Musician Archive

Thread: Idea/Discussion: Give Entertainer professions combat levels

psikobunny
Sun Jun 26, 2005 1:10 pm
#1

I'll keep my comments simple and say while I don't disagree in principle, I think a Clvl of 80 should be reserved for the true combatants. They paid their skillpoints, let them get a benefit (a less hazardous galaxy).


I think that the numbers for Clvl need to be adjusted, and I think that giving a Clvl bonus for mastery in even noncombat professions wouldn't be unbalanced.


As it is, a single combat master is Clvl 54. I think that if that were lowered to 50, and any elite crafter/entertainer were given a Clvl of 14, it would make some sense. Lvl 14 would allow basic travel on core worlds with less worry of death from yard trash (most of the basic mobs are lvl 1-16 andlvl 14 seems to represent where a noncombatant would fall on the food chain realistically). A hybrid character would become Lvl64, and hit the "magic number" with access to stim Ds- something that would increase survivability in a balanced manner (many mission mobs I was used to fighting as ahybridon worlds like Yavin and Endor are now L64, instant death to 54, but a fair challenge to 64 especially considering group aggro and advanced attacks).


I am just greatly disappointed that Hybrids are punished and locked out of so much content that they used to be able to expect to handle (im not saying it should be as easy as it used to be, but it shouldn't be unattainable). I am also bothered by the painful vulnerability of elite Entertainers and Crafters, and think that granting them a few Clvls to show them as "experienced" entities wouldn't be unfair at all.


Ok that ended up being not so simple, but I hope I made my point.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Bronski113
Mon Jun 27, 2005 12:29 am
#2

First off let me say that I am not suggesting to make these professions into a combat profession. What I am thinking is to modify our professions to where they do not penalize those who wish to participate in combat and can't afford a second account.

As it stands having a single combat profession limits you greatly in even just PvE combat. What i was thinking was to make it where with a mastered entertainer profession you would be level 80 combat level. Also some ranged and melee defense should be added as well.

As it is now if someone wants to do combat they need a new character or be severely handicapped combat skill wise if they want to master an entertainer profession. If this was done right we could have combat/ent characters like there were many of before the CU.

Doing this wouldn't make someone better than others combat wise if they had a ent profession since it would not enhance their offensive ablities.

This might also not be a bad idea for crafting professions.

You'd still need people to do the acutal killing for you but at least you wouldn't die in one hit to a kreetle that you looked at wrong. I have heard many people worry about going places because they are easy to kill by weak npc's. This would help that also.

Well, I may just be saying crazy things but I think this would be a way to help our professions. I'd rather have something like this than clumping all of these amazing professions together or reducing their skillpoints further.

I'd like to hear what others think.



Lodo Ektatu - Bloodfin
Co-Leader of the Entertainers (ENTS)
Proprietor of the Drunken Jawa in Gardens of Heaven, Lok
Master Musician, Dancer, Image Designer, and Entertainer

Jherek (Imperial) - Bloodfin
Captain of the Gardens of Heaven Militia
Master Carbineer and Smuggler
Nanatree
Mon Jun 27, 2005 7:55 pm
#3

I agree we need to have our levels upped. I mean, I try to travel and get killed by stuff before I can get where I am going. I also agree that our level shouldn't be as high as the "true" Melee types. I do wonder though why you can start the game with a Profeession Base Character (such as Artisan) when it doesn't really offer you any thing in the way of Fighting to at least be able to protect yourself while Harvesting or Traveling. Let's just say it is inbalanced and cross our fingers (while asking the powers that be to fix this) that it gets balanced. =)
Tammylynn
Tue Jun 28, 2005 4:05 am
#4






Nanatree wrote:
I agree we need to have our levels upped. I mean, I try to travel and get killed by stuff before I can get where I am going.






haha, the worse I have hadwas a pack of wrix camping my door step. I really should just use my yatchs for storage. Would save me a lot of time watching the stars!
Nanatree
Wed Jun 29, 2005 3:16 am
#5

I hear you..it's sad..I'm in my friends house crafting..a mere 34m or so from my Cantina, friends ask me to come perform for them and my reply is "O.k...just come shoot the Huurton Puppies around this house...or I'll die before I can reach the Cantina".


