Musician Archive
Thread: WOW! TestCenter Mega-changes!
Tiggs wrote:Hello Folks!Here are the publish notes for when Test Center comes back in service. Some of these fixes/changes may not make it onto Test Center with this push to TC so please keep that in mind. Basically this is what we are aiming at =)Test CenterVersion 0.110534Inventory
- Inventory has been increased to now hold 80 items
Structures
- All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each
- Large houses should now take up 5 lots instead of 6.
- Guild halls should now take up 5 lots instead of 7.
Profession Entertainer / Dancer / Musician
- The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.
- It now takes half as long to apply an Entertainer mind buff.
- It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds.
All Professions
- Removed all apprentice XP requirements from all professions
UI
- Group leaders are now able to invite players from anywhere in the Galaxy.
- Fixed a problem where selecting "No Title" for a character (found under Community - Character UI page) would not persist between sessions.
Space
- The yacht, the yt1300, the Devastator, and the Nova Courier should not longer take up a lot space.
Chat
- Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.
Look at all of that! And these are just the ones I picked out that I thought were relevant to Musicians. Click here to see the full set of notes.
So what do ya'll think?
Maybe I'm just and old fogey though. I don't like that it eliminates one of the requirements for character interdependency. That is not a good thing in an MMO. However, it might be because they're going to increase said interdependence a great deal in other ways. For example, the CU stuff making grouping a needed thing for combat.
The other stuff I like more inventory is a winner and saving a lot here and tehre is a large boon as well. I'm not sue how I feel about speeding up the healing/buffing process. The pessimistic me wants to chalk this up as a vicotry for the spoiled convienence crowd. The same folks that chimed in loud enough to get shuttle waits down to 60 seconeds a piece. Since it's less time "wasted" in the cantina from their perspecitve. Now they can get in and out even faster. Reducing the possible time they might socialize some. Granted, the argument can be made that this crowd is not interested in chatting in the first place. However, we never know til we and they try to talk a bit to us. Now we have a smaller window to find out.
Ok, thats enough grumpy old glass-is-half-empty Shailas for now...
Message Edited by Esharra on 01-28-2005 10:17 PM
Now that be uber cool, as well as lay a foundation for future profession quests and possibily a revamp to the mission terminals. And again, who knows? So far the 20 new developers have been making a LOAD of new and WONDERFUL changes...some of which will really help for the CURB
For one, it seems like some things have been made easier for us combat folk...precursor indirect changes for the CURB? I would think so! Global invites? Entertainer buffs reduced to 1 minute? Guild hall lottage being reduced again? A lot of these features are indirectly related to combat...guilds are suppoused to get some major loving in the next few months, and many guilds are instrumental to a healthy interdependent group of players...all these features imrpove and make a big aspect of the game (combat) more efficient! Then all these components in place, we get combat reform...and then...the GCW
Now thats getting a bit off topic on a Musician thread...the devs are definately making it a bit easier for ALL of us! And making SWG more fun
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Fragpuppie wrote:
There needs to be MORE reason to interact, not less.
Fragpuppie wrote:
I don't like the reply change. I enjoy the mis-tells to much.
Yours too, or only those of others? ![]()
Fragpuppie wrote:
...
Lastly.....Music and Dance..........
Faster wound healing is good, but its the BF that takes longer anyway. Now wounds will be healed in 15 seconds in stead of 1 minute, but the BF will still take 5.
Reducing the minimum to 1 minute makes sense with the 2nd change, but if this does work as it states then buffs can happen to full strength in about 1:30-1:35. That is barely enough time to say hello and still does not solve the buffbot problem.
It seems as though they are reducing our role as an interactive part of the game. They reduced the NPC wait time of shuttles and starports....so now lets save the combat players more time and reduce the AFK healing/buffing time in the cantinas. What's sad is that they could reduce it even more if they eliminated the cantina requirement. Then the lauded combat players wouldn't even need to leave the starport. Think of how happy they would be then.
There needs to be MORE reason to interact, not less. Yes they can reduce times involved, but maybe change the engine so that interaction is needed. The healing and buff changes are not for the entertainers, they are for the combat players. How bout something for us Devs?
Message Edited by Landlubber on 01-29-2005 08:14 AM
Esharra wrote:
Fragpuppie wrote:
There needs to be MORE reason to interact, not less.
I agree Frag..but do we want More interaction with combat players when it's already been established that time sinks placed on them, that are in the least way related to us, will just bring us more of their resentment? Frankly, I'm tired of the abuse. I really wish that our interaction/interdependency had been linked to the crafting professions.
Esh,
I agree on the abuse factor, however, trivializing the entertainer professions is not going to improve it. We have something that they want (buffs) and they figured a way to avoid us and still get what they want (buffbots). We then hate the buffbots and they hate us for hating the bots (and trying to get them removed). Thus the recursive hate cycle. The only thing that we have had working for us is that buffbots are not EVERYWHERE.....yet.... and that healing still needs to happen from time to time. Even with a bot in a cantina, a performer can try to attract the bot users with various techniques. With everything cut to half time or lower, that removes our chances to do this.
What frightens me is that this is a simplification step that has happened in other situations, specifically shuttle times and AP XP. Shuttle waits are now non-existant for a JTL player and only 1 minute from a starport after they were already reduced to 5 minutes. AP will be eliminated from all professions after a reduction to less than half the original cost.....What's next for Entertainers? Healing wounds in the blue stats like a master Doc.....pull out an instrument and poof they're gone? Buffs applied the same way? Or is the next step to just say that the entertainer playstyle was a mistake and just let it be done by NPCs or give it to Docs to heal?
All these changes are to cater to the combat types who want to go out, solo everything, not interact with anyone and get the prize....whatever that may be. Why don't the devs change the game not to make someplayers happy about lower wait times, but rather to make the game more "Star Wars". A Simple example is in shuttle wait times....Yes a lower wait time is more convienient, but how about different wait times depending on the location? How about being able to bribe for a faster shuttle? Or spending faction to request a priority shuttle? How about cheaper fares that sometimes take you to the wrong place? Or occasional "boardings" of shuttles for inspections (like the new player trainer).
I guess what I'm trying to say is.....Hey Devs? Stop writing the game to be what the players tell you they want it to be, but rather what you envision for the world of Star Wars!
Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
When you hear people whining that buffs are required to leave a town the general attitude of the population is in really sad shape. I know I didn't use buffs for a long time and even now only use them when going to an adventure planet. Without risk the game is really pretty boring, how the heck does SOE really expect to retain people if they can continue to kill everything alone and then realize they have already done this a thousand times?
Everyone is ignoring the greatest issue at hand here... anything which prevents MT's is so WRONG!
Tiggs wrote:
Chat
- Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.
bawler14 wrote:
Everyone is ignoring the greatest issue at hand here... anything which prevents MT's is so WRONG!
Tiggs wrote:
Chat
- Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.
Am I the only one who sees this for what it is?
Hey, don't worry, we will still have the channel mis-tells. When peeps want to say something, uh, private in guildchat and use grpchat instead, and similar occasions. Those are the best anyway ![]()