Musician Archive

Thread: WOW! TestCenter Mega-changes!

Esharra
Sat Jan 29, 2005 10:28 am
#14






Landlubber wrote:





bawler14 wrote:





Tiggs wrote:



Chat


  • Added a “CNTRL + R” command for replying to “/tells”. Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CTRL+R to send a “tell” the player who sent you the last message at the time you hit CTRL+R.




Everyone is ignoring the greatest issue at hand here... anything which prevents MT's is so WRONG! Am I the only one who sees this for what it is?







Hey, don't worry, we will still have the channel mis-tells. When peeps want to say something, uh, private in guildchat and use grpchat instead, and similar occasions. Those are the best anyway





Yeah..I'm pretty sure this won't leave us with a lack of mistells.




Esharra ěsh-äŕ-rä, noun
1. Entertainer
2. Bounty Hunter
3. Smuggler

"One man's oddity is another man's routine." -Bertos Goodner (a dancer)


Drygo
Sat Jan 29, 2005 12:35 pm
#15






Fragpuppie wrote:



What frightens me is that this is a simplification step that has happened in other situations, specifically shuttle times and AP XP. Shuttle waits are now non-existant for a JTL player and only 1 minute from a starport after they were already reduced to 5 minutes. AP will be eliminated from all professions after a reduction to less than half the original cost.....What's next for Entertainers? Healing wounds in the blue stats like a master Doc.....pull out an instrument and poof they're gone? Buffs applied the same way? Or is the next step to just say that the entertainer playstyle was a mistake and just let it be done by NPCs or give it to Docs to heal?







This was basically the concern that I expressed on the dancer forum before I came over here to see what the musicians thought. I know I'm probably in the minority, but I never had a problem with starport shuttle times, the ap requirements, etc. I used those times to observe, enjoy, and interact. There used to be some crazy conversations going on at starports. I kinda miss these downtimes. I never was in a rush like most others it seems.


But, I was also thinking what Esharra was thinking just the other day. That is, buffs being tied to crafters rather than combatants. I know it's not a new idea. But, certain dances and/or songs being tied to assembly bonusses and the like. While I generally don't like the idea of getting rid of our buffs, and I just wish they worked as intended (ie, no buffbots, and a way for us to make money from other people), I wouldn't have a problem with them taking them away and linking us to some other group...so long as we are still interdependent and viable within the whole economic system. As long as we have something that other people want, that can't be abused through afk, then I'd be happy. And, if it curbs the resentment, even better.



- I support hawtpants
Maisland
Sat Jan 29, 2005 2:33 pm
#16

I don't like the change to the app point requirements either. The only way I would be in favor of it is if there is some other use for app points.



I'm iffy on the time for buffing/healing.



If group leaders can invite from anywhere, they better be able to kick from anywhere too... including when a group member goes LD and becomes "out of range" for this purpose.



I love the change to housing... even if the larger structures still lose out on item count.



I never use Control + R to reply to messages as it is... I use /reply so I'm not sure if the chat change will even affect me.




I survived the CU


I can not survive the NGE


Mentalbug
Sat Jan 29, 2005 5:45 pm
#17



Carondac wrote:
Group leaders are now able to invite players from anywhere in the Galaxy.

This could be the afk buffbot killer.



Has that issue made us so wicked that we all thought about the same thing?

(Anyway, im still looking around to see if Cantinas see their limit moved up to 400 items as large houses, any clue? )



______________________

Issizz, party Lizard from outer space
MStarfire
Sun Jan 30, 2005 4:49 am
#18






Mentalbug wrote:





Carondac wrote:
Group leaders are now able to invite players from anywhere in the Galaxy.

This could be the afk buffbot killer.





Has that issue made us so wicked that we all thought about the same thing?

(Anyway, im still looking around to see if Cantinas see their limit moved up to 400 items as large houses, any clue? )






My guess is that the item limit is being raised from 75 per lot to 100 per lot and the max from 250 to 400. Meaning the Theater will hold 300 and the cantina will hold 400.


As for the decreased buff times, my thoughts on that are, my buffs will still take 5 min. to complete. Why? you may ask, because it is easy for me to keep track of on my clock. As my guild leader has stated several times to many players. "If you can't spare 5 minutes of your gametime for a mind buff, then you are more than welcome to spend part of it locating a differant buffer."


As for the buffbots, I once saw another muscian who was afk and had a macro set to /invite the buffbot right after the disbanding. They made sure no one else was able to get an invite in. Funny thing is, it worked. I haven't seen the buffbot back.


