Musician Archive

Thread: Mandoviol and Ceremonial

Xphilos
Fri Jan 23, 2004 10:43 am
#1

*quite nearly possible actual discussion at developer's meeting*


uhhh ok whats next, uhhh master entertainer, uhhh what should we put there, uhhh i dont know what do you think we should put there, uhhh i dont know what do you think we should put there, uhhh i dont know how about we just throw in some musician and dancer stuff, uhhh ok.


a lot more thought and effort should have gone into master entertainer rewards instead of hacking off pieces of other professions to put there. personally, i think master entertainers should get 10 extra lots, a backpack full of holocrons, and the /god switch that makes them invulnverable in pvp for an hour.


but put the music and dance rewards in the music and dance lines.



.otto.

The Big Bang: First there was nothing. Then it exploded.
Sandman1278
Sat Jan 24, 2004 2:32 pm
#2

this is a very good point i think, but i know a pack full of holos is exagerading, but what would a good reward be? doesnt seem like there is one thing all the entertainer profesion need



-Sandro Isomak-

Master Commando
Master Marksman
Retired Musician
Pistleer 0-1-2-2
Imcus
Sat Jan 24, 2004 2:52 pm
#3

I have always been a fan of placing some or all of the "special effects" into Master Entertainer. What does a dazzle effect or firestorm have to do with music? I can see that these could be considered entertainment. I think that all the instruments should be moved into the musician trees. You could still have a specific song and dance available as a Master Entertainer, that wouldbe a fair balance, but a Master Musician should be able to play every instrument.



Imcus
¯¯¯¯ Elder Master Musician ¯¯¯¯
Mayor of Symphonia, Naboo -3275, 755
Rebel Alliance Colonel -- Vortex Squadron Pilot
Founding Member of DEF -- the Dedicated Entertainment Foundation
"You know and I know my clone sleeps alone..." -- Pat Benatar

Xphilos
Sun Jan 25, 2004 8:49 am
#4

i'll apologize now for the snarky tone of my post ...


Imcus' idea of moving all the special effects to Master Entertainer isa good one. here are some others that i've seen suggested:


- party favor schematics for one-use special effects that anyone could use


- animations for tumbling (cartwheels, backflips, tumble-to-kneeling etc.)


- Tell Joke which makes the targetted character animate laughter


- Dance Invitation which allows the invited character to dance even if they have no dancing skill


i'm sure we can think of more : )




.otto.

The Big Bang: First there was nothing. Then it exploded.
Doctor_Zaius
Tue Jan 27, 2004 4:10 am
#5

ok


lets sidetrack this


If one were to master TKM, they don't get the benefit of master brawler unless they invest the skill points


master brawler if you don't know gets the coveted skills of lunge 2 and warcry 2 and berserk 2, as well as some defense and speed mods


back in track,



the equivalent of your need is to take those skills and put them in tka anyhow and replace (remove?) those skills from master brawler, so you don't have to spend the skill points to gain them.


Ie, remove the coveted mando and ceremonial and give them to musician anyhow without skill point investment.


what would be the point of mastering entertainer then?


all master professions have something people want, making it worth mastering, for another example of tka, without master you don't get unarmed hit 3, the bread and butter of the teras kasi master.



sure, the mando is kickass, and ceremonial is nice too, but if you replace it with something else, then what have you?


sure, special effects are cool but musician and dancer have plenty, the only thing maybe worthwhile is your dancing invitation idea, but would you master entertainer for that? if so why can't you master entertainer for the mando?





Cancer Sucks

Xphilos
Tue Jan 27, 2004 8:01 am
#6




there is a very specific reason that those coveted Master Brawler skills are not included in Master TKA, and why they cost more skill points to get. it has to do with game balance. the basic idea is that if a player invests a certain number of skill points in one area they should have about as much "power" as a different player who spends the same amount of points somewhere else. the "power" might be in different areas ... Master TKA and Master Weaponsmith, for example ... but should be about the same in terms of in-game results and the experience of the players.


so it was decided that the Master TKA line should not include Lunge 2, Warcry 2, and Berserk 2 because that would make the class *overpowered for the amount of skill points invested*. it would unbalance the gameplay because other players who invested the same amount of skill points would not be as powerful.


so i have to ask ... why is a Musician who can play all the songs and instruments *so* overpowered that it requires the mastery of two full classes?


answer: they aren't. there is no critical game balance issue being addressed by putting musician and dancer skills on Master Entertainer.


another player who learns *one* line of Artisan and *one* elite profession (Weaponsmith) can make the most powerful weapons in the game. Master Weaponsmiths are the true rock stars in SWG, they are celebrities, they have their own fan bases that pour money on them until they scream *stop*.


