Musician Archive
Thread: WOW! TestCenter Mega-changes!
Yeah..I'm pretty sure this won't leave us with a lack of mistells.
Landlubber wrote:
bawler14 wrote:
Everyone is ignoring the greatest issue at hand here... anything which prevents MT's is so WRONG!
Tiggs wrote:
Chat
- Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.
Am I the only one who sees this for what it is?
Hey, don't worry, we will still have the channel mis-tells. When peeps want to say something, uh, private in guildchat and use grpchat instead, and similar occasions. Those are the best anyway
Fragpuppie wrote:
What frightens me is that this is a simplification step that has happened in other situations, specifically shuttle times and AP XP. Shuttle waits are now non-existant for a JTL player and only 1 minute from a starport after they were already reduced to 5 minutes. AP will be eliminated from all professions after a reduction to less than half the original cost.....What's next for Entertainers? Healing wounds in the blue stats like a master Doc.....pull out an instrument and poof they're gone? Buffs applied the same way? Or is the next step to just say that the entertainer playstyle was a mistake and just let it be done by NPCs or give it to Docs to heal?
I don't like the change to the app point requirements either. The only way I would be in favor of it is if there is some other use for app points.
I'm iffy on the time for buffing/healing.
If group leaders can invite from anywhere, they better be able to kick from anywhere too... including when a group member goes LD and becomes "out of range" for this purpose.
I love the change to housing... even if the larger structures still lose out on item count.
I never use Control + R to reply to messages as it is... I use /reply so I'm not sure if the chat change will even affect me. ![]()
Carondac wrote:
Group leaders are now able to invite players from anywhere in the Galaxy.
This could be the afk buffbot killer.
Has that issue made us so wicked that we all thought about the same thing?
(Anyway, im still looking around to see if Cantinas see their limit moved up to 400 items as large houses, any clue?
Mentalbug wrote:
Carondac wrote:
Group leaders are now able to invite players from anywhere in the Galaxy.
This could be the afk buffbot killer.
Has that issue made us so wicked that we all thought about the same thing?
(Anyway, im still looking around to see if Cantinas see their limit moved up to 400 items as large houses, any clue?)
My guess is that the item limit is being raised from 75 per lot to 100 per lot and the max from 250 to 400. Meaning the Theater will hold 300 and the cantina will hold 400.
As for the decreased buff times, my thoughts on that are, my buffs will still take 5 min. to complete. Why? you may ask, because it is easy for me to keep track of on my clock. As my guild leader has stated several times to many players. "If you can't spare 5 minutes of your gametime for a mind buff, then you are more than welcome to spend part of it locating a differant buffer."
As for the buffbots, I once saw another muscian who was afk and had a macro set to /invite the buffbot right after the disbanding. They made sure no one else was able to get an invite in. Funny thing is, it worked. I haven't seen the buffbot back.
I honestly think that a lot of changes are coming along. How they affect us is going to depend on how we allow them to affect us. Take for instance, the apprentice points, this may be an issue with some of the other professions, but I know as a musician, I am typically overflowing with app. There is always someone in group needing training. Unlike the other profession, we actually earn more experience and business when we are a group. Perhaps, it is best to look at it from a differant perspective, of all the professionsentertainers are the least broke. We already work together and intentionally interact with other community members. Sure our missions don't pay out that much, but how many of us are in these professions solely for credits. We promote character interaction. We are doing what was intended of us. It is everyone else they need to fix.
Talos'Voren
Master Musician, Flurry
As for housing inventory, well, i still think they could have gone further 200 for all the small houses, 300 for medium, 500 for large (inc PA Halls & Cantinas). Still its a good change and i like it
Removing the AP requirements - that really is a very bad idea, granted it will reduce the "i can train"/"i need training" spam, but no, its not good. I'm sure they are trying to remove player interaction from this game with change and the change to...
Entertainer healing/buffing - why change it? It didn't need changing.