I honestly think that a lot of changes are coming along. How they affect us is going to depend on how we allow them to affect us. Take for instance, the apprentice points, this may be an issue with some of the other professions, but I know as a musician, I am typically overflowing with app. There is always someone in group needing training. Unlike the other profession, we actually earn more experience and business when we are a group. Perhaps, it is best to look at it from a differant perspective, of all the professionsentertainers are the least broke. We already work together and intentionally interact with other community members. Sure our missions don't pay out that much, but how many of us are in these professions solely for credits. We promote character interaction. We are doing what was intended of us. It is everyone else they need to fix.


Talos'Voren


Master Musician, Flurry




-={] M. Starfire [}=-
Flurry/Starsider/Scylla

Atlantiss
Sun Jan 30, 2005 3:25 pm
#19

Good news on the inventory changes - 80 item limit, excellent stuff as i can carry more clothes now!!
As for housing inventory, well, i still think they could have gone further 200 for all the small houses, 300 for medium, 500 for large (inc PA Halls & Cantinas). Still its a good change and i like it
Removing the AP requirements - that really is a very bad idea, granted it will reduce the "i can train"/"i need training" spam, but no, its not good. I'm sure they are trying to remove player interaction from this game with change and the change to...
Entertainer healing/buffing - why change it? It didn't need changing.

I really hope some of these changes aren't heading down the path of removing the need for entertainers... now that would really stink!!



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

DarkY0da
Sun Jan 30, 2005 10:19 pm
#20

I have to agree with others on here in that I'm extremely concerned with the many changes in this game that reduce the amount of profession interdepdance. And the amount of Player interaction (forced or accidently by way of downtimes).

These changes for the most part dont' seem to help entertainers at all. It helps everyone using entertainers. And for the most part these changes help people trying to speed grind through the game. All so they can solo through the content in this game and then get bored and leave to the next MMO that comes out.

I mean there are a lot of good changes and positive things i have seen. Along with a great many bug fixes. But It really really worries me about the direction of this game, from looking at the signs.



Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















Banthabutcher
Mon Jan 31, 2005 2:39 pm
#21

Mixed feelings about the update.


On the one hand, I'm ecstatic over the inventory expansions. I also like the fact that multi ships no longer take lots, along with the other lot reductions.


On the other, I don't like removing App XP. Using App XP to reach master was one of the things touted early on for this game, and many liked the "forced" player reliance. Now people have no reason to interact with others of their profession, and for me that kills some immersion and fun.


And then there's the ent changes. Yeah, now we can buff and heal faster. However, this is really just turning us more into bots. Before you had to wait, actually watch/hear the performance, and interact to pass the time. Now we just dispense healing and buffs like a vending machine. It might be fine for a doctor, but it's damaging to a socializing profession.


/sigh



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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|R|O|D|I|A|N| |P|O|W|E|R|!|

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omadnay
Tue Feb 01, 2005 10:19 am
#22

Well, it's nice to see a bunch of us are relatively on the same page.
Too bad we're stuck out here in the oblivion of the Musician/Entertainer/Dancer realm.

No doubt the lot and item changes are great! So is the title fix, the faction rank and the kowakian monkey-lizard butler NPC (Oh... nevermind, that was just a dream).

Decreased buff times are fine by me... I've wanted that since they were introduced (An actual interface would be nicer), but Ent-Healing time reduced?? As if we didn't already heal too fast!
Very odd in my book.

I completely agree with the others (Honestly it is quite obvious) this game has steadily drifted away from a game of interaction to a game of speed questing.
Oh sure, many of us will ALWAYS interact and enjoy it, but the more they remove the "down-times" the greater the remaining "down-times" will weigh on the impatient.

Seriously, if not for our morbid enjoyment of our professions, this game would be better off making NPC healers jump out and instantly heal and buff the combatant's mind.
I too, never had a problem with the shuttle times.
Hey, I'll admit the drop to five minutes was a good one from ten. One minute and the JTL ship terminals equals no more random spaceport interactions.
I can only use one word to explain my feelings about buffbots... it's the most horrible word anyone could use to describe someone... here it is... "buffbot"!!! That says it all.

