Musician Archive

Thread: WOW! TestCenter Mega-changes!

Aleyo
Fri Jan 28, 2005 7:43 pm
#1


Tiggs wrote:
Hello Folks!
Here are the publish notes for when Test Center comes back in service. Some of these fixes/changes may not make it onto Test Center with this push to TC so please keep that in mind. Basically this is what we are aiming at =)
Test Center
Version 0.110534
Inventory
  • Inventory has been increased to now hold 80 items
Structures
  • All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
  • Large houses should now take up 5 lots instead of 6.
  • Guild halls should now take up 5 lots instead of 7.
Profession Entertainer / Dancer / Musician
  • The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.
  • It now takes half as long to apply an Entertainer mind buff.
  • It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.
All Professions
  • Removed all apprentice XP requirements from all professions
UI
  • Group leaders are now able to invite players from anywhere in the Galaxy.
  • Fixed a problem where selecting "No Title" for a character (found under Community - Character UI page) would not persist between sessions.
Space
  • The yacht, the yt1300, the Devastator, and the Nova Courier should not longer take up a lot space.
Chat
  • Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.


Look at all of that! And these are just the ones I picked out that I thought were relevant to Musicians. Click here to see the full set of notes.

So what do ya'll think?




Scipionus Mentus
Master Musician, Master Entertainer, Master Dancer - Tempest
-I support ATK people and playstyles.

"Only a Sith deals in absolutes."

Shaizann
Fri Jan 28, 2005 7:53 pm
#2

Athough the inventory expansions and such are good, I'm not sure elimiating apprentice exp is a good idea. Although, it will prevent the "TRAINING U IN BRAWLER, TK, and PIKES PST!" spam that permiates Theed and Coronet.

Maybe I'm just and old fogey though. I don't like that it eliminates one of the requirements for character interdependency. That is not a good thing in an MMO. However, it might be because they're going to increase said interdependence a great deal in other ways. For example, the CU stuff making grouping a needed thing for combat.

The other stuff I like more inventory is a winner and saving a lot here and tehre is a large boon as well. I'm not sue how I feel about speeding up the healing/buffing process. The pessimistic me wants to chalk this up as a vicotry for the spoiled convienence crowd. The same folks that chimed in loud enough to get shuttle waits down to 60 seconeds a piece. Since it's less time "wasted" in the cantina from their perspecitve. Now they can get in and out even faster. Reducing the possible time they might socialize some. Granted, the argument can be made that this crowd is not interested in chatting in the first place. However, we never know til we and they try to talk a bit to us. Now we have a smaller window to find out.

Ok, thats enough grumpy old glass-is-half-empty Shailas for now...



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
Esharra
Fri Jan 28, 2005 9:10 pm
#3


While I agree with your reasoning entirely Shailas, I don't think AP requirements & the existing heal/buff times were achieving the interaction they were intended to encourage. Granted, shorter heal/buff times are unlikely to effect the level of resentment currentlytossed our way bysome of the existing playerbase but the shorter timesmay at leasteliminate onereason for it in the future.

Message Edited by Esharra on 01-28-2005 10:17 PM



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


StarNick
Fri Jan 28, 2005 9:24 pm
#4

Who knows? In the place of Apprentice XP they may introduce new Profession Master quests, similiar to that in JTL.

Now that be uber cool, as well as lay a foundation for future profession quests and possibily a revamp to the mission terminals. And again, who knows? So far the 20 new developers have been making a LOAD of new and WONDERFUL changes...some of which will really help for the CURB

For one, it seems like some things have been made easier for us combat folk...precursor indirect changes for the CURB? I would think so! Global invites? Entertainer buffs reduced to 1 minute? Guild hall lottage being reduced again? A lot of these features are indirectly related to combat...guilds are suppoused to get some major loving in the next few months, and many guilds are instrumental to a healthy interdependent group of players...all these features imrpove and make a big aspect of the game (combat) more efficient! Then all these components in place, we get combat reform...and then...the GCW

Now thats getting a bit off topic on a Musician thread...the devs are definately making it a bit easier for ALL of us! And making SWG more fun



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

LyteFoot
Fri Jan 28, 2005 9:44 pm
#5

Well I've given this feedback to the rest of the cors so I'll repeat myself here. I like all the changes except the heal time. Buffs being quicker is good this is when the customer is in a hurry. But healing time is already too fast. No socialization at all is not a good thing and healing is after the customer has completed their activities, it is time to wind down. This time doesn't need to be even less.



