Musician Archive
Thread: A solution for the AFK Bot Problem
bfgdoom wrote:
bcre8iv wrote:
bfgdoom wrote:whats the problem? there is not problem.. some play live some dont... somtimes they do both.sometimes i play live as entertainer, or live as combat or whatever and when i go to sleep i leave it on AFK buff bot for the benifit of tired and weary hunters.
While you are in buffbot mode, can you enforce a price for your buffs? No. That means that although you probably do get tips, there are plenty of people getting buffs from you for free. Now, since they can get buffs from you for free, what is their incentive to pay for a buff from the rest of the entertainers that are just logging on when you go afk? None. So how are they supposed to make money? How are they supposed to support themselves? How are they supposed to buy a house and have the fun of decorating it and showing it off to their friends? How are they supposed to have cool clothes to try to entice more customers to watch them? I don't have a problem with you playing however you want to while you are actually playing. But please, if your character is in the game, PLAY!oh i see why some of you hate AFK buff bots now.... never really thought you could make a living at being an entertainer. Thats why I hunt too. SOE made some dumb design choices and the DEVS seem to now even know how we players play the game.
You're right, as the game currently sits AFK nonplay has made it so that entertainers cannot support themselves. However, I feel that one should not be forced to take up a combat profession just to be able to play the game. Maybe I'm just delusional.
Schardour wrote:
Oh, I understoodI'm saying they do understand which exploits are being used, what we're doing to work around certain setbacks (perceived or real, such as "entertainer availability"), and how some players will do absolutely anything to gain that "edge." I'm in disagreement with your views of our development team. I'm positive that they know where problems lay, and I'm certain that they disagree with many of the practices. (AFK play, general combat exploits, use of 3rd party programs, credit duping, etc.) Their problem is in handling those "I'll do anything to 'win'" scenarios, not in recognizing the problem itself.
Looking through old dev posts, you'll note that several of them have mentioned the harm that AFK play can do to the game. They simply need to find a way to address it. We're hoping they manage to do that soon.
Yes, I agree about those problems and dislike those who ruin the game for others and give the DEVs extra work instead of taking care of stuff they really want to do to make the game better.
About the repeating macro, i think it should never have been put into the game in the first place. I am really surprised they didnt think about all those people who would abuse it... what was their intention for it anyway? I really cant think of any except to speed along the crafting grind or helping smugglers buy faction points. They probably could have figured out a better way for that without using repeating macro. Although I like repeating macro for flourishes, it make is easier to chat with people.
bcre8iv wrote:
However, I feel that one should not be forced to take up a combat profession just to be able to play the game. Maybe I'm just delusional.