Musician Archive
Thread: Cantina Tables and Chairs the key to ending AFK buffing?
Xyrdre
Thu Jan 20, 2005 4:38 pm
#40
Maisland wrote:
Yes, I would prefer a "prop" that I dropped myself. (snip)
Just so long as others can't "use" it and drag it away like a Nalargon, right? 
Tralmek
Thu Jan 20, 2005 4:41 pm
#41
Xyrdre wrote:
Maisland wrote:
Yes, I would prefer a "prop" that I dropped myself. (snip)
Just so long as others can't "use" it and drag it away like a Nalargon, right?
LOL that's exactly what I thought about when the idea of a prop being dropped by the Entertainer was brought up.
Shorrim2
Thu Jan 20, 2005 4:41 pm
#42
Warryyr wrote:
Maybe the bar could require a minimum of X Dancers and X Musicians before it could be activated, where X > 1. That would help alleviate bar camping, and ensure that the floor is occupied by a band. The bar can be claimed by a larger group, but they would all get a UI message asking them if they wanted to play in front of the bar, and only ATK players who responded to the UI would be counted in seeing if the existing group was to be kicked off.
Hell, make the bar perform this buff grouping system - who cares! Let as many Entertainers as they like form up buffing groups by clicking on the bar!
Maybe the bar could require a minimum of X Dancers and X Musicians before it could be activated, where X > 1. That would help alleviate bar camping, and ensure that the floor is occupied by a band. The bar can be claimed by a larger group, but they would all get a UI message asking them if they wanted to play in front of the bar, and only ATK players who responded to the UI would be counted in seeing if the existing group was to be kicked off.
sweatyclimber
Thu Jan 20, 2005 7:03 pm
#43
ImajiNashun wrote:
**Snip** I would prefer a "table" I can drop myself when I am buffing though. That would let patrons know I am availabe to buff and likewise would give the patrons who to look for. **Snip**
My only problem with this is spacing... if you could only buff in alcoves and only heal via the main band on the floor, the entertainers wouldn't camp the entry as they do now... currently ents and patrons camp the door... force both to go to an alcove to buff and center/ siting to heal and you make use of hte whole cantina. It makes the atmosphere more realistic as well and easier for people to do what they want or find the service they are looking for.
I worry about the "use" as well aka drag but mostly if they were going to spend the time to use this, i would like it to be the most productive time and spacing entertainers in to more organized logical groups will help us and them... RP has a little more potential as welll with this set up. For instance if you were to get a "high" from a show because of being backstage or having special attention that isn't likely to happen on center stage... in an alcove however it could
Just my thoughts tho and it seems no one else has responded to that idea, so maybe its not a particularly popular one.
Maisland
Fri Jan 21, 2005 1:00 am
#44
ImajiNashun wrote:
**Snip** I would prefer a "table" I can drop myself when I am buffing though. That would let patrons know I am availabe to buff and likewise would give the patrons who to look for. **Snip**
Yes, I would prefer a "prop" that I dropped myself. The potential customer(s) would then "use" it to request a buff... which brings up an interface for both customer and entertainer. The customer would enter the ammount that they are willing to offer and the entertainer then accepts/rejects the offer.
If it was something we dropped ourselves, this would also solve the problem of being able to buff in camps/player cantinas etc. It does not have to be a table either... maybe a microphone or something like that (which would be a bit more in line with entertainers I think). Maybe also make it auto-store every so often if it is not used.
I have thought that a non-macroable interface such as IDs have now would be great for buffing ever since the ID mini-publish.
bcre8iv
Fri Jan 21, 2005 2:30 am
#45
My ideas on the subject:
1. Awesome idea, at this point I am willing to try just about anything that is not macroable.
2. I like the idea of having a prop that we can drop. It eliminates the worry of player cantinas and camps. The issue we have with the Nal would not show up here, as this prop would not need to move to the player that clicked 'use'.
3. I like the idea of having to use the alcoves also. This could still work with the player dropable props, and there could be a message if the prop was dropped in a zone that did not allow buffs.
4. I really like the idea of some kind of interface that tells you a) the buff did in fact start, b) when it is complete, c) the strength/duration of the buff, d) how much time is left, and e) how much the customer is offering for the buff. However, I do think that just as in the ID interface, 0 should be an acceptable amount, as I know I give free buffs to guildies and friends, and it would be a pain to have to /tip it back every time.
5. The timer can start as soon as the customer initializes the interface, but the buff is not applied if the entertainer does not click "apply". And there should be a cancel (default) button for both entertainer and customer.
6. This interface should be relatively small, I don't want to have a huge buff UI taking up my entire screen.
7. Maybe use tabs within the interface for different customers? Many little windows all over the screen could get very confusing and hard to keep up with.
