Musician Archive

Thread: I feel dirty

Cdapolito
Thu Jul 28, 2005 6:40 am
#14

I found out something the other day... something that made me feel dirty. I just switched over from RSF to SA, but forgot to deed my old ships. When I reached 1xxx I was able to launch and use my Dunie which I had been using as an RSF Ace... 2 level 6 guns, a level6 RECapacitor and Engine and a level 8 RE Shield. I immediately landed, stripped out my parts and loaded appropriate level parts into it, /bug'd the issue and went on my merry way.


This is an exploit, and one I hadn't heard about, and leads tosome interesting questions:


Won't changing the KSE RE to be 50k mass be meaningless if you don't change the ship? There is not a cert check on equipment, but is therea checkon mass after loading?





Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
Cdapolito
Thu Jul 28, 2005 6:46 am
#15






JanuHull wrote:





Cdapolito wrote:

I found out something the other day... something that made me feel dirty. I just switched over from RSF to SA, but forgot to deed my old ships. When I reached 1xxx I was able to launch and use my Dunie which I had been using as an RSF Ace... 2 level 6 guns, a level6 RECapacitor and Engine and a level 8 RE Shield. I immediately landed, stripped out my parts and loaded appropriate level parts into it, /bug'd the issue and went on my merry way.


This is an exploit, and one I hadn't heard about, and leads tosome interesting questions:


Won't changing the KSE RE to be 50k mass be meaningless if you don't change the ship? There is not a cert check on equipment, but is therea checkon mass after loading?







Actually, more than a few pilots jumping tracks will leave a Heavy Newb ship loaded with Ace gear and use it to regrind their original pilot path when they return. Calling it an exploit is questionable, since they loaded it as an Ace.







But using level 6-10 parts as a Novice/1xxx IS an exploit. You are purposefully going around the way things are intended to be.




Itolia Rapo
Master Tailor, Roleplayer, and HELPER
(I'm just a glutton for punishment)


Galaxy City, Dantooine
DanteTheMagnificent
Thu Jul 28, 2005 6:49 am
#16






Cdapolito wrote:





JanuHull wrote:





Cdapolito wrote:

I found out something the other day... something that made me feel dirty. I just switched over from RSF to SA, but forgot to deed my old ships. When I reached 1xxx I was able to launch and use my Dunie which I had been using as an RSF Ace... 2 level 6 guns, a level6 RECapacitor and Engine and a level 8 RE Shield. I immediately landed, stripped out my parts and loaded appropriate level parts into it, /bug'd the issue and went on my merry way.


This is an exploit, and one I hadn't heard about, and leads tosome interesting questions:


Won't changing the KSE RE to be 50k mass be meaningless if you don't change the ship? There is not a cert check on equipment, but is therea checkon mass after loading?







Actually, more than a few pilots jumping tracks will leave a Heavy Newb ship loaded with Ace gear and use it to regrind their original pilot path when they return. Calling it an exploit is questionable, since they loaded it as an Ace.







But using level 6-10 parts as a Novice/1xxx IS an exploit. You are purposefully going around the way things are intended to be.





Yeah, unless SOE comes along and officially states opposite - I'd have to agree with this. Otherwise, why not just make weapon level certs 'unlock'able, where you can load them in/out at your leisure once you get that level once. - regardless of what you've dropped in the way of skills / pilot trees.






...:::0zawi Crestwaver:::...
...:::Carbineer / Squad Leader in service to our glorious Emperor:::...

***Elder Member of DFS***
***Crusty old fart of Dark Force City, Corellia ***
TRS Novice Troll
,.|.. My anti-drug is DanteTheMagnificent! ..|.,

AzzixxSWG
Thu Jul 28, 2005 6:59 am
#17






Cdapolito wrote:

I found out something the other day... something that made me feel dirty. I just switched over from RSF to SA, but forgot to deed my old ships. When I reached 1xxx I was able to launch and use my Dunie which I had been using as an RSF Ace... 2 level 6 guns, a level6 RECapacitor and Engine and a level 8 RE Shield. I immediately landed, stripped out my parts and loaded appropriate level parts into it, /bug'd the issue and went on my merry way.


This is an exploit, and one I hadn't heard about, and leads tosome interesting questions:


Won't changing the KSE RE to be 50k mass be meaningless if you don't change the ship? There is not a cert check on equipment, but is therea checkon mass after loading?







I would consider it an exploit but considering the ratty state of the game where nothing gets fixed only broken, I say exploit wherever possable. Bad attitude I know but who cares if the devs don't.



rols_cerentz
Thu Jul 28, 2005 7:01 am
#18

This has been possible since Beta.

If it really was considered a problem or an exploit by SOE, I am quite certain that they would have done something about it by now. It's to bad that the original poster decided to empty out his ship, since now he is going to have to grind up the more difficult way.

Pilots have been talking about this for the past, well since JTL went live and a few pilots mastered and then dumped to master the next pilot squad.