Musicians have to learn *two* lines of Entertainer to get started on their elite profession, and then after they finish Musician that they still don't have all the musical abilities.


why?


unless you can answer that in terms of *game balance*, then there is no good reason.


"sure, the mando is kickass, and ceremonial is nice too, but if you replace it with something else, then what have you?"


you have *something else*. i know people are resistant to change, but this change makes sense. Master Entertainer should have its own rewards. there is no good reason it should have Musician rewards.




.otto.

The Big Bang: First there was nothing. Then it exploded.
Xphilos
Tue Jan 27, 2004 2:07 pm
#7


"Why should a particular class get everything just from mastering one elite profession?"


because it is intuitive. it is logical. it makes sense. ask Weaponsmiths. or Droidheads. or Tailors or Chefs. or Image Designers. or Armorsmiths.


i asked my Master Weaponsmith friend how he would like it if they put some really cool weapon on Master Artisan and not within the Weaponsmith tree. he turned pale and gagged. i explained that it was wrong for a particular class to get everything from mastering one elite profession. he chased me with a baseball bat but i was able to outrun him.


the real question is not why Master Musicians should get all the instruments and songs ... it makes perfect game design sense that they would ... the real question is why they should *not* get all the instruments and songs.


the only good answer is that if they did get all the instruments and songs, they would somehow be overpowered.


but they wouldn't.


"Be happy that the 2 lines of entertainer you need to fill are both in the entertainer profession. You could be, for instance, like a BE and have to use one line in medic and one in scout."


please don't ask me to explain the current game design of Bio-Engineers. personally, i think they are about as powerful as other crafting classes and the added skill point requirement is unnecessary.




.otto.

The Big Bang: First there was nothing. Then it exploded.
DroppingEnglish
Tue Jan 27, 2004 3:05 pm
#8

Heres my two cents. Take Mando, Cremonial, and the dances that are currently under master entertainer and put them in their respective elite professions. Then add under master entertainer flourishes 9, 10, 11, and 12. This is a fair compromise because flourishes are a general thing as are entertainers. So it equally balances the bonus to both dancers and Musicians. (although IDers maybe disappointed) This would be much like under master brawler I believe you get some defense bonuses and what not but the most important thing is that those skills benefit the elite class but are not the greatest gift ever giving to them. Same with the extra flourishes. Not specific but not vague. Ug thats all i have.



BLEEP BOOP!
Naphtoe
Tue Jan 27, 2004 3:19 pm
#9

I would like to see the ability to place a cantina and theatre be put in Master Entertainer exclusivly. I would like the Master entertainer to be able to craft Speakers, Microphones, and other special furniture pieces that fit those 2 buildings.


I would like to see a new skill (/hush)given to ME that allows them to target a rude customer and give that playeran effect that does not allow his /say or /shout commands to show up for 15 minutes, or until they leave the building.


In effect make ME the well rounded cantina owner and theatre owner. Then give the dance and music specials to the specialists.


Niklesnitz
Tue Jan 27, 2004 4:31 pm
#10









because it is intuitive. it is logical. it makes sense. ask Weaponsmiths. or Droidheads. or Tailors or Chefs. or Image Designers. or Armorsmiths.


i asked my Master Weaponsmith friend how he would like it if they put some really cool weapon on Master Artisan and not within the Weaponsmith tree. he turned pale and gagged. i explained that it was wrong for a particular class to get everything from mastering one elite profession. he chased me with a baseball bat but i was able to outrun him.