8. If I /addignore a person, the interface should NOT come up if they request a buff from me. If it does this system will only serve as a simple way to grief entertainers.
9. As a former TKM, I say if you are playing when you can't find anybody to buff you, boo-freaking-hoo. You're right, there aren't enough entertainers out there right now to handle the demand for buffs. You know why? Buffbots and bad attitudes ran too many people off. This interface will change all that, and we'll eventually grow again. Until then, find yourself a good chef.
Disclaimer: It's really late, so there's no telling what kind of mistakes I made in all that, and as I haven't figured out how to edit my posts yet, they're likely to stay there forever, which is a very long time.
1. Awesome idea, at this point I am willing to try just about anything that is not macroable.
2. I like the idea of having a prop that we can drop. It eliminates the worry of player cantinas and camps. The issue we have with the Nal would not show up here, as this prop would not need to move to the player that clicked 'use'.
3. I like the idea of having to use the alcoves also. This could still work with the player dropable props, and there could be a message if the prop was dropped in a zone that did not allow buffs.
4. I really like the idea of some kind of interface that tells you a) the buff did in fact start, b) when it is complete, c) the strength/duration of the buff, d) how much time is left, and e) how much the customer is offering for the buff. However, I do think that just as in the ID interface, 0 should be an acceptable amount, as I know I give free buffs to guildies and friends, and it would be a pain to have to /tip it back every time.
5. The timer can start as soon as the customer initializes the interface, but the buff is not applied if the entertainer does not click "apply". And there should be a cancel (default) button for both entertainer and customer.
6. This interface should be relatively small, I don't want to have a huge buff UI taking up my entire screen.
7. Maybe use tabs within the interface for different customers? Many little windows all over the screen could get very confusing and hard to keep up with.
8. If I /addignore a person, the interface should NOT come up if they request a buff from me. If it does this system will only serve as a simple way to grief entertainers.
9. As a former TKM, I say if you are playing when you can't find anybody to buff you, boo-freaking-hoo. You're right, there aren't enough entertainers out there right now to handle the demand for buffs. You know why? Buffbots and bad attitudes ran too many people off. This interface will change all that, and we'll eventually grow again. Until then, find yourself a good chef.
Disclaimer: It's really late, so there's no telling what kind of mistakes I made in all that, and as I haven't figured out how to edit my posts yet, they're likely to stay there forever, which is a very long time.
LyteFoot
Fri Jan 21, 2005 11:21 pm
#46
If you put in the UI interface for a person to request a buff then let's forget about both the ent and the player having to repeatedly register with the table or prop. Instead an ent or ent team can register with a table and this enables the /register. Now people can look at the world map and know where a BUFFING ent is. The ents can now stay registered at this table until they are ready to stop buffing. The UI per non-ent getting buffed keeps people from AFKing the buff side while registering at a table or prop keeps the ent from having to table hop. Also if an ent is registered add something to their tag stating this, perhaps a random string that matches the label of the table they registered to. Now the patrons can target tables and know who they will get their buff from.
Now Imaji and I can set up at our table, perform as we always like to perform, and switch to buff speed when someone requests a buff just as we always have.
If you don't want to buff it becomes easy to see that and people can simply watch your preformance for healing or pleasure. If you are open to buffing that becomes obvious and the UI insures payment and non-AFK buffing.
If it is an item that I carry and use then don't allow things to be dropped in the foyer room of a cantina. If it is a static item in the cantina then make it tables in the NPC cantinas and the bar in the PC cantina's now you can still decorate how ever you like without the devs having to code this to mobile objects. If you really want it to be a table then make the table accept a device similar to how a droid does, then the archs can make tables with the buff mod included for placement in your PC cantina.
Now Imaji and I can set up at our table, perform as we always like to perform, and switch to buff speed when someone requests a buff just as we always have.
If you don't want to buff it becomes easy to see that and people can simply watch your preformance for healing or pleasure. If you are open to buffing that becomes obvious and the UI insures payment and non-AFK buffing.
If it is an item that I carry and use then don't allow things to be dropped in the foyer room of a cantina. If it is a static item in the cantina then make it tables in the NPC cantinas and the bar in the PC cantina's now you can still decorate how ever you like without the devs having to code this to mobile objects. If you really want it to be a table then make the table accept a device similar to how a droid does, then the archs can make tables with the buff mod included for placement in your PC cantina.
Echinacea
Mon Jan 24, 2005 3:40 pm
#48
Shaizann wrote:
Well thought out.. I think Lilo hit on some of the points I would agree on as far as strong v. weak parts of it. The other negative I could see would be a buffing entertainer "camping the buff table" thought that might not be a problem if more than one entertainer could use a table at the same time. Also, it would be needed to have interation that could not be marco'd of course, but that goes without saying.
