Musician Archive

Thread: Entertainer Changes in development

Warryyr
Tue Jun 21, 2005 11:29 am
#27






Synner1985 wrote:

The Death Of The Musician Is Coming Sooneth..





That's funny, because I think the same thing - but picturing a phoenix rising from the ashes.


What once was Musician deserves to die. Then we are to be reborn in far greater glory.


Good riddance, buffbots, AFK'ers, combatant hate, negative attitudes, spam-filled cantinas from dozens of bots.


Out with the old, in with the new.


Synner1985
Tue Jun 21, 2005 1:24 pm
#28

yea.... we REALLY need some love after the crushing blows the CU delt us and other non-combat profs alike...


No more mind wounds

No more BF

Some retardly laided out trees


I've seen idea's of Dancer + musician being placed under the same tree... IF the devs (God help if they did something right ) set this in the right way it could bump the prof much better... OR they could eliminate entertainer and move the Master entertainer skills to musician / dancer.


Common sence would say that a MASTER musician should be able to do anything a master entertainer can do


But coming back to the main problem,


BF.... It should be made a something more than it currently is.. nothing...


BF should effect the combat of the combat profs....


High BF = Poor Healing, Less Damage delt, More Chance of missing... Doing this would HIGHLY improve the need of the entertainers...


So... what do you, the fellow entertainers of SWG think of the BF idea?



Synner
Owner Of "Synner's 7th Heaven" On Dantooine
Smuggler - The Devil Without A Cause
Former Mayor Of Fort Storm And Ex-STORM (Original Rebel Guild) Member :'(
Tammylynn
Wed Jun 29, 2005 5:27 am
#29






Powers wrote:


My concern is this:


So my concern is that visiting an entertainer is going to become something done as preparation rather than as relaxation. The patrons will get the maximum "benefit" they can, then leave as quickly as possible,because they have other objectives to accomplish. There's nothing to get them to stick around, to talk about a just-completed mission with their buddies over a drink, to relax at the end of a hard session. Instead it's "let's get our buffs and get going."







You may be right, with battle fatiguethe combat person would take careit after their missions/quest/hunts (not always).

The inspiration buff system is needed before them. I guess it will not matter really,

I think I did read the buffs in DEV were for non-combat. Myself, I am not sure how this profession is heading.

Just once I wish there was a long term plan wrtten out which explained where and why the profession is changing.

If that would happen then I would decide to stay in the entertainment profession or move on to another.

Would be a lot better then sitting month-after-month wondering.


AnywaysI still enjoy playing musicwhenever I have the chance and will miss that very much if I compleatly drop entertaining.



Doriana
Wed Jun 29, 2005 9:47 pm
#30


Powers wrote:

My concern is this:

The Devs want being entertained to be necessary to "gain a benefit" rather than to "lose a penalty". That's a good goal, and I don't disagree with it. The problem is that "gaining a benefit" is done *before* the entertainee goes and does his thing. That's backwards from what entertaining normally is -- something done *after* a long day of work. That's why it was originally implemented as a way to alleviate a penalty.






Esharra reminded us over in the dancer forum that Inspirations carry from play session to play session for exactly this reason..

So it's up to us to remind people that this doesn't have to be pre-combat, unless it's something that they run out of during a play session. Otherwise you log on, play, use up your buff, go to the cantina and wind down and recharge your buff, then be ready to play as soon as you log on again.




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Fragpuppie
Thu Jun 30, 2005 6:56 am
#31



Doriana wrote:

Powers wrote:

My concern is this:

The Devs want being entertained to be necessary to "gain a benefit" rather than to "lose a penalty". That's a good goal, and I don't disagree with it. The problem is that "gaining a benefit" is done *before* the entertainee goes and does his thing. That's backwards from what entertaining normally is -- something done *after* a long day of work. That's why it was originally implemented as a way to alleviate a penalty.






Esharra reminded us over in the dancer forum that Inspirations carry from play session to play session for exactly this reason..

So it's up to us to remind people that this doesn't have to be pre-combat, unless it's something that they run out of during a play session. Otherwise you log on, play, use up your buff, go to the cantina and wind down and recharge your buff, then be ready to play as soon as you log on again.




You know that is a point, however, is that as intended? Have we ever heard that this effect is how the devs intended them to work and how they will CONTINUE to work?

It makes no sense that inspiriations carry over when no other buffs do. It always struck me as yet another weird piece of code that affects very few people and most of them being entertainers (and the devs rank us way below other professions in importance). It may be as intended so we don't get a rash of people logging out to remove the inspire so they can get re-inspired thus providing healing XP (as if there are not many other ways to get healing XP in unintended ways). Oh, and if the healing XP goes away, then that reason is moot.

Fragpuppie Uber
Master Musician/Master Entertainer
Doriana
Thu Jun 30, 2005 10:50 am
#32

It's definitely intended.

