Musician Archive
Thread: How to solve AFK and the can't find an Entertainer problem with Inspiration buffs
One of the greatest problems with buffing Entertainers versus buffing Doctors is that the Doctor has a visual cue to know when they're buffing someone (the little white symbol thingy falling over the patients' head). Nobody knows if an Entertainer is buffing or not, they're just playing an instrument or dancing...with people around them....
This lets a person get in a cantina, select an Entertainer and SEE if they're buffing without any need to say a word to an Entertainer if they don't want to. The Entertainer fills in the required payment box, leaves it blank and accepts, or declines the request for inspiration. One neat, efficient interaction that can be repeated without constant spatial spam from everyone entering the cantina and yelling "IS ANYONE BUFFING PLZ!!!11!!!1!" The PLAYER has the control to initiate and request a buff without needing direct communication with an Entertainer, if they so choose. Less spam in cantinas is good(lousy spamming Stormtroop...oops, not on topic).
Now, on to the "I can never find an Entertainer because I play too late/too early/I don't have time to hunt one down/etc" problem.
Cantinas not only heal Battle Fatigue automatically (which should probably get a boost in healing rate...takes way too long now), over time, but also provide the inspirational buffs over a VERY long time. I'm think along the lines of 30 minutes for a 5 minute buff. A "natural" buff by a cantina would only last a maximum of 1 hour, and would take approximately 1 hour to apply. That is one hour of remaining in a cantina. The closer you get to the 1 hour timeframe, the more 1:1 ratio being given to the buff duration. An actual Entertainer should provide the longer duration buffs (up to 3 hours, as proposed by the Devs).
Obviously, I can understand opposition to either suggestion, andany withopposing viewpoints should feel free to post. However, I firmly believe the UI will benefit not only us, not only our customers and their interaction with us, but the game as a whole by discouraging Entertainers from AFK'ing and providing "inspiration."
I sincerely hope that Entertainers do not become totally passive. It is oxymoronic to encourage social interactionby the general public withEntertainers by completely eliminating any need to...interact with Entertainers. At the very least, a UI for the inspiration buffs will start a dialogue outside of Spatial and will allow Entertainers who play their profession to request whatever they like for their services, and have some means of controlling the transaction.
Thanks for your time, everyone.
Bots
It solves it ju... Ohh wait a minute... pfft nvm
Here is my thoughts
Pop up Interface:
If we read what they have written it would clearly appear they strongly wish (and are planning) for this to be utterly passive on both ends(other then /watch,/listen).
An interface goes 180% the other way against what they have planned. And while it would be useful for people trying to sell said buffs. It would honestly be extremely annoying for those that are chatting, or performing. And I don't think they want us "selling" anything. We are being set back to being 98% tip based(2% being missions LOL).
And I think it only serves to frustrate and depress us to keep making suggestions that they devs have no intention of doing or goes completely against what it is they are developing.
Cantinas ect.
With how hard and slow it is to aquire BF I would gladly suggest that cantinas, PC Med Centers and any building that currently heals BF... that they all STOP healing BF. Entertainers are going to need all the BF Xp they can get. And with how easy it is to avoid gaining BF it honestly doesn't hurt anyone to FIND an entertainer once a week or two.
I would also be against the passive building Buffing as if they want it they should find an entertainer or a Bot.
Because here is a thought I had with Inspiration Buffs and the Group focus of the CU...
The game is moving back to where people want/NEED to find groups... in the current live game they are extremely hard to find. BUT if people are ALL going to the cantina to get their XP buff before heading out... it then becomes the perfect place once again to find a group.
Which is why I suggest the creation of a "/setinspire off" command - to avoid any annoyance, if one wished to use it. Thanks for your opinions
DarkY0da wrote:
Ohh ohh I know
Bots
It solves it ju... Ohh wait a minute... pfft nvm
Here is my thoughts
Pop up Interface:
If we read what they have written it would clearly appear they strongly wish (and are planning) for this to be utterly passive on both ends(other then /watch,/listen).
An interface goes 180% the other way against what they have planned. And while it would be useful for people trying to sell said buffs. It would honestly be extremely annoying for those that are chatting, or performing. And I don't think they want us "selling" anything. We are being set back to being 98% tip based(2% being missions LOL).
And I think it only serves to frustrate and depress us to keep making suggestions that they devs have no intention of doing or goes completely against what it is they are developing.
Cantinas ect.
With how hard and slow it is to aquire BF I would gladly suggest that cantinas, PC Med Centers and any building that currently heals BF... that they all STOP healing BF. Entertainers are going to need all the BF Xp they can get. And with how easy it is to avoid gaining BF it honestly doesn't hurt anyone to FIND an entertainer once a week or two.
I would also be against the passive building Buffing as if they want it they should find an entertainer or a Bot.
Because here is a thought I had with Inspiration Buffs and the Group focus of the CU...
The game is moving back to where people want/NEED to find groups... in the current live game they are extremely hard to find. BUT if people are ALL going to the cantina to get their XP buff before heading out... it then becomes the perfect place once again to find a group.Which is GREAT!!!!!
LyteFoot wrote:
Just make it so everyone can apply the buff to themselves. Just as healing has no skill point requirements now why should your ability to contemplate and improve your focus? Lets just remove entertainers, the eye candy is too expensive to maintain anyway.
Lol, however much we may feel like that at some of... well, most of... the time, I think the OP is a step in the right direction.
If we ended up with something like Warryyr's suggestion, I'd be ecstatic.
lobber wrote:
...
Good stuff!
I like your group idea a lot - it'd be great to just get folks in a big group and take care of 'em. The /setperform command would need to be removed as a macroable command, as you said, but the group idea is really cool.
psikobunny wrote:
I'll repost what I put there here as well.
Why can't there be a passive mechanic involved that would encourage tipping?
If the game can trigger the beginning of the buff by noticing a /watch or /listen, then why can't a bonus to the buff be triggered by the presence of a /tip command?
Have a reasonable descrease in the amount of time it takes to Inspire ( up to 33% ?)and an increase in the amount of Inspiration (add up to 10% of the bonus)tied to the amount tipped.
Just to toss out numbers, let's say 1k=1%bonus and 3% time decrease.quickly sets up a 10k per buff mechanic.
or, give Entertainers a /rate command, and players an /askrate.Then people who want to buff for free can, and people who want to charge can. the /askrate would return a sysmsg that says "Peasleblossom plays requests for Xcredits"
Did that make any sense?
I can see how my idea wouldn't overly discourage bots, but I think in combination with something like Warryyr's, it might work well.
Message Edited by lobber on 04-05-2005 05:51 PM