Musician Archive
Thread: Do you think it's fair to waste 400k xp out of 900k xp, when you could be spending it on FS xp?
JohnMarble wrote:
What the developers are doing, in essence, is placing an Achiever style goal in a Socializer's professionquest.Right--as they introducean Achiever themepark, whichdoes attract Explorers, Killers and Socializers. It is almost a paradigm shift in the game philosophy. The Socializers are under attack from all sides, obsolete,now they are being squeezed to become achievers.
Wow - interesting way to put it. You certainly do have a point there, although if I would like to play devil's advocate for once I'd have to say that most players are a mixture of achiever and socializer - the true entertainers in SWG just lean more than usual towards the socializer side. And if someone is purely socializer, then they won't be interested in doing the Jedi quests anyway, so it doesn't make any practical difference (as they will very likely have the xp stored up anyway if they areMaster).
You_Myst wrote:
omadnay wrote:
Thanks Landlubber
What we need to add to this hypothetcialdiscussion is a player arguing that there should be more of a sacrifice for the reward... but hopefully, if people with those thoughts contribute to it, then we'll get that.
So you know what... I'll just post my true opinions into this as well... excluding anything to do with that nasty xp issue.
we were asked to give OUR discussion on the matter if they released with a quest and no exp requirement, not 'what would we think if we thought THIS way'.
asking someone to take the mindset of WANTING the exp requirement before asking this is counterproductive since it wouldnt be an honest answer.
Message Edited by omadnay on 09-26-2004 08:29 AM
omadnay wrote:
(Oh and sorry to hijack this thread like this... hope you don't mind Warryyr)
- Omadda Szool
Kauri
Message Edited by omadnay on 09-26-2004 08:29 AM
Fast forward to the future we all want of no buff bot macros (you did say hypothetical). I'm a master and new *master only* content is available. To earn that content I have to audition and show the music board I have the talent to learn it. I also have to continue to perfect my craft which means I have to keep playing, can't let the fingers get rusty the feel for the instrument goes away so fast. Practicing generates XP and that XP shows that I am a musician, I do continue to use my craft for more than the occassional buff. I'm an entertainer and as such I'm willing to put in the hours learning new songs to enhance the quality of my shows.
If it were master only then I think the XP is a perfect exchange of time vs. reward. It implies that we are continuing to improve our skills. Yes I know that in reality the notes don't get better, but I also know that as I work with the flourishes I write better songs. I'm learning what flourishes from the various instruments make good counterpoints. I'm learning the best mix of instrument for the different songs. So the XP is just a way of saying here is a person who is continuing to improve themselves, to strive at being the best musician they can be. Those are the people who deserve the new songs IMHO.
*HYPOTHETICAL*
If it isn't master only content then remove the XP requirement or lower it so that anyone taking the quest can buy the song. People do hold other schemas until they can use them. My guild was holding several SWG5 and DRX6-B schemas waiting for our guildmate to reach master. We have several apron schemas we are holding till another reaches master tailor. I see no problem with *post-master* content having an additional cost beyond a 2 hour quest.
LyteFoot wrote:
*HYPOTHETICAL*
Fast forward to the future we all want of no buff bot macros (you did say hypothetical). I'm a master and new *master only* content is available. To earn that content I have to audition and show the music board I have the talent to learn it. I also have to continue to perfect my craft which means I have to keep playing, can't let the fingers get rusty the feel for the instrument goes away so fast. Practicing generates XP and that XP shows that I am a musician, I do continue to use my craft for more than the occassional buff. I'm an entertainer and as such I'm willing to put in the hours learning new songs to enhance the quality of my shows.
If it were master only then I think the XP is a perfect exchange of time vs. reward. It implies that we are continuing to improve our skills. Yes I know that in reality the notes don't get better, but I also know that as I work with the flourishes I write better songs. I'm learning what flourishes from the various instruments make good counterpoints. I'm learning the best mix of instrument for the different songs. So the XP is just a way of saying here is a person who is continuing to improve themselves, to strive at being the best musician they can be. Those are the people who deserve the new songs IMHO.
*HYPOTHETICAL*
If it isn't master only content then remove the XP requirement or lower it so that anyone taking the quest can buy the song. People do hold other schemas until they can use them. My guild was holding several SWG5 and DRX6-B schemas waiting for our guildmate to reach master. We have several apron schemas we are holding till another reaches master tailor. I see no problem with *post-master* content having an additional cost beyond a 2 hour quest.
not trying to start an argument or anything, only giving some constructive critisim ![]()
to me, this looks like you have mixed views on it, you like it, but are ok if it gets dropped(the exp requirement), i think alot of people will fall into this category as the news of the quest spreads onto the servers(not a large percent hits the forums). the only thing i seen wrong with the exsamples given about 'post-master content' was the fact that every instance you listed, only requires a skillbox(master) and zero additional exp on top of that.
i think that is the largest argument that is being offered about the new music/dancer quests, its simply not fair to impose this new exp requirement on ANYprofession if it only applies toone or twoprofessions of the same novice tree for new content.
i can also go so far as to assume that those that are against the exp requirement are thinking that its yet another slap after all the new content over the last year has been GIVEN without ANY quests to nearly all other professions(i.e. new schematics that were added to master boxes AND LOWER for alot of the crafting classes and the new medic skills) then we get this new quest for a novice musician level song reward that those very novice musicans cant even learn untill they are at level 4 of music knowledge or tech(exp cap isnt high enough to amass 400,000 exp till then) which forces them to decide at that point if they want the new song, or work towards master musician first...
the only thing that would be viewed as fair by anyone's standards giventhose facts, would be to rip out the exp requirement and make it a music knowledge 4 or master musician song. we've 'payed' the exp already for our skill boxes. nobody else payed any extra exp for their skills that were added and they had to make zero effort to get them added. i like the quest, its a novel idea... but the exp requirement is truely a bad idea, it WILL further assert to the belief that all entertainers are afk grinders/bots. i.e. i see people saying things like this already... 'yeah... the devs think that the world of the entertainer is so macro/bot based that they supported it by making the new song/dance require halfof amaster's exp cap to learn. first and only time they've done anything like that for new skills'
i see ALOT of master musicians posting about this or that about the exp requirement... i would REALLY love to see some input from people that have just attained novice musician, after all, its them that this is going to hurt the most with all the false expectations and finding new hoops to jump through as they clear the last one.
odds are you will see alot of 'just completed the quest, why cant i learn this song that is listed as novice musician required?'
note, i left out the whole force sensitive exp argument for a reason, it is a choice of the player to spend exp on that, i only feel it was a bit wrong on SOE's part with the timing of the release of the village giving no indication that the music and dance professions would have somethig else to spend exp on if it stays in
Message Edited by You_Myst on 09-27-2004 12:56 AM
omadnay wrote:
The thing I'm trying to find out with my stated hypothetical sittuation (That there is no xp requirement) is...
"Would any of the people stating that they are okay with the xp payment,argue for it to be put in, if it was not in?".
- Omadda Szool
Kauri
yes actually I have asked for some way for our massive surplus of xp to be used for something......... I've had max musician and healing xp for like >6 months and I think it would be nice for it to be usable for something....
as for this specific use? don't get me wrong......... I'd prefer true content, but I know that it will not come any time soon