Musician Archive
Thread: Brainstorming thread: post your cool gameplay ideas for the devs to consider here
TH- As one of your biggest critics on this thread, I wouldlike to make sure to point out that your attention IS apreciated. Thank you for stopping by to at least note that we exist. I would like to ask that you come back soon with at least something along the lines of "i'll be back X[date] to give ya some updates as to what we plan or when we plan to focus on this class" Meanwhile thanks for at least posting something.
To the rest of the classes that decided to post here about unrelated items: YOU HAVE LIKE 90 BILLION OTHER THREADS..... GO POST THERE......This is the first time a Red name has ever apeared in this thread since launch that I know of. Why do you have to follow over here? You have your own forums.... go there.
Message Edited by sweatyclimber on 03-18-2004 10:15 PM
Thunderheart wrote:
More live event opportunties
Thats a great idea. What kind of live events would you be interested in?
Ill send a link to Pex so he can peek in...
I have certainly posted these things a few times before. But sure... I will post them again in the hopes that someone might impliment one or more of them.
Suggestions:
- Skill Enhancing Attachments (SEAs): I would like to see the interface for this cleaned up. Perhaps a new item on the raidal menu that opens the item's properties similar to a crafting window. You can drag SEAs into the slot and see what it will look like BEFORE you commit the change. Then you can commit those changes or back out. This way, you can sort of expirament with various layouts of upgrades in an effort to make a better enhanced item. Not sure if you can still enhance packs (even though they have the slots) but it would certainly help with that also.
- Dodge. Right now Dodge hurts you when you are fleeing. It makes you take a step the the side which in effect stops you and allows your persuer to close. When moving, dodge needs to be a dive roll or duck, or other animation that will not hinder your movement and allow your enemy to close.
- Buff Interface: The various buff icons need to be color coded at least to what groups of stats they are buffing. The also need to allow you to show the countdown timers without having to "mouse-over" them. We should be able to click on a buff and "cancel" it (unless it is a food or spice buff which is sort of a tradeoff in it working and how long it lasts).
- Travel Ticketing: I find travel ticketing very annoying. I often buy a ticket and then change my mind and go elsewhere. Now I have this sometimes expensive ticket sitting in my inventory taking up space. I would like tickets to go into the databad (e-ticketing) and also allow us to sell them back to the Galactic Travel Commision for a refund.
- Crates and Stacking: Anything with the same serial should allow us to Stack it. If it would be more applicable, it should stack and create a factory crate. This would save on inventory space and allow us to re-stack items and make better use of our inventory space and conceivably, your database space. In either case, crates should allow us to recombine if we can split the crate.
Travel wait times: I don't want instant travel, even as much as it would be handy. In the interest of some level of realism, the wait is welcome. However, waiting up to 10 minutes for the shuttle can be tiresome. I know we can set an alarm and come back later, but in some cases, we have nothing we would rather do but get to our destination. I would like to shorten the wait times to 5-6 minutes at a maximum. I figure with a 2 min shuttle availability (a number I am guessing at) and up to 5 or 6 min wait time, the same function will be there with less "dead" time.(Coming soon - THANKS!)
- Travel timers needed: We have wonderfully detaild and rich graphics in the world. Why not turn some of that into an interacive or dynamic affair. Like a timer display outside and inside the starport with the time until the next shuttle is set to arrive and depart. It would add a lot of immersiveness and be a great way to see when the next shuttle is due rather than hunt for the ticket droid in an often crowded starport. Plus, we could wait in the waiting area, as opposed to out where the shuttle lands. A nice touch I think.
- Bazaar and the Yellow pages: The bazaar is great. However, we need to put the emphasis back on the player merchant. But it is simply impracticle to have to fly all over the galaxy, visit the thousands of vendors in hundreds of cities often to be met my a vendor that is not stocked. Encourage competitive pricing and help fight inflation by having a system by which ALL shops items are listed centrally with all costs and associated information. We can shop centrally, a-la-internet, and be able to find the things we need at a reasonable price.
- Bazaar and Vendor Listings: Please allow the formatof the bazaar and vendor listings to remain saved. Column withs, etc. Where items are listed in stacks, (resources and crates) please add a column for "cost per unit". This will help the customer better judge the value of the item they wish to purchase. Likewise, give the seller the ability to enter prices per unit and then display the appropriate total cost on the item.
There you have it.
/holds breath until they are implimented.
Thunderheart wrote:
More live event opportunties
Thats a great idea. What kind of live events would you be interested in?
Ill send a link to Pex so he can peek in...
Live event opportunities that I think of are as follows:
Concerts at Jabba's! That would require everyone attending to have passed the themepark, but such is the burden of great entertainment. Perhaps a standing monthly or bi-monthly (as in every 2 months) party at Jabba's. Perhaps with a digiteer for Bobba and Oola? We want to play with Max Rebo!
Same event as above, but at Verni Island.
Some content that would help me greatly in planning and executing my own live event opportunities would be a method of live, in-game advertising for the 2 hours prior to the event. The forums have only limited readership and I find that even while crossposting on Dancer, Musician, Entertainer, and my galaxy forum, I only get 2 or 3 replys. Another game mechanic that would help me as a bandleader would be a /bandlight command such as /bandcolorlights or /bandcolorlights traz;/bandspot nala etc. etc. Running my lightcues by hand currently requires sending a page of aliases to people and explaining to them how to set up their toolbar; imagine trying to do this in text for 10-20 people in your band just to get ready for one 30min. performance. My degree is not in tech writing and sometimes it becomes confusing for me as well as my band members.
Those two items would help ease my event planning and let me focus my time on the equally difficult task of advertising to a target audience.