Musician Archive
Thread: A solution for the AFK Bot Problem
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LyteFoot
Wed Jan 19, 2005 7:49 am
#27
Killing one thug will not affect your faction enough to cause you problems. It often takes around -3000 for any faction to automatically attack you. However there are factions who attack anyone and everyone who isn't at least +3000 with that faction. These "hate everyone" factions are probably more your problem than your chance encounter with a single thug.
Mariki
Thu Jan 20, 2005 12:38 am
#28
The only solution I see is removing some commands as a macroable command. Its going to be a lesser of evils but its still going to be evil just the same. /setperform, /invite and /join have to go. These will have to be performed by the radial menu or popup box only, (except in space which has a different interface anyways). Yes it's going to be a pain but its not that hard to live with and it's aneasy solution. It also seems the most obvious.... Any other way they go can be defeated by an outside macro.
LyteFoot
Fri Jan 21, 2005 11:32 pm
#29
bcre8iv wrote:
Mariki wrote:Any other way they go can be defeated by an outside macro.
As a computer programmer, I could write an outside macro to defeat that also. The reason I don't is that it's against the EULA. There comes a time when human discretion is required to decide if people are using third-party macros or not. That's why good CSRs are a must if the game is ever going to succeed.
The amount of effort it takes to tell if it is an outside system goes way down when the ingame system doesn't support the activity. So the CSR's don't have to do a lot more than ask the toon some questions and see if a human is present.
Jon_Ari_Grecat
Fri Jan 21, 2005 11:37 pm
#30
Yeah, and if the person is a multiple account user and sometimes is online as both accounts at once, all they'd have to do is leave an AFK message to send a tell to the other character.
LyteFoot wrote:
The amount of effort it takes to tell if it is an outside system goes way down when the ingame system doesn't support the activity. So the CSR's don't have to do a lot more than ask the toon some questions and see if a human is present.
Shorrim2
Sat Jan 22, 2005 1:55 am
#31
Very often a bandleader is playing the Nalargon or Ommni Box. The targetting issue with playing those instruments needs to be resolved before /invite and /setperform can be made radial only.
Atanmir
Sun Jan 23, 2005 10:21 am
#32
actually a solution is already in place, the bots script aren't perfect and they go bugged very easily.
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