This is true, crafters get to make the best stuff, but some of them need to rely on another profession to get subcomponents. Combat types and crafter types are different in this regard. Elite crafters get all the perks, whereas combat types don't. Entertainers are in a different world than both of these.


the real question is not why Master Musicians should get all the instruments and songs ... it makes perfect game design sense that they would ... the real question is why they should *not* get all the instruments and songs.


Actually, its doesn't make perfect game design sense in the way that SWG is designed. Almost all professions have to give on something, except for crafters. As to why they should not get all instruments and songs, well someday there will be a total revamp of entertainers and you may get your wish. Most likely, they had no idea how to make master enterainers viable, so they threw in a couple of things from musicians and dancers. ID was totally left out. Makes you wonder a bit.


the only good answer is that if they did get all the instruments and songs, they would somehow be overpowered.


but they wouldn't.


No they wouldn't, because entertainers are a breed of their own. I don't think anyone would complain about this. Those musicians who have mastered entertainer could save a lot of skill points. Master entertainer is such a bum profession that only the die hard entertainers ever get this. Imagine if they took out the most important reason (mandoviol/ceremonial) and put in even some of the suggestions people have been saying here. How many people would actually want to master it? Dancers might say the same thing. "We want all dances in the dancer tree. Now what does master enterainer have? More colored lights, firestorms...boring. This is why someday, not anytime soon, Entertainers will be revamped to some degree.


please don't ask me to explain the current game design of Bio-Engineers. personally, i think they are about as powerful as other crafting classes and the added skill point requirement is unnecessary.


I didn't ask you to explain. You seemed slightly upset that musicians had to fill 2 lines of entertainer, whereas in the post about TKA, they only have to go up 1 line of brawler. I just happened to mention BE having to use 2 different professions to get to novice BE. There are several other professions that also have to have 1 line in 2 different starter professions.










Holosim - Master Architect of Flurry
Emee
- Gunslinger of Flurry


Come see the market of New Freeport, Naboo - Flurry

Just a Hop, Skip and a Jump from the Shuttleport


SinnAsyr
Tue Jan 27, 2004 5:42 pm
#11






Naphtoe wrote:

I would like to see the ability to place a cantina and theatre be put in Master Entertainer exclusivly. I would like the Master entertainer to be able to craft Speakers, Microphones, and other special furniture pieces that fit those 2 buildings.


I would like to see a new skill (/hush)given to ME that allows them to target a rude customer and give that playeran effect that does not allow his /say or /shout commands to show up for 15 minutes, or until they leave the building.


In effect make ME the well rounded cantina owner and theatre owner. Then give the dance and music specials to the specialists.









That is a nice idea, but keep mando and ceremonial in ME. Why? because it is common sense. All masters get something for everything. "ooh but we are MASTER musicians" So? even master musicians like uhhhh John Williams, cant play a rockin Aerosmith song on an electric guitar. Vice Versa too. ^^^^^ that up there would make it more worth while


Also i wasted a lotta time getting it, and if they change it, all who did dance and Id will be POed........




-Rynn Lightcloud-

Smuggler

-Accain-

Entertainer-Ahazi
Woobakka
Tue Jan 27, 2004 5:57 pm
#12

Mandoviol and Cremonial stays at master entertainer, END OF STORY!



OFFICIAL PINK WOOKIEE OF FLURRY! I SAID IT 1ST! AS OF: 3/8/04, 4:31:32.
ChaoKuang
Tue Jan 27, 2004 6:29 pm
#13

I agree, leave the Mando and Ceremonial where they are. Pistoleers don't get to use every pistol or pistol skill in the game, even at Master. Not every musician who considers themselves a master in the real world can play every instrument and song there is to play.

Suck it up, stop crying, and dish out the points if you really want it. It's not that hard. I'm currently on the road to Master Musician. I have Master Dancer and Master Entertainer under my belt.

Maybe they should just make it easy on me and stick all the dancing and musician skills in Entertainer, cause waaah, I want to be able to have all three and be a cool fighter too! Waah!

Right, end sarcasm. If you want the best, you work towards it. That means making sacrifices. If you're not willing to make the sacrifices, then you don't deserve the reward. Period.



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