Musician Archive
Thread: Poll: the new Musician quests on TC
Ravanne_Esi
Sat Sep 25, 2004 6:35 am
#14
1
And release it now, if the dance is as bugged as formal and Lyrical are now and they can't fix it SOON they should take their new dance and fold it till it's all corners and stick it where some of them may find it unpleasent. We dancers have suffered thru more than a year of broken, incomplete and just plain crappy dance code, we sure don't need more of the same. We would actually be much further ahead if they just fixed and finished what we already have rathger than them adding any so called new content and then charging us out the wazzoo for getting what we supposedly just earned for doing the quest. The XP requirement is like having a pirate dig up a buried treasure after braving untold hardships and turning around and finding the taxman there looking for his cut before they can have their treasure.
Aida
Sat Sep 25, 2004 7:55 am
#15
3.
I could live with 1 or 2 if the new song was tied to master musician.
autonoma
Sat Sep 25, 2004 7:57 am
#16
1.
In the immortal words of the great Doctor Evil, throw me a friggin bone here...
NewJedi
Sat Sep 25, 2004 8:31 am
#17
Thanks, these responses are helpful: short and to the point. Keep 'em coming.
somerandomuser
Sat Sep 25, 2004 12:46 pm
#18
1)
as a non-entertainer.. i think it's screwed that you should have to give up XP for a quest.. as i don't have to for any of my medic quests.. err.. i don't have any medic quests.. and if i did.. i wouldn't want to give up XP for them anyway..
as a non-entertainer.. i think it's screwed that you should have to give up XP for a quest.. as i don't have to for any of my medic quests.. err.. i don't have any medic quests.. and if i did.. i wouldn't want to give up XP for them anyway..
Padtai
Sat Sep 25, 2004 1:10 pm
#19
It seems to me everyone who doesn't mind the exp requirement falls into the group of players who don't have a choice to make and therefore it is easy for them to say make the choice. I aldo find it odd that some entertainers don't really understand that people may choose to play this class who have mixed interests in the game between being healers, social players and achievers.They keep saying why is it a big deal if musicians, ID'sor dancers (of all classses out there) are asked to respec their character to pursue opening a second character slot, or getting force bonuses to their current character's abilities, or even to have to spend experience for new content. Then they turn around and say they dont' really want the second character or the abilities and already have the experience (or no other goals for the experience). Great if they don't want it, but others do so how can you judge whether the system is fair or not if you aren't interested in the system yourself?
I have yet to see a post from someone who actually is interested in pursuing Jedi who also feels the cost is fair given how it was introduced for just entertainers, after the village had gone live, and not introduced for other classes. But let me say this, to the extent I have time to spend on my new characteras a musician (not even past novice yet) I suppose it is not an unfair concept if I knew that was the wayall classes get post master content. But I know it isn't. Yes there are costs, but the costs are small. The medic quest, useless as it was for Stim A + was not something that required experience, our new resist cures were simply given to us as doctors. The doctor quest at the villagedid not require experence to get the combat medic necklace or even the plant. So what I'm saying is the entertainer quest itself does not give a reward. It only entitles you to then spend experience for a reward, similar to what happens at the village actually. You do the quest to unlock and train. But those quests themselves give you rewards. A combat medic experimentation necklace for a +5 bonus to experimenting is a prettynice thing (if I were a CM). The plant was sort of fun (but mine died!). But I didn't have to spend experience on them, just on the village trees if I want them. The fun for me was the quest itself and the reward was a nice present. So I find itodd they introduced thisentertainer quest as almost a separate thing when it could have been simply the entertainer quest for the village. What many of those who aren't itnerested in being a Jedi fail to understand is that the village really is just about post-master content for many people. The quests are interesting and give good prizes (sometimes). They require you to have ticked off certain experiences in the game to get to try, ensuring that people have had a chance to knock about the galaxy even a little bit. Why do some entertainers post in ways that suggest they think the village is distsateful or something entertainers shouldnt want to experience? I can understand why you might say someone who wants a jedi doesn't want to be an entertainer, but remember, being sensistive to the force is supposed to (in swg anyway) improve the role you already play if you wish. Unless you are an entertainer, and then you're ...up in space without a hyperdrive.