Doc buffs work the same way, and buffs in all the major MMOs work like this now..




Doriana | Anabelle

Elder MasterDancer | (sensor hibernating)

-I support ATK people and playstyles.



Warryyr
Thu Jun 30, 2005 11:56 am
#33

Well, here we are after Publish 19, so when are these things really gonna start. Huh? Huh? Huh? When?



AhnalNathrak
Thu Jun 30, 2005 1:13 pm
#34


So,


With the removal of Battle Fatigue form the game, the Entertainment District City Specialization will now become a 100% useless expenditure of 80k a week


It's not the only broken City Specialization, but it would be nice to have a reason other than the sake of roleplay to keep the city as an Entertainment District.


The Groove Armada is an entertainer guild, and our Nabooian city, Soul City, is a Metropolis and Entertainment District.


Proposal: the Entertainment District City Specialization would allow something completely unique, such as Musician performances providing ambient audio, or (or AND) Entertainer performances anywhere within city limits would buff those who are /Listening or /Watching - yes, inspiration buffs outside on the grass!


Although, I'd appreciate if the Too Far Away bug got fixed before they do anything else with the entertainer code. /WishfulThinking



====================================
wanderhome.Habanero

- Master Entertainer / Master Musician / Master Rifleman
wanderhome.Westley
- Master Swordsman / Master Doctor
wanderhome.Serrano
- Master Scout / Master Ranger / Master Pistoleer
corbantis.Ahnal Nathrak (hibernating)
- Master Brawler / Teras Kasi Master / Master Fencer
Panthu
Thu Jun 30, 2005 1:17 pm
#35






AhnalNathrak wrote:



Proposal: the Entertainment District City Specialization would allow something completely unique, such as Musician performances providing ambient audio, or (or AND) Entertainer performances anywhere within city limits would buff those who are /Listening or /Watching - yes, inspiration buffs outside on the grass!




*drools* Those are both awesome ideas!




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Jutewr
Thu Jun 30, 2005 1:33 pm
#36

Yes, they are. I would suggest cross-posting them to the Politician forum.



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

AhnalNathrak
Thu Jun 30, 2005 3:36 pm
#37



Jutewr wrote:
Yes, they are. I would suggest cross-posting them to the Politician forum.





Posting it over there now



====================================
wanderhome.Habanero

- Master Entertainer / Master Musician / Master Rifleman
wanderhome.Westley
- Master Swordsman / Master Doctor
wanderhome.Serrano
- Master Scout / Master Ranger / Master Pistoleer
corbantis.Ahnal Nathrak (hibernating)
- Master Brawler / Teras Kasi Master / Master Fencer
Panthu
Fri Jul 01, 2005 12:27 am
#38

Let's all concentrate on the numbers "two" and "zero" while we send the Devs good Ent vibes, hehe.

*starts chanting*




P A N T H U Y GlitterUsagi
M i n d B o d y S p i r i t
Dancer ImageDesigner Doc

Echinacea
Sat Jul 02, 2005 6:54 am
#39


  • Will existing clothing with mods already in place be converted? I've spent a lot of time, effort and credits gathering a wardrobe that includes +25 Musical Mind Enhancement, and lots of single items of clothing that have both +25 Wound Healing (Music) and +25 Battle Fatigue Healing (Music). We were supposed to have left the beta stage two years ago; I shouldn't have to still be worried about just losing all of that because these idiots don't know what to do with us and keep changing their minds.

  • What's going to be done about the bio-engineered tissues, in their skilltree and in-game items already crafted? What will they be changed to?

  • How about the racial bonuses that twi'lek get? How will that be addressed? Are they going to remember to change the screens you see at character creation?

  • What will the Force Sensitive Enhanced Senses Healing line bonuses change into, since we're no longer healers? Will it affect our "insipidations" or will it all simply be removed? If it's removed, I want a respec for that. I got it because I was a musician, and if they remove its utility for a musician, I've got a couple other lines that I'd rather have instead.

Sooo...with these upcoming changes, only those already interested in Entertaining will ever intereact with Entertainers. The potential for getting new people interested and having audiences of anyone other than slobbering yes-folk drops down to almost nothing. Entertaining will turn into one great big self-congratulatory...well, I'd like to say something really crude, but I think "round robin" is the closest thing to it I can say without getting forum banned.


Nothing will ever get rid of AFK playing unless the code is changed to include that same inability to play/dance as combatants are prohibited from attacking if the AFK flag is on, and if the option to turn it off were removed. If all this is intended to work towards that goal, it's cutting off our noses to spite our faces. Of course, I think all of this is being done to us because the people in development just don't know what to do with us and want us all gone, or whittled down to an even more ignorable little community.


The dream is dead. SOE simply doesn't have a clue how to create ties between social and combat-oriented playstyles without Designer Dragon around. Experiment failed. kthxbai




Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
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