I, too, would be concerned that the idea of a 'table dance' could be construed as too adult. It could lead to some uneeded comments by the less mature of our gaming crowd. However likely nothing more or less bad than some of the crap folks already deal with.
I'd be happy to see this implemented.![]()
The whole "unneeded comments" has been going on since beta. My absolute very first character danced for a total of about 30 minutes before I got a lapdance comment...and /addignore wasn't in the game at that point. That's when I switched to music. I still hate dancing most of the time for just that reason.
On the original topic, and regarding many of the comments I"ve read (okay, I skimmed a lot...I'm getting sloppy in my old age. I'd rather be playing than posting)...fantastic idea. Maybe in three years or so it'll actually get looked at. I hope someone proves my cynicism wrong. I won't hold my breath -- I'm already blue.
Have it work on a performer doing /register in the appropriate building and the patron doing a radial off the bar? There's bars in both NPC and player cantinas. Unfortunately, that doesn't cover theaters (NPC or player), hotels or taverns. Give Master Artisans (or Architects with Furniture Tech 4?) something new to make in the form of a portable stage that only works in areas already designated for wound healing & mind buffing? I still like the idea of a droid with a "holoprojector module" in it. Ooo! Ooo! Make it pop up the buff interface with the droid's owner when a patron clicks on it, like when you go to "get waypoint" from a droid with a barker module! Tie that into being able to /register in an appropriate building. 'Cause heaven forfend we get the same freedom of movement a doctor has.
Atlantiss
Mon Jan 24, 2005 4:03 pm
#49
Xyrdre wrote:
Maisland wrote:Yes, I would prefer a "prop" that I dropped myself. (snip)Just so long as others can't "use" it and drag it away like a Nalargon, right?
They seriously need to sort that out, as the Nalargon is my instrument of choice and having other people drag it around the room is so annoying...
Anyway, I like this idea, its a great idea. If we had an item that could be used in this manner it would be marvelous and help stop the scourge of the AFK buffbot. Of course it's bound to really nark off a few people (DreamDancer on Chimaera comes to mind) who have an alt as buffbot. Now i will admit to using said DreamDancer on Chimaera once (yes, i know, i'm scum for doing it) but was curious to see the setup.
However, bring on the removal of AFK Buff please, Warryyr's idea and this extension of that idea are marvelous and would and can work wonders for our profession.
MStarfire
Mon Jan 24, 2005 5:49 pm
#50
This is an interesting idea. Perhaps instead of the tables and chairs, as somone stated something that a entertainer can drop to let people know. Something that can't be moved about the room or perhaps intentionally moves about the room. Hey, I know why not just make it a droid module like the playback and the effects. The droid is grouped with the entertainer group and when checked displays which buff their owner performs. You could also put in a price option that the ennterainer enters in how much the buff will cost and when it is excepted, it begins the buff. It could check to see if you are listenning or watching the proper person. *shrugs* just a thought. You could then have it work in places where the tables and chairs are not readily available like a camp or player cantina. It can also be configured to not work with an AFK status. *shrugs* like I said, it's a thought.
Warryyr
Tue Jan 25, 2005 8:33 am
#51
The thing about using droids for this is that you won't be able to call that droid out, as well as your effects droid.
The effects modules could be mixed with the buffing module, though - so it'd serve both functions I guess.
I think it'd be neat to have one of the droids that can converse (Protocol, LE Repair, Surgical) be able to talk to the patron who's looking for enhancements. Then they could "translate" between you and the patron, and set up the buff session. It'd be a conversational window, like when you talk to someone's Protocol droid. That would alleviate the ability to AFK, since you have to actively select each conversation option.
Something like:
"Hello SoandSo,are you inquiring about Master Warryyr's enhancements? He's quite an Entertainer."
-yes-
"Excellent, he'll be with you momentarily!"
-ok-
(Warryyr gets a pop-up asking if I'd like to let SoandSo into my buff group, decline the request, or permanently decline SoandSo's requests)
I select OK, he joins the buff session, makes an offer in a secure transaction window, and we watch as his buff power/duration goes up, until it says he's done.
I'd like to see a group UI for Dancers/Musicians that would display a status. Something like, current BF, Power of enhancement, Enhancement Duration, and for Musicians - some way of knowing if the person is Musician buffed. I can't tell you how many times I've buffed someone with music and they claim they don't have it, but then 10 minutes later they say they do. Everyone gets so confused over music buffs for some reason.
Message Edited by Warryyr on 01-25-2005 07:34 AM
Shorrim2
Tue Jan 25, 2005 8:52 am
#52
I like the droid idea. Hopefully the new mission rewards will enable entertainers to make enough money that they can afford a droid by the time they reach Novice Dancer or Musician, since they will need one in order to do buffs.