I really hope some of these changes aren't heading down the path of removing the need for entertainers... now that would really stink!!
These changes for the most part dont' seem to help entertainers at all. It helps everyone using entertainers. And for the most part these changes help people trying to speed grind through the game. All so they can solo through the content in this game and then get bored and leave to the next MMO that comes out.
I mean there are a lot of good changes and positive things i have seen. Along with a great many bug fixes. But It really really worries me about the direction of this game, from looking at the signs.
Too bad we're stuck out here in the oblivion of the Musician/Entertainer/Dancer realm.
No doubt the lot and item changes are great! So is the title fix, the faction rank and the kowakian monkey-lizard butler NPC (Oh... nevermind, that was just a dream).
Decreased buff times are fine by me... I've wanted that since they were introduced (An actual interface would be nicer), but Ent-Healing time reduced?? As if we didn't already heal too fast!
Very odd in my book.
I completely agree with the others (Honestly it is quite obvious) this game has steadily drifted away from a game of interaction to a game of speed questing.
Oh sure, many of us will ALWAYS interact and enjoy it, but the more they remove the "down-times" the greater the remaining "down-times" will weigh on the impatient.
Seriously, if not for our morbid enjoyment of our professions, this game would be better off making NPC healers jump out and instantly heal and buff the combatant's mind.
I too, never had a problem with the shuttle times.
Hey, I'll admit the drop to five minutes was a good one from ten. One minute and the JTL ship terminals equals no more random spaceport interactions.
I can only use one word to explain my feelings about buffbots... it's the most horrible word anyone could use to describe someone... here it is... "buffbot"!!! That says it all.
I don't think apprentice xp should be completely removed (kind of disheartening to me). I thought the lower amounts would work fine. I always thought that was a great system... it just doesn't sit well with the impatient.
Invite into a group from anywhere in the galaxy?? Why? So a group leader doesn't have to find the person he wants to group with. Does this make any sense? I mean real sense! Even make-belive video-game sense! I think we're going to end up with a SWG toon obesity problem... none of the characters are going to have to go anywhere out of thier way. IDers get ready!!
Grouping from anywhere is just very-very odd, in my opinion (Yes I spelled that out!).
Kick from anywhere in the galaxy... YES!! That is what we need... oh wait... that "we" exists in this oblivion known as the "Void of the Entertainers"... Where no one can hear you scream... at least no developers.
Maybe they should just remove all the game's interfaces and make it a jackpot machine.
Pull the lever and see if you won.
Hehe, the fact of the matter is, I'll be playing this game as long as it lasts, and I'll be role-playing, socializing, exploring and immersing myself in the Star Wars universe. So, regardless of my complaints, it's still a great stage to play a little make-believe... even if they remove all requirements for anyone else to do anything other than speed around and level up.
I suppose it's all about what you choose to do.
I chose to post this and you chose to read it... So, I'm only half to blame!
- Omadda Szool
Kauri
LyteFoot wrote:
The combat revamp is going to have some affect I hope; however the game just seems as if it is becoming more and more a single player game. Interaction is being removed left and right. All that is left is a few minutes finding a doc and you are off. Soon I expect to see the blue frogs at every starport so everyone can get in god mode the instant they log in and go right to beating on stuff, alone.
When you hear people whining that buffs are required to leave a town the general attitude of the population is in really sad shape. I know I didn't use buffs for a long time and even now only use them when going to an adventure planet. Without risk the game is really pretty boring, how the heck does SOE really expect to retain people if they can continue to kill everything alone and then realize they have already done this a thousand times?
Well even though they reduce heal time, they can still vamp up other things to compensate. For example, Create an new bonus interdependency between crafters and entertainers. In Real Life people always say "listening to classical music helps you think/work better", so apply that principle here. Let Artisians get some sort of improved crafting bonus when they are stitting listening to a musician while they craft.
Things like that could not only vamp up the entertainers role in the game, but could improve the social and community aspects as well.