Musician Archive
Thread: Your top issues, August-thru-October: polling now closed
JohnMarble wrote:
- afk
- songs
- buff interface
- /register
- entertainer terminals
Second that. simple. Nice John.
Message Edited by Esharra on 10-04-2004 10:57 AM
Message Edited by MyT_Chicken on 09-17-2004 03:27 PM
Message Edited by Ravanne_Esi on 09-30-2004 08:52 AM
1. Instrument quality. I make *great* musical instruments. I use weapons-grade metals, high-quality tools, and lots of experimentation points. It doesn't make a damn bit of difference. I would like to see some chance of a musician playing a bum note (like when the dancers stumble) and have that modified by the experimental quality of the instrument.
2. Having to stop playing for 15 seconds to change instruments, or because you accidentally take a step forwards. Perhaps give us "musician cages" to keep us stationary
3. Nalargons and Ommni Boxes moving around. OK - so it adds to the realism that the first thing I do when I log on is to have to clean up my cantina. But that would not normally include repositioning the pianos, now would it?
4. A new cantina floor plan, with a back room for Sabacc and an office where shady deals can be conducted.
5. This one isn't so different. /agree with everyone else on the need for a UI indication of how strong and how long a buff has been applied and to whom.
E-Dog wrote:
1) AFK zapper gun certification - This weapon (of mass destruction) would let ATK performers zap people wearing the AFK tag (which should, of course, appear automatically after x minutes of inactivity) out of the cantina. Bye bye, AFKtainers and buff bots. (If needs be, make it a weapon requiring 5 performers to operate, to ensure consensus)
can there be a flamethrower model??
but back to the issues...
most of the major problems i have i can pretty much copy and paste from the top 5 i wrote in the dancer forums.
1. unattended gameplay not just fixed with a temporary band-aid......Eliminated.....
2. mission pay... once again i should not be getting the same pay as a novice ent as a master musician
3. /changebandmusic.../startband....ya these really need to be addressed. i cant count the amount of times i was /setperforming someone with dance and forgetting to put my horn away while someone in the grp did one of those
4. buffs. we need some kind of idea if they even got the buff. we are left in the dark searching for a lightswitch from what can bemore unlitsources on occasions. something...... a silly sound or even better an interface window similiar to id where we can have a timer...buff is applied at the end with both parties accepting. dont forget the payment options though. mentioned in a few diff boards
5. more songs and instruments would prolly be a want, not a more desperate need. Im very displeased about them leaving an entire branch of a type of profession out of higher end game content.
Message Edited by bn-ny on 10-03-2004 09:51 AM
- "Soothe Animal" that would causeaffected mobs to stop fighting for a period of time or until they are hit (individual before novice, and area at Master); turn red mobs yellow so they lose their aggressive tendencies for a time.
- "Siren Song" amind-buff attack (removes a portion of entertainer buffs).
- "Medusa" which could reduce the hit speed of an enemy for a period of time (up to 90% at Master, perhaps).
- "Fog" which could reduce the speed with which an enemy runs (including players - negate burst run or FR for Jedi).
- "Distract" which could confuse the enemy for a period of time preventing them from hitting their target.
- "Dazzle" which could blind an enemy for a period of time.
Message Edited by EotchajCrestingcloud on 10-04-2004 04:13 PM
Message Edited by EotchajCrestingcloud on 10-04-2004 04:14 PM