Laughable but true..*sigh* a dress with Musician bonuses just isn't much armor from a puppy bite =p. Thankfully my friends will "rescue" me for my songs..guess not all folks think us Entertainers utterly useless.


All we need is a little Dev Loving...they could make us a welcome addition (and a useful one) to the game. Personally, I agree that Entertainer as it stands should be 'absurbed' by Dancer/Image Designer/Musician...I don't know about the others but it boggles my mind that an Entertainer can play a musical instrument I can't ... Oh well, maybe in the days that come the powers that be will balance things a bit and work those of us on the outside looking in into the mix. *crosses her fingers*.


Matheaue
Fri Jul 01, 2005 11:47 am
#6

I disagree. A true hybrid is level 54, they still have access to the best armor and weapons available for their chosen combat profession. In groups, you are using the highest level person's Combat Level anyways, so yours is pretty much arbitrary anyways.

A level 54 can still meaningfully contribute to a level 80 group because a Mastery in one combat profession is effective, no two combat professions have completely compatible modifiers, so having 2 Combat professions mastered doesn't make you twice as effective a combatant, it does make you somewhat better though with the generic skill mods and extra abilities.


The combat level bonuses are not so great that they really matter as much as the combat skills.


In all my time I was a Combat Level 1 person, there was not one time that I couldn't in some way get past aggressive creatures when I had to travel around. On vehicles, you blow past everything too fast for them to actually aggro you and only factional aggressiveness occurs in buildings (and if you are a low combat level person, you shouldn't be afactional combatant anyways).


Professions that do not make you a better combatant in some form should not raise the combat level. Sure a Master Combat/Master Non-Combat can fight as effectively as someone with 2 Master Combat professions, but if you stop and think about it, it makes sense that they don't. Quite clearly someone with more Combat skills should have a higher combat level.


The only real issue where anyone who is completely non-combat is going to be attacked is checking harvesters or surveying, but there are camo kits, and even with 2 mastered non-combat professions, you should still have enough to get a combat level of 10-15, if not more depending on what professions you have.
psikobunny
Fri Jul 01, 2005 1:42 pm
#7






Matheaue wrote:
I disagree. A true hybrid is level 54, they still have access to the best armor and weapons available for their chosen combat profession. In groups, you are using the highest level person's Combat Level anyways, so yours is pretty much arbitrary anyways.




I disagree with this premise. Ever try going out as a lvl 54 with another L54? The two together are no more effective than alone under the new system, and they are effectively cut off from doing simple missions on an adventure planet where the base level of most critters is 60+. My girlfriend and I are true entertainer hybrids and we love to hunt on Endor, but that is only barely possible now. We don't object to added danger, nor do we object to having chunks of the game cut off from us, but the fact that many things we used to do are now undoable (not simply harder to do, but suicidal to attempt) is an issue.


Also the "highest lvl person's" argument is flawed too. That only mitigates the level bonus/penalties, it doesnt mean we can compete when it comes to raw defense or accuracy skills. It also means we'd have to rely on said high level person (obviously not a hybrid) to support us.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Matheaue
Sat Jul 02, 2005 5:49 am
#8

Also the "highest lvl person's" argument is flawed too. That only mitigates the level bonus/penalties, it doesnt mean we can compete when it comes to raw defense or accuracy skills. It also means we'd have to rely on said high level person (obviously not a hybrid) to support us.


For one thing, you won't get anymore raw defense from the CL, that only comes from combat skills, and accuracy is still primarilly from combat skills, too. Also the point of groups is to support each other, not to have a level 80 walk all over everything, while you tag along (though in some cases that is neccessary).



My point was that hybrids are not shut out of anything which their combat level allows, and still can be effective and contributing members to groups, even though they aren't CL80.


No, a bunch of hybrids cannot do everything that pure combat people can, but remember that pure combat people are completely locked out of the non-combat game. Maybe combat characters should get crafting and entertaining abilities, too, because if its "unfair" that non-combatants are locked out of bonuses that apply to combat characters, and hybrids are not as powerful as pure combat, than logically the reverse has to be true.