Elwyn LyteFoot - Corbantis server
Fragpuppie
Fri Jan 28, 2005 10:45 pm
#6

Well the inventory aspects are to be expected with the new loot and that WoW handles items much better. Having lots actually relate to inventory on structures is a "DUH!" in my mind. You still lose 100 items on a large, but it makes more sense than using factories for storage.


Removing the AP aspect....well that would have been great mid hologrind. I think the reduction to 300 was appropriate, but elimination seems extreme and will remove a great deal of interaction. Then again with creds flying all around maybe they are trying to get people to just suck it up and pay to be trained rather than trying to find someone to help them with AP.


Inviting people from anywhere is OK.....can we kick them no matter where they are? That would be good.


No lot for my Yacht....that's Cool....nice to free that one up but please don't decrese the storage....was hard enough to decorate it.


I don't like the reply change. I enjoy the mis-tells to much.



Lastly.....Music and Dance..........


Faster wound healing is good, but its the BF that takes longer anyway. Now wounds will be healed in 15 seconds in stead of 1 minute, but the BF will still take 5.

Reducing the minimum to 1 minute makes sense with the 2nd change, but if this does work as it states then buffs can happen to full strength in about 1:30-1:35. That is barely enough time to say hello and still does not solve the buffbot problem.

It seems as though they are reducing our role as an interactive part of the game. They reduced the NPC wait time of shuttles and starports....so now lets save the combat players more time and reduce the AFK healing/buffing time in the cantinas. What's sad is that they could reduce it even more if they eliminated the cantina requirement. Then the lauded combat players wouldn't even need to leave the starport. Think of how happy they would be then.


There needs to be MORE reason to interact, not less. Yes they can reduce times involved, but maybe change the engine so that interaction is needed. The healing and buff changes are not for the entertainers, they are for the combat players. How bout something for us Devs?




Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra



Esharra
Fri Jan 28, 2005 11:53 pm
#7






Fragpuppie wrote:


There needs to be MORE reason to interact, not less.






I agree Frag..but do we want More interaction with combat players when it's already been established that time sinks placed on them, that are in the least way related to us, will just bring us more of their resentment? Frankly, I'm tired of the abuse. I really wish that our interaction/interdependency had been linked to the crafting professions.



Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Landlubber
Sat Jan 29, 2005 12:14 am
#8






Fragpuppie wrote:


I don't like the reply change. I enjoy the mis-tells to much.






Yours too, or only those of others?





Fragpuppie wrote:

...


Lastly.....Music and Dance..........


Faster wound healing is good, but its the BF that takes longer anyway. Now wounds will be healed in 15 seconds in stead of 1 minute, but the BF will still take 5.

Reducing the minimum to 1 minute makes sense with the 2nd change, but if this does work as it states then buffs can happen to full strength in about 1:30-1:35. That is barely enough time to say hello and still does not solve the buffbot problem.

It seems as though they are reducing our role as an interactive part of the game. They reduced the NPC wait time of shuttles and starports....so now lets save the combat players more time and reduce the AFK healing/buffing time in the cantinas. What's sad is that they could reduce it even more if they eliminated the cantina requirement. Then the lauded combat players wouldn't even need to leave the starport. Think of how happy they would be then.


There needs to be MORE reason to interact, not less. Yes they can reduce times involved, but maybe change the engine so that interaction is needed. The healing and buff changes are not for the entertainers, they are for the combat players. How bout something for us Devs?







Since I'll mostly reserve judgement on the app point issue for now (although it doesn't sound too good to me either) I'd have to say that this is my main gripe as well. On the surface of things it's a good thing, but as you point out, only for combat players. For entertainers it could very well be another very subtle stealth nerf.


Overall I have this feeling that the game is gradually becoming too easy by cutting away at anything that might prevent people from grinding faster (shuttle wait times are included in that category)


Message Edited by Landlubber on 01-29-2005 08:14 AM



______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Fragpuppie
Sat Jan 29, 2005 12:52 am
#9






Esharra wrote:





Fragpuppie wrote:


There needs to be MORE reason to interact, not less.






I agree Frag..but do we want More interaction with combat players when it's already been established that time sinks placed on them, that are in the least way related to us, will just bring us more of their resentment? Frankly, I'm tired of the abuse. I really wish that our interaction/interdependency had been linked to the crafting professions.