Treat it like a special gift and things will be fine.

*Edit: In fact, I believe more then one dev had commented that it was working as intended for those that had already mastered a profession. However, if one wants to 'work it' as they 'believe' it to be intended, that's completely fine too.

Message Edited by rols_cerentz on 07-28-2005 07:04 AM



--
Check out my NGE Interface Guide here and learn some ins and outs of the NGE Interface.

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Rols Cerentz
New Republic Order - Lowca
____________________________________________________
Dragon942
Thu Jul 28, 2005 7:05 am
#19






rols_cerentz wrote:


Treat it like a special gift and things will be fine.





Yeah, just think of it as a bonus for that pilot profession. So if you've already mastered Imp you can do it again quickly. But if you switch to rebel, you just get help from the xp modifier.



Starscreamer Sapphire
Starsider
R5-G8
Thu Jul 28, 2005 7:11 am
#20

I'm not seeing the problem, once you've mastered one of the trees it's a perk (like the mastery bonus to exp) to be able to use a ship you already had kitted out. (heavy scyk, and TIE/f, and a longprobe, in my case).

Sure, it may not be working 'as intended', but when you compare using legitimate parts in a low-cert ship, to exploiting shields, it's really not a huge issue.


In other news, has anyone seen a pole lately? I think it might have gotten lodged somewhere...



Gorg'in
Master Pilot (all nine of them)
Has returned, again, sorry
Treena_Daal
Thu Jul 28, 2005 7:22 am
#21

It seems to me that the three Heavy variant starter ships pretty much prove that this isn't an exploit. No newbie pilot needs 95k mass. And while the option to toss anything and everything into a ship willy nilly is kind of nice, those ships really shine when used to go through your second and third factional squadron. In my mind, there really isn't any doubt as to what they were added for. The devs see that a lot of us are going back and making Ace multiple times, and decided to toss us a bone.
JaekeW
Thu Jul 28, 2005 7:24 am
#22






Treena_Daal wrote:
It seems to me that the three Heavy variant starter ships pretty much prove that this isn't an exploit. No newbie pilot needs 95k mass. And while the option to toss anything and everything into a ship willy nilly is kind of nice, those ships really shine when used to go through your second and third factional squadron. In my mind, there really isn't any doubt as to what they were added for. The devs see that a lot of us are going back and making Ace multiple times, and decided to toss us a bone.




Though with freelance, the Dunelizard is really the way to go, 2 guns is the main reason.



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Treena_Daal
Thu Jul 28, 2005 7:27 am
#23

Oh, I agree. I am wrapping up CorSec today (just the 'vette left), and when I get done I am going to pack everything I can into my dunie and head back to the Empire. I'm probably going to give Storm Squadron another try.
JaekeW
Thu Jul 28, 2005 7:52 am
#24






Treena_Daal wrote:
Oh, I agree. I am wrapping up CorSec today (just the 'vette left), and when I get done I am going to pack everything I can into my dunie and head back to the Empire. I'm probably going to give Storm Squadron another try.




Ok I'm confused, you going to pack a Dunie and go Imp?



Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
Treena_Daal
Thu Jul 28, 2005 7:59 am
#25

I've set a goal of doing all nine squadrons. I did Phoenix first, then Inquisition, and now CorSec. My Z-95 and TIE are still loaded up, just waiting for me to come around to using them again. The Dunie will fill the same role. Mothballed until I get around to the other two squadrons. I wanted to get the XP bonus first, since grinding and I don't get along too well.
LeaphChausew
Thu Jul 28, 2005 8:08 am
#26






Cdapolito wrote:





JanuHull wrote:





Cdapolito wrote:

I found out something the other day... something that made me feel dirty. I just switched over from RSF to SA, but forgot to deed my old ships. When I reached 1xxx I was able to launch and use my Dunie which I had been using as an RSF Ace... 2 level 6 guns, a level6 RECapacitor and Engine and a level 8 RE Shield. I immediately landed, stripped out my parts and loaded appropriate level parts into it, /bug'd the issue and went on my merry way.


This is an exploit, and one I hadn't heard about, and leads tosome interesting questions:


Won't changing the KSE RE to be 50k mass be meaningless if you don't change the ship? There is not a cert check on equipment, but is therea checkon mass after loading?







Actually, more than a few pilots jumping tracks will leave a Heavy Newb ship loaded with Ace gear and use it to regrind their original pilot path when they return. Calling it an exploit is questionable, since they loaded it as an Ace.







But using level 6-10 parts as a Novice/1xxx IS an exploit. You are purposefully going around the way things are intended to be.





No its not..I consider it more along the lines of 2yeh you mastered pilot once already...you know the score especially if you're willing to do it again' etc..so I consider it a master pilot bonus .


I didn't know it was considered an exploit, however...I'm not going to redo a pilot prof again so meh.


-Leaph



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