Musician Archive
Thread: Feedback needed Jukebox Player Event Perk
Fragpuppie wrote:
1) How "ambient" is ambient. It seems like I can only hear it when I'm in the same room of my Naboo small. I wonder if it is the same for a PA hall or Cantina or if its quiet farther away like musicians.
2)What happens if you have 2 of them playing at one time....or 3...on different songs? Will it sound as bad as a the old grind groups?
Also I tried granting admin to my 2nd TC char to see if he could control. When I bounced #1 for #2, the juke stopped and there was no way to restart it til I relogged in as #1. This will take some careful jumping through hoops to make it work right. Then again we're pretty used to that.
I do want to state that with these, events can be done without us. Buffing is all through buffbots, healing is all through AFKers. This takes the one thing we had left, performance. Only thing that could be worse is if they could also do effects. They will hurt our profession and one day all these paper cuts WILL kill us.
Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Message Edited by Fragpuppie on 02-21-2005 03:12 PM
Home in a few, maybe we can meet up on TC-Gorath and try this out. Then, no need to log in/log out for a 2nd admin to test things.
Fragpuppie wrote:
Fragpuppie wrote:
1) How "ambient" is ambient. It seems like I can only hear it when I'm in the same room of my Naboo small. I wonder if it is the same for a PA hall or Cantina or if its quiet farther away like musicians.
Im my small it stops EXACTLY at the doorway, but that is not really a good test.
2)What happens if you have 2 of them playing at one time....or 3...on different songs? Will it sound as bad as a the old grind groups?
Well if you drop a 2nd and start it the ambient music switches to the new....if you pick up either one it stops.
Also I tried granting admin to my 2nd TC char to see if he could control. When I bounced #1 for #2, the juke stopped and there was no way to restart it til I relogged in as #1. This will take some careful jumping through hoops to make it work right. Then again we're pretty used to that.
I do want to state that with these, events can be done without us. Buffing is all through buffbots, healing is all through AFKers. This takes the one thing we had left, performance. Only thing that could be worse is if they could also do effects. They will hurt our profession and one day all these paper cuts WILL kill us.
Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Rats.
Fragpuppie wrote:
TC-Gorath is down atm....will check back.
Fragpuppie Uber
Master Entertainer, Master Musician
Founding Member - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
part of me likes it.(the merchant part) I mean more music in the game, is good. It sounds good aka it's a real song more or less. Large variety.
As a musician though I am at a loss... I'm struggling to understand, "why". You have an entire 106sp Profession dedicated to music. We have 5 different sounds for our instruments. We have gotten 1 new song in the last 2 years.(which once you are over the excitement of the fact we got a new song, you notice the odd way it loops and was written.) We are rather limited in our creative use of the songs and instruments we have.
And they choose to do this ??
I'm just very disappointed I guess... I don't have it in me to get angry... They have shown me that it doesn't do any good. So I'll just sadly resign myself to buying Jukeboxes and playing while using /pausem...
Warryyr wrote:
The Devs should have put more thought in how insulting and disastrous this would be for Entertainers - you know guys - the ones who ENTERTAIN. The performers who PERFORM. It's too late to pull the plug now. People have wanted something like this, it's being given to them for 25k (which isn't exactly chump change, but sure would be a nice big KA-CHING for Musicians if we could make and sell them).
Unfortunately, many of the recent changes and proposed changes by the devs have had this problem. They cater to a large portion of the playerbase who just wants cool stuff, quickly, with little hassle - mostly the all-combat types. All other playstyles seem to be getting pushed to the side. The devs are not considering what effect many of their new plans will have on non-combat professions/playstyles.
The proposed Galaxy Wide Vendor Search, the "shoot on sight" NPC's in the GCW changes, making Smuggler even more useless than they already are, giving away Master Ranger harvesting bonuses to anyone in a group (except the MR), reducing the times on everything from healing and buffing to shuttle waits, and jukeboxes to replace live bands. All of it benefits the all-combat players who couldn't give a fig about anyone else's fun.
The message I'm seeing from all of this is that SWG = combat, and everyone else is a second-class citizen not worth much consideration. I hate even making a statement like that, but I have to call it like I see it. I see it even in the recent Stratics chat, where a dev said something to the effect that "it's a war, pick a side". That demeans a significant part of the playerbase that would like to enjoy the game as a neutral or a non-combat character.
The fact that the devs have really been churning out major game changes is great and long overdue. But I'm seeing the changes as alienating anyone who doesn't want to blow stuff up all the time and that saddens me. They seem to be intent turning the game into a clone of the rest of the MMO's out there with a Star Wars skin.
I hate the powergame mentality. That is what chagnes like these cater to. Ultimately it ruins everything like a locust. Suck all the good from a game then move on to the next. If you can't get powerful quickly, it's not worht the effort. It leaves a husk of what could have been a wonderful fantasy, but thats ok because they "pwned" it.
In any case, to be on topic, yes, it stinks to be replaced by a jukebox. Even if said device is temporary.
Message Edited by PoetDancer on 02-22-2005 12:47 AM
Now it is on testcenter and I have heard it... well - let's just say my niggling concern was well founded.
The quality, number of tracks avaialble, and fact that it is ambient is without question going to kill many cantina house bands, wedding reception gigs, etc.
8 hours is just FAR too long. It should be 2-4 hours maximum if they are designed for a one off event as they appeared to be. I can see cantina owners purchasing these, adding friends to admin so they can purchase them and effectively have a permanent jukebox running at all times. Add to that the community already clamouring for these to be craftable by architects... we are being shafted well and truly.
If they WERE to be crafted then it should be a joint venture as follows:
- Selection of Jukebox chassis crafted by an architect
- Songs recorded by musicians
- Each song would have a lifetime of (x) plays so that we finally get a means of generating income. When the plays expires, we provide new recorded songs.
As others have already pointed out... there are speakers, there are microphones. For Nym's sake make them work for those of us that perform live!
I could go on but dinner is ready so I am being pulled away. I like the ability to hear the new music, I do NOT like the implementation.
Nuff said.