I don't think apprentice xp should be completely removed (kind of disheartening to me). I thought the lower amounts would work fine. I always thought that was a great system... it just doesn't sit well with the impatient.
Invite into a group from anywhere in the galaxy?? Why? So a group leader doesn't have to find the person he wants to group with. Does this make any sense? I mean real sense! Even make-belive video-game sense! I think we're going to end up with a SWG toon obesity problem... none of the characters are going to have to go anywhere out of thier way. IDers get ready!!
Grouping from anywhere is just very-very odd, in my opinion (Yes I spelled that out!).
Kick from anywhere in the galaxy... YES!! That is what we need... oh wait... that "we" exists in this oblivion known as the "Void of the Entertainers"... Where no one can hear you scream... at least no developers.

Maybe they should just remove all the game's interfaces and make it a jackpot machine.
Pull the lever and see if you won.

Hehe, the fact of the matter is, I'll be playing this game as long as it lasts, and I'll be role-playing, socializing, exploring and immersing myself in the Star Wars universe. So, regardless of my complaints, it's still a great stage to play a little make-believe... even if they remove all requirements for anyone else to do anything other than speed around and level up.
I suppose it's all about what you choose to do.

I chose to post this and you chose to read it... So, I'm only half to blame!

- Omadda Szool
Kauri

Jon_Ari_Grecat
Tue Feb 01, 2005 2:08 pm
#23






LyteFoot wrote:
The combat revamp is going to have some affect I hope; however the game just seems as if it is becoming more and more a single player game. Interaction is being removed left and right. All that is left is a few minutes finding a doc and you are off. Soon I expect to see the blue frogs at every starport so everyone can get in god mode the instant they log in and go right to beating on stuff, alone.

When you hear people whining that buffs are required to leave a town the general attitude of the population is in really sad shape. I know I didn't use buffs for a long time and even now only use them when going to an adventure planet. Without risk the game is really pretty boring, how the heck does SOE really expect to retain people if they can continue to kill everything alone and then realize they have already done this a thousand times?






Well even though they reduce heal time, they can still vamp up other things to compensate. For example, Create an new bonus interdependency between crafters and entertainers. In Real Life people always say "listening to classical music helps you think/work better", so apply that principle here. Let Artisians get some sort of improved crafting bonus when they are stitting listening to a musician while they craft.


Things like that could not only vamp up the entertainers role in the game, but could improve the social and community aspects as well.





- Jon-Ari GreCa't -

Elder Entertainer (Since July '03), Elder Musician (Since July '03), Elder Dancer (Since June '04), Elder Image Designer (Since June '05), Elder Politician (March '04 - June '04), back again in Nov '05), Leader of the Rhythm Sqadron band (founded Oct. '03), RS Guild Leader (Since Oct '03) \ Rogue Squadron Guild located in An'tir, Naboo.
LyteFoot
Tue Feb 01, 2005 2:50 pm
#24

A good idea Jon but my concern is more general. The entire direction of the game lately is one of massively singleplayer online first person shooter. It would be great to build some dependency between us and the crafters but the pure crafters tend to be more like us already, not out to grind every profession and find some win button. The devs are pushing the game in a hurry and grind, no down time, get on and shoot till I log FPS direction. I know it is because they believe this is what the majority want but the reality is that people play these games for a lot of reasons and rarely to get a DOOM environment. I think they are rapidly killing the game in favor of a vocal combat group who only wants to have the uber template and play with no downtime till they have "completed the game" before moving on to something else.



Elwyn LyteFoot - Corbantis server
MStarfire
Mon Feb 07, 2005 3:29 am
#25

I was reading over the new healing time reduction again, and I don't think this will effect us too much. Notice the only things that are being reduced will be wounds. It says nothing concerning BF. From the looks of it, that pesky battle fatigue will take just as long as it always does, and we all know they have to clear it so they can get their precious doc buffs.




-={] M. Starfire [}=-
Flurry/Starsider/Scylla

MusicalDina
Wed Feb 09, 2005 1:33 am
#26

I am with all of you.

The changes appear to be leaning more and more towards a single player game in a world filled with many many other people also playing solo.

Whats the point?


I dunno, I really like the storage increase- cant be more happy about that.


However, the rest apply to my secnd sentence. This goes in the category of lower shuttle times, vehicles/mounts, and every other thing that has made this game easy beyond belief.


Making the game easy is the easy way out. Makign the game hard, interbalanced, and fun is the only way to keep this game alive. SWG is a MMORPG - Massive MULTIPLAYER Online Role Playing Game. Why decrease interaction times so a person can go out and solo a few more minutes?



doesnt make sense.


if the glove doesnt fit you must acquit.


Chewbacca is on endor - doesnt make sense - you must acquit.



DinaJa Erso
Master Doctor
Master Musician
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