about any of the rest of that can get all of the music related skills with out ever grinding thru dance or endless hours of ID. I don't see this as a nerf to the master ent at all. If this hurts anyone it hurts the master musicians by not making the nal/virtuoso not quite so unique. there is significantly less XP that goes into a master ent + music know4 than into a master musician.
I don't see many people getting both MM/ME under this idea (and that might be a problem) because of the restrictions of skill points that all of us are feeling these days. If i could get all the songs & instruments with out 2 healing branches and the tech branch I personally think i'd do something else with those skill points. The bonus to MM other than the instrument and song are pretty small
Of course because Music and Dance are identical skills you'd probably need to to the same thing to the dancers just so everything balanced correctly. I certainly have no idea how the dancers would feel about this.
Looking at skill points, I'm actually seeing that either route to all songs/instruments would eat approximately the same number of points. They just go elsewhere. Where this really helps is for those people that wan't to really concentrate into Entertaining. Imagine if this was implemented with both dance and music. You could master music, 2 dance trees with ME and have quitea few points left over. In addition, you would have all songs, all dances, all effects, all instruments, the /bandflouish ability and still have enough points for alot of ID or rounding out some combat abilities.(like a knife-thrower) =)
I also think that it would be cool if we could get the devs to look at some of our ideas for reconfiguring the profession trees outside of the normal 1 x (4x4) x 1 design they used. Especially with the healing lines. I think if we stayed within the current game mechanics, we could really give the devs some ideas that they could actually implement. Whether they would or not, that is the question. But, the main topic here is the /bandflourish and knowledge points.
yeah, but what i really wanna know is ,am i still going to have to buy reeds at rip off prices on Tattoine? I mean you get a little sand in your instrument, next thing you know your cracken reeds right and left. I got some overstimulated bounty hunter screamin at me to play and i got NO REEDS...8)
Ooooh the woes on that road to stardom.
peace out musicians!