So no, I don't want them to keep the experience requirement the way it is because it is unfair given the way the experience requirement was introduced after many people had already made a choice to convert experience without knowing or imagining there was a choice to be made for a new song as well. It is fine to have a cost, but the cost needs to be fair, and the quest itself ought to give a reward, whether or not one spends experience.
So the solution I see (as someone else suggested) was to have the quest give the 400k experience to take to the village if you choose or you can use the 400k experience to learn the song. Zero net loss and a greater reward to the quest. Or you can train new skill boxes in your chosen field if you are not yet a master, then have to earn more experience back later after master to spend on the new song.
It seems to me if that were implemented, then this would not be unfair. . Otherwise, it really is NOT fair to those who would have to make a choice because it is not a choice that other professions have to make--new content and rewards, or training the new force skills. For other professions, those are (so far) one in the same. And if 400k experience seems too much to grant in terms of the difficulty of the quest, then perhaps that suggests that the new content piece truly wasn't worth 400k experience either. But either way, make the quest itself grant some reward for doing it, then let the choice be about what reward to take.
Cudayn
Sat Sep 25, 2004 1:55 pm
#20
#1
I think its crazy that we have to "pay for" our own quest reward. The way it stands it will gate all casual musicians from getting the reward, unless they "grind" just to get it. I personally feel its silly to have a cost associated with a quest reward. If it is not abolished, then a huge lessening, like down to 50k would suffice.
Durney
Shaizann
Sat Sep 25, 2004 1:58 pm
#21
Option 1, please, NJ, unless...
this is the new way of doing business for quests. I support the idea of haveing an exp requirement for quest completion if it is to be implemented for other professions etc. If that is the case, then it makes sense to have one. It seems the devs are going in this direction with the FS conversion methodology. So if that is the case, then I go with option 2. As has been stated the Novice Musician can't even get the requireed amount of experince for this quest due to the cap. Currently the 400k requirement is out of synch with the profession box it is supposed to be attainable by.
this is the new way of doing business for quests. I support the idea of haveing an exp requirement for quest completion if it is to be implemented for other professions etc. If that is the case, then it makes sense to have one. It seems the devs are going in this direction with the FS conversion methodology. So if that is the case, then I go with option 2. As has been stated the Novice Musician can't even get the requireed amount of experince for this quest due to the cap. Currently the 400k requirement is out of synch with the profession box it is supposed to be attainable by.
Message Edited by Shaizann on 09-25-2004 02:16 PM
Valden
Sat Sep 25, 2004 2:14 pm
#22
I have to agree with the sentement of the majority, warryr put out a pretty good point too with the doc poison buffs. I know that alot of the people who want to keep the requirement are not pursuing jedi, and in that case it is not too bad. 400k xp isnt extremely huge, but it still takes quite a while unless you group with lots of people and afk macro.
I would have to go for option 1, it is the only thing that seems fair. If they implemented it requiring master musician, then I feel that would be the most fair method.
I would have to go for option 1, it is the only thing that seems fair. If they implemented it requiring master musician, then I feel that would be the most fair method.
Banthabutcher
Sat Sep 25, 2004 2:45 pm
#24
Warryyr wrote:
You forgot to sticky this, NewJedi
NJ said that the mods said there's too many stickies, and we can't make more until we get rid of some
Warryyr
Sat Sep 25, 2004 3:03 pm
#25
Banthabutcher wrote:
NJ said that the mods said there's too many stickies, and we can't make more until we get rid of some
Hrmmpf.
Okie doke.
Thanks ![]()
psikobunny
Sun Sep 26, 2004 12:13 am
#26
1, unless this is a trend that will continue through other new content, then 2, so non (near)masters can earn and pay for the reward (consistency counts).