Musician Archive
Thread: Raising the importance of our instruments!
- Increased wound healing - These instruments would incorporate aBE tissue and have an experimented value that adds to durability.
- Increased mind enhancement - These instruments would use rare resources and perhaps even a semi-rare loot drop.
- Lower action cost - These instruments would use rare resources and perhaps even a semi-rare loot drop.
- Possible future addition possibilites - Things like buff duration, the possibility of adding new types of buffs ala chef foods (scouting bonuses, to hit mods, defense mods etc), and additional special effects not currently offered through the skill tree.
This idea would benefit artisans (resources needed), musicians (we get to make and use the instruments), combatants (loot aquision, healingand buff use) and bio engineers (wound healing tissues).
Echinacea wrote:
How can anything be a performance when the songs are so repetetive that most people...myself included...usually have the Player Music turned off? Scary thought there...I've been a musician for over a year and I don't typically have the option to listen to what I'm playing turned on.
I am a glutton for punishment, I play with my sound on and turned up! ![]()
Durney
Cudayn wrote:
Just tossing my two creds in......
How would it fare if they instead of letting experimentation effect healing, let it effect XP gains as well as the very excellent idea of lowered action cost? Sure all we would have at Master is the lowered action cost, but I am leaning towards not wanting to speed up the healing process. When I am performing for people who are really banged up, it just seems like they are fully healed in a matter of moments. BF healing seems to me to be even faster. /shrug
Durney
You're thinking in terms of someone who is a master musician though. Most if not all of the instruments I craft and sell are bought by new musicians who are in the midst of training the skill and for who the enhanced healing stuff does make a difference.
Increased mind enhancement: I think more powerful buffs, would be a bad experimentation line for instruments kind of a end all be all line that everyone had to have maxed out. But how about faster buffing? I know there is a drink that provide faster buffs, so it should be able to give that ability to instruments as well.
Lower action cost: Lower action cost in instruments would be a nice experimentation. It could let non-humans play the 5 flourishes per xp tick (with added visual effects), with out resorting to a buff of some kind.
If experimentation on instruments starts to matter, we should start having decay on them as well. Or the one ones selling instruments would have to count on no repent business and this have to make all the credit of a person on just one buy. You know like architects have it now.
*points out that this is already in his original post*
Tarnak_Archvold wrote:
If experimentation on instruments starts to matter, we should start having decay on them as well. Or the one ones selling instruments would have to count on no repent business and this have to make all the credit of a person on just one buy. You know like architects have it now.
Echinacea wrote:
How can anything be a performance when the songs are so repetetive that most people...myself included...usually have the Player Music turned off? Scary thought there...I've been a musician for over a year and I don't typically have the option to listen to what I'm playing turned on.
I play the same way. Player Music turned off. Did this ages ago. It was somewhere around the 16,000th time I heard the same songs and the same riffs that I realized my sanity was slipping from my grasp.
That's pathetic. A Musician who can't stand to hear his own music. We need about 30 new songs, like yesterday.
As I've said before, the Entertainer professions are completely stale, stagnant, and very un-entertaining - at least from a veteran's perspective...everyone I know who's played the game for longer than 4 months has Player Music turned off. I'm more entertaining by the crazy stuff I say and /emote than with any of the so-called "skills" I possess as an Entertainer.
The Dev Team has just let us stagnate for too long. We're almost beyond help, I fear.
New song? Everyone will play it, in 4 days it'll be cliche. New instrument? Everyone will play it because we've been DYING for something new for WAAAAY too long. It'll be cliche in about a week and a half. Then we'll probably have to wait another year for something else.