Why should pure combat characters have to rely on crafters for items and entertainers for Inspiration buffs and Battle Fatigue healing? The answer is quite simple, non-combatants have one role and combatants have another. If you only needed one combat profession mastered to get past CL54, then it would really hurt those who put the effort into Mastering 2 combat professions and used nearly all of their skill points to do so. SOE could have legitimately only given a CL40 for one combat profession, but they gave level 54 (and even a group of level 54, decently set up, should not have a problem taking down some level 60+ foes, though you can pretty much blow past everything in a speeder anyways).


Non-combatant professions are just that non-combatants, you can't expect to get the same benefits that combatants get, because that is not their role.
Nanatree
Sat Jul 02, 2005 8:45 am
#9

I don't want the same as a Combat Profession, I just want to be a bit more capable of taking care of myself when traveling to a Cantina to play or out checking harvesters. It's not right that I have to hunt for an escort...someone who IS Combat Capable has to take their time to follow me around keeping me safe and that stinks imho. I realize if you made all NonCombat folks able to level the same as Combat that would be a gross mistake...but I also think keeping all Non Combat Professions able to be killed by a level 1 creature with the sniffles is bad too. All I'm saying is there has got to be a way to bring a bit more balance back into the mix and I hope the Devs are looking to do that.
Nanatree
Sat Jul 02, 2005 8:51 am
#10

Also...for the record...people relying on me for buffs? hahahahahahahaha..I'm a Master Musician and for the last 2 weeks or so all I've buffed is myself for crafting..getting others into my Cantina for my "Insperation Buff" is like pulling teeth from a Huurton Hound (except I don't get Incapped or Killed and have my gear decay :smileywink. I'm one of the "rare" breed of Entertainer..I did it without being afk and because I wanted to be an Entertainer...not to buff an alt or make a ton of money. I'm paying my money to play the game just as everyone else is and all I am asking for is a bit more I can do and a bit of balance. I don't think I'm alone in seeking that from the Devs, but I think I'm becoming one of a small (and shrinking number) in waiting for the day it happens.
psikobunny
Sat Jul 02, 2005 11:53 am
#11








Matheaue wrote:


Non-combatant professions are just that non-combatants, you can't expect to get the same benefits that combatants get, because that is not their role.






No, but I can expect a trained and experienced professional, someone who knows how to make their way in the world and understands the risks, to be able to withstand more than 2 hits from a feral chicken. We're not asking for defense skills. We're not asking for the ability to go everywhere and do everythign with ease. We are asking for the artifical construction of the Character Levels to reflect the Life experience we have as an Elite Master. It is the artifically inflated bonuses to damage and penalties to defense inherent in the Clvl system that make things most dangerous for us, and it doesn't make sense that a fully trained non combatant is just as vulnerable as someone fresh off the shuttle.


A parallel example from our world. A dancer that has lived in New York City, gotten some jobs in Broadway shows, knows how to earn a buck, and keep herself safer than someone fresh off the bus from Iowa. It's logical to say that neither will be as capable as a hardened thug or a policeman, but it's not illogical to say the experienced person has a better chance of survival than the new person.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



The_Kaniff
Mon Jul 04, 2005 10:20 am
#12

I personally wouldnt mind it if they made entertainers cost no skill points like pilot are. I have a friend who loves musician and also loves combat but cant combat well due to this also. He left the game for this reason. At least pre CU as a TKM he could hunt with me and pvp.
Tralmek
Mon Jul 04, 2005 10:43 am
#13

On my Tailor/Artisan/Merchant character, I have a family of diseased vrelts that is *always* waiting to eat me when I go to my factories. I'd move, but I have such a prime location (other than the vrelts) it would really hurt business if I left. Heh.

I've wanted a way for us non-coms to protect oursleves (passively) ever since the CU. The Rangers got camo kits to sell, but I don't see a lot of them doing it, and the kits don't do a whole lot anyway. /shrug Keep up the discussion, there are some good ideas rolling around here.




Feeling no connection with the Force since 2003
*feels an outer glow*. The HAWT side is with me
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