Musician Archive
Thread: Poll: the new Musician quests on TC
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NewJedi
Fri Sep 24, 2004 9:00 pm
#1
OK, folks, let's put this issue in a single thread so that I can conveniently provide the devs with a link to Musician opinion. As you may know, the new quests on Test Center require you to complete a short but enjoyable set of quests, which I completed in about an hour and a half on sparsely-populated TC.Aftercompleting them, you receive a schematic for our new song. To get the new song, you must expend 400,000 Musician XP. The question for this poll is: do you think the XP requirement should be (1) abolished, (2) lessened, or (3) kept as is. I will report the results to the devs and link them to this thread.
Incidentally, I have asked about an ETA for the new quests, and it's still uncertain. The major issue is that the new dance, to which these quests are linked, has some significant problems. I'm trying to find out whether the devs think the dance quests can or should be separated from our quests before the whole thing goes Live.
I also want to apologize if I've occasionally gotten unduly passionate about this issue. I do feel strongly about it, but I will of course adhere to my usual policy: I will report your views to the devs, and I will urge them to consider your views and weight them more heavily than mine. In fact, I already have told them that many Musicians want a lesser XP requirement -- but a single thread would be a more useful way to report. So post away, and please try to keep things constructive.
And please give me a (1), (2) or (3) (see above).
Echinacea
Fri Sep 24, 2004 9:26 pm
#3
Based on the choices, I have to say 1. It's not the totality of my feelings, and one of the things I hate about 'polls' is that there is no opportunity for expanding on views. I made my feelings known elsewhere, as if anyone actually cared.
Tralmek
Fri Sep 24, 2004 9:51 pm
#4
Given the choices I'd have to say #2.
As I mentioned elsewhere, this isn't really my favorite choice, but I believe there must be a cost, and xp is as good as any. Ideally I'd like to see the price remain 400k xp and have the ability to pay into it cumulatively. That way people who are dabbling in the profession don't need to get the 4th tier of techniques or knowledge to know the new song. (It was touted as being earnable by Novices.)
Banthabutcher
Fri Sep 24, 2004 10:01 pm
#5
I'd have to go with #2.
It probably wouldn't be that big a deal if it wasn't half our XP cap and we found out about this AFTER we've had plenty of time to get to the Village and spend our XP. I say make this one low due to the ignorance factor and spending everything on the Village, but future quests should be OK at 400k because we know way ahead of time, and so can prepare for it.
Fragpuppie
Fri Sep 24, 2004 10:11 pm
#6
Personal preference based on the history of how things have been done by the devs......
My choice is 1
If this will be replicated across all professions for all new content be it using a schematic or the item the schematic creates...be it content that was added to a profession that was lacking or fixes that SHOULD have been done months ago.
IF everyone has costs associated like this not just musicians and dancers.....3
Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Landlubber
Fri Sep 24, 2004 11:11 pm
#7
As things stand I have to go with
1
too.
I also think the basic concept of paying for high-level rewards is a good one IF it would become the norm from now on. However, the timing on this is unfortunate to say the least, considering the introduction of Aurillie and the fact that just about the only thing entertainers can do in there is convert their xp...
And also, what's the point in having and competing a quest (and I like the quest as it is, even if it isn't too imaginative), if you then still have to pay for the reward? Another thing that would be acceptable was if we had the choice of either buying the song with xp or doing the quest to get it.
DarkY0da
Fri Sep 24, 2004 11:57 pm
#8
1.
All this time for one freakin song and dance and they want 400k xp for it. When NO other content works like this is just very very wrong. With the new FS stuff and leaving us out of FS stuff while allowing our xp to be turned into FSXP.... There should be no XP cost. IF they make other classes do this then fine. But remove the xp cost until AFTER you screw everyone else over by adding xp cost to their new content. Don't test your screwing over on us first. And what the freak is wrong with them that they couldn't bother to fix the dance first... I mean we have had broken dances for over a year now and they don't give a crap,
Not like any dev will read this but ... give us some idea NOW about how long this macro change is going to take. If it's a year I'm quitting now. I will not pay for this kind of treatment for even another 6 months.
Aleyo
Sat Sep 25, 2004 2:03 am
#9
I have to go with (1).
I'd be able to live with (2), but I think it's pretty lame. If something is presented as a quest reward, make it a quest reward, not a quest and xp reward. XP rewards are those things that belong in the skill boxes. If you want to make it an xp reward, stick it in a musician box. We all know which one would fit. If you want to make it a quest reward, and you don't think the quests are hard enough, make them harder. Or suck it up and introduce easy quests. It wouldn't be the first time.
In particular, my biggest complaint is that a novice musician can take this quest, and then has to give away xp that he could instead use to progress in the profession to earn the song instead.
I'd be able to live with (2), but I think it's pretty lame. If something is presented as a quest reward, make it a quest reward, not a quest and xp reward. XP rewards are those things that belong in the skill boxes. If you want to make it an xp reward, stick it in a musician box. We all know which one would fit. If you want to make it a quest reward, and you don't think the quests are hard enough, make them harder. Or suck it up and introduce easy quests. It wouldn't be the first time.
In particular, my biggest complaint is that a novice musician can take this quest, and then has to give away xp that he could instead use to progress in the profession to earn the song instead.
fett3041
Sat Sep 25, 2004 4:39 am
#10
First, I'm glad to see they're holding back on pushing this live until the bugs in the dance are worked out. Even if it were possible, I would not want resentment spawned between dancers and musicians if we got our song and they still didn't have their dance. I'm glad to see that they're working on fixing it. Hopefully, since they're into the dance code, they'll fix the other two dances with problems.
My answer: 1.
If the quest isn't enough of a challenge to merit the reward, then improve the quest. Don't throw on an XP cost just because you're out of ideas on how to progress with the quest. It's just another insult to live performers seeing AFKtainers get this reward before the rest of us earn it.
LyteFoot
Sat Sep 25, 2004 6:10 am
#12
Given the options with no qualifications I have to say 1.
I would prefer three and make it master only. Then it is saying that I've not only mastered but continued to practice long enough to learn a new song. Of course any XP assumes this is a new standard that other professions have to adhere to.
I would prefer three and make it master only. Then it is saying that I've not only mastered but continued to practice long enough to learn a new song. Of course any XP assumes this is a new standard that other professions have to adhere to.
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