Musician Archive
Thread: I feel dirty
PaceNebulon wrote:
I just started Storm Squadron and since it is my second squad I diidn't have a tricked out heavy... but I did leave my Bel-22 and JSF (not that it matter much as only the Bel-22 has something I wouldn't be able to use by the time I can fly it). I was wondering, does this work with droids too? I have a L6 astromech in my JSF... will I be able to use it at tier 4?
Yes, just don't change anything engine or booster related or it will unload itself.
I really have a hard time believing that this is an exploit.
Firstly; While higher level components DO help you out, the greatest aid they provide is to those whose Piloting skills are not the best. The lower tier Missions are Very Doable, and, the absolute exploit here is not equipment, but knowledge and skill. A new, greenhorn Pilot will have none of this whatsoever, not decent equipment (Generally Newbs don't even have Good equipment for their level, let alone Excellent components), Not a knowledge of what to expect, and, Definately not the skill to put either Equipment, nor, Knowledge to effective use. Aces / Vetrans Do.
Secondly; You are still limited to the ship Certs you unlock, and, in order to have "Pre-Loaded" these, you had to have unlocked them in the first place. If you carried this through and Aced your Faction before surrendering it... you now get a Master Pilot XP bonus, which is Double for a Single previous mastery, andmultiples of thisfrom there, with a max of three Masteries.
Thirdly; The Pilot tree is not at all like the Ground based Profession Trees. While the trees do limit the Certs available to you, this is basicly all they do. Rather than act as the Engine, or, the core of one's toon, the boxes here are "Resistors". There is only One template for an Ace Imp / Neut / Rebel Pilot, regardless of which branch of said faction you choose. Yet, there are essentially No cookie cutter templates in space. Your character is as unique as You are. If anything, the Space Templates provide an enforced training regime. While the Pilot's training is not ensured, they are, none the less, exposed to it. There are some options to circumvent this, not the least of which is asking for help from friends, to lead you through the missions, accompany you, or take you up as a gunner on thier own ships.
A Prefitted Ship would help a young pilot but, far, far less than, say, the help provided by a skilled Pilot. Conversely, those who would gain the Most benefit from these craft are the ones who need it the least... those who can already fly.
rols_cerentz wrote:
This has been possible since Beta.
If it really was considered a problem or an exploit by SOE, I am quite certain that they would have done something about it by now. It's to bad that the original poster decided to empty out his ship, since now he is going to have to grind up the more difficult way.
Pilots have been talking about this for the past, well since JTL went live and a few pilots mastered and then dumped to master the next pilot squad.
Treat it like a special gift and things will be fine.
*Edit: In fact, I believe more then one dev had commented that it was working as intended for those that had already mastered a profession. However, if one wants to 'work it' as they 'believe' it to be intended, that's completely fine too.Message Edited by rols_cerentz on 07-28-2005 07:04 AM
I dunno about the dev quote (hadnt heard of that one) but .. ya pretty much. Although i doubt sony would jump on it right away if it was an exploit. Day 1 exploits and bugs have been in for awhile.
I woudlnt call "preloading your ships" an exploit, but in all likelyhood a small oversight on their part if it wasnt intended. When we play a game where people have been able to do things like 0 mass RE lvl 10 parts for months, i think preloaded ships is the least of our concerns.
HewerofWood wrote:
A Prefitted Ship would help a young pilot but, far, far less than, say, the help provided by a skilled Pilot. Conversely, those who would gain the Most benefit from these craft are the ones who need it the least... those who can already fly.
HewerofWood wrote:
While the trees do limit the Certs available to you, this is basicly all they do. Rather than act as the Engine, or, the core of one's toon, the boxes here are "Resistors".
For it to be an exploit, someone has to be getting exploited. If the skill tree system is getting exploited, the same system you had already mastered fair and square...I don't see what the problem is. I don't really see how this would hurt any other players in space. But I guess at the same time they've removed other ground exploits because it made things easier than they were supposed to be, with no "actual" person getting a raw deal.
Heh, you do realise that no matter what (unless you count the bel, Eta-2 and ARC-170 at 4333) you have to do the first mastery for each faction fresh ANYWAY, right? since there'd be no way of pre-loading a ship unless you were able to fly it at one time or another
Haha, touche, R5
I knew there was something wrong with what I had said, I just could not put my finger on it...thanks for the correction, because I do hate to give erroneous information.
Domingo
'Got my Firespray all decked out so when I......' (It's at this point the realization of what he'd done sank in completely.)
I still laugh thinking about it.
Yes,
that actually is an excellent, and sometimes overlooked point; that for you to "Pre-Load" your starter ship with High End parts, you've had to already work up the tree once before! hehe
Still, I would ask All of you two questions... Who would you respect more as a Pilot, someone who used a pre-loaded ship to re-grind, and soloed their way back to Ace
Or
Someone who ground up with the aid of others, most every step of the way?
And
Knowing just that background about two New Aces in DS... which would you consider the greater challenge?