Esh,


I agree on the abuse factor, however, trivializing the entertainer professions is not going to improve it. We have something that they want (buffs) and they figured a way to avoid us and still get what they want (buffbots). We then hate the buffbots and they hate us for hating the bots (and trying to get them removed). Thus the recursive hate cycle. The only thing that we have had working for us is that buffbots are not EVERYWHERE.....yet.... and that healing still needs to happen from time to time. Even with a bot in a cantina, a performer can try to attract the bot users with various techniques. With everything cut to half time or lower, that removes our chances to do this.


What frightens me is that this is a simplification step that has happened in other situations, specifically shuttle times and AP XP. Shuttle waits are now non-existant for a JTL player and only 1 minute from a starport after they were already reduced to 5 minutes. AP will be eliminated from all professions after a reduction to less than half the original cost.....What's next for Entertainers? Healing wounds in the blue stats like a master Doc.....pull out an instrument and poof they're gone? Buffs applied the same way? Or is the next step to just say that the entertainer playstyle was a mistake and just let it be done by NPCs or give it to Docs to heal?


All these changes are to cater to the combat types who want to go out, solo everything, not interact with anyone and get the prize....whatever that may be. Why don't the devs change the game not to make someplayers happy about lower wait times, but rather to make the game more "Star Wars". A Simple example is in shuttle wait times....Yes a lower wait time is more convienient, but how about different wait times depending on the location? How about being able to bribe for a faster shuttle? Or spending faction to request a priority shuttle? How about cheaper fares that sometimes take you to the wrong place? Or occasional "boardings" of shuttles for inspections (like the new player trainer).


I guess what I'm trying to say is.....Hey Devs? Stop writing the game to be what the players tell you they want it to be, but rather what you envision for the world of Star Wars!




Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra

LyteFoot
Sat Jan 29, 2005 5:50 am
#10

The combat revamp is going to have some affect I hope; however the game just seems as if it is becoming more and more a single player game. Interaction is being removed left and right. All that is left is a few minutes finding a doc and you are off. Soon I expect to see the blue frogs at every starport so everyone can get in god mode the instant they log in and go right to beating on stuff, alone.

When you hear people whining that buffs are required to leave a town the general attitude of the population is in really sad shape. I know I didn't use buffs for a long time and even now only use them when going to an adventure planet. Without risk the game is really pretty boring, how the heck does SOE really expect to retain people if they can continue to kill everything alone and then realize they have already done this a thousand times?



Elwyn LyteFoot - Corbantis server
Warryyr
Sat Jan 29, 2005 9:08 am
#11

Oh man, some goooood stuff here.


The reduced buffing time will be nice to get people in and out faster who just want to get to their grind/fight, but I think it would have been nicer to have an option to "quickbuff" with a penalty (health/action wounds, maybe?) instead of making faster buffing the standard. Pretty sure the code required to do that would've been more complex to put in, though.


I'm also hoping that battle fatigue gets healed faster, but at the same time it would be a good way to still encourage folks to hang out in the cantina to have it stay the same. Otherwise, we become a quickstop and nothing more. So, I'm interested to see if BF heals faster, too.


The inventory thing - GREAT, as I have too much stuff with crafting (resources take up so much room), and the JTL parts just put me over the edge.


All in all, some nice attention to issues that many have been rallying for, for some time. It's great to see some things really changing in this game, seemed like general development of the game (non-specific to just one profession or area) had stalled for so long. That was really bummin' me out.

bawler14
Sat Jan 29, 2005 9:33 am
#12






Tiggs wrote:



Chat


  • Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.




Everyone is ignoring the greatest issue at hand here... anything which prevents MT's is so WRONG! Am I the only one who sees this for what it is?




                        /  \/  \                           
/| 0 0 | \

+----------------.oooO--| / | --Oooo.-------------------+
| Doasa Arsim \_-_/ Events Coordinator |
| Master Musician .oooO Oooo. Master Entertainer |
| Fifth River Cantina( ) ( ) Four Rivers, Correlia|
+---------------------\ (-----) /-------------------------+
\_) (_/

Landlubber
Sat Jan 29, 2005 9:54 am
#13






bawler14 wrote:





Tiggs wrote:



Chat


  • Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.




Everyone is ignoring the greatest issue at hand here... anything which prevents MT's is so WRONG! Am I the only one who sees this for what it is?








Hey, don't worry, we will still have the channel mis-tells. When peeps want to say something, uh, private in guildchat and use grpchat instead, and similar occasions. Those are the best anyway





______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


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