Musician Archive

Thread: AFK goes bye-bye!

PyscoJuggalo
Mon Aug 02, 2004 12:21 pm
#27


/Crys tears of joy


OMG, living people in the Cantina again!!!!!


/a note of greif enters PyscoJuggalo's face


Let us remember all the cool and awesome preformers who were lost because of AFK marco'ers

Message Edited by PyscoJuggalo on 08-02-2004 03:21 AM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
NewJedi
Mon Aug 02, 2004 1:43 pm
#28






Crisby wrote:


If you want customers to use you instead of a bot, it's your job to entice them to use you, not eliminate your competition.




You've got it completely backwards. The entire premise of SWG is that the game is driven by players, not NPCs or bots. There are no NPC merchants -- none! No NPC crafters. And there aren't supposed to be any NPC entertainers. Players, not bots and NPCs, are supposed to provide the entertainment. The game was not intended to be played AFK. I was in beta, and I've been a Correspondent for a long time. I'm quite confident the devs never envisioned buffbots on the scale we see now, if at all.


By your logic,the devs shouldestablish NPCs to sell Large Tatooine Houses for free 24/7, and any "live" Architect who can't keep up is not competitive. The game isn't for humans, after all! Likewise, the devs should also establish NPCs who can mow down all enemies and all respawns before any player; any combat player who can't compete is not competitive.


Think about what you're defending: massive use of bots in an online roleplaying game. Is that what you wanted to find when you first booted up Star Wars Galaxies? Is that what you want to see in World of Warcraft, or EQ2, or any other online game? They're not in WoW now;do you think the devs should add bots to that game? What's the fun in that?


SmedleyLlama
Mon Aug 02, 2004 4:54 pm
#29






NewJedi wrote:





Crisby wrote:


If you want customers to use you instead of a bot, it's your job to entice them to use you, not eliminate your competition.




You've got it completely backwards. The entire premise of SWG is that the game is driven by players, not NPCs or bots. There are no NPC merchants -- none! No NPC crafters.


I assume your not counting the bazaar, vendors, and loot droppers in that statement?


By your logic,the devs shouldestablish NPCs to sell Large Tatooine Houses for free 24/7, and any "live" Architect who can't keep up is not competitive.


They have.. they're called vendors.









Cudayn
Mon Aug 02, 2004 7:35 pm
#30






emtfl wrote:






Crisby wrote:

I own Lebow, Master Dancer, Master Musician.

If this goes through I will cancel my both of my accounts.

For those of you cheering "Yay" will you be making the rounds to all of the cities on all of the planets at 1am to serve the customers that were being helped by afkers?






Hell no, those people should of tried to support "live" players, then they would have someone on there freinds list, but they didnt, so thats their problem. Bye Bye afkers

Message Edited by emtfl on 08-02-2004 08:13 AM





I am usually very reserved and try not to directly hurt anyones feelings, but.......

/Golf Clap for you Sir


Durney Kova

Master Entertainer / Master Musician / Master Image Designer
NewJedi
Mon Aug 02, 2004 7:37 pm
#31


Sam, I appreciate your selflessness in creating a bot, but the motives for botting don't change their destructive influence. They drastically devalue live entertainers. I'd rather see that cantina empty than populated by a bot.When I play a fighter,if I happen upon such a cantina, I'll leave and go find a real entertainer.


Botting is not the vision of the entertainer Raph Koster had in mind. He had in mind precisely the opposite: a social player.SWG is supposed to appeal to every type of person in the Bartle MMO test: the Killer (combat types), Achiever (Jedi, crafters), Explorer (scout and ranger), and Socializer (entertainers, politician, maybe medics).


More generally, isbotting the kind of gameplay you want in other MMOs? Do you want Blizzard to add bots and AFK'ing to World of Warcraft? Would bots make WoW a better game? Do you want EQ2 to support botting? How does that possibly make the game sound more fun?

Message Edited by NewJedi on 08-02-2004 07:39 PM

Cudayn
Mon Aug 02, 2004 7:38 pm
#32






SmedleyLlama wrote:





NewJedi wrote:





Crisby wrote:


If you want customers to use you instead of a bot, it's your job to entice them to use you, not eliminate your competition.




You've got it completely backwards. The entire premise of SWG is that the game is driven by players, not NPCs or bots. There are no NPC merchants -- none! No NPC crafters.


I assume your not counting the bazaar, vendors, and loot droppers in that statement?


By your logic,the devs shouldestablish NPCs to sell Large Tatooine Houses for free 24/7, and any "live" Architect who can't keep up is not competitive.


They have.. they're called vendors.














Say, can you point me to one of those "vendors" I need a large house again as I have outgrown my medium and two smalls



Durney


ArthurP
Mon Aug 02, 2004 8:13 pm
#33

I've been Master Entertainer and owner of my own cantina for many months - and I'm NOT happy about this nerf. I don't a buff-bot macro - but I DO run a flourish macro while I'm at my keyboard so I can run my city in /tells - welcome vistors to my cantina and entertain them at the same time. Now, this will kill my songs, and add to the things I have to jungle.


Sheesh... The whiners ruin the game again. Keep it up folks! Your arrogant superiority over other players will teach SOE all they have to do to make ppl happy is alternate NERFing professions instead of actually coding new content.



¯¯¯¯ArthurP Coodle¯¯¯¯
Now Playing in the NEW Bantha PooDoo Cantina
in Beautiful, Historic Kestrel City, Naboo

ï Now with Mayor Power ! ð


Elioi
Mon Aug 02, 2004 8:38 pm
#34

speaking as the leader of a primarily crafting guild, I think that this cuts through way to many systems to be an effective fix. Looping macros are the heart of being able to grind Elite Crafting Professions, particularly those like weaponsmith that require grinding barrels for 90xp a pop. I think if this cuts all the way across the board, as it seems to be designed to do, I don't think I could, in good consience, ever reccomend anybody grinding another crafting profession. This may harm the economy in the long run as hologrinding ends and people will only take up crafting professions if they want to do them. As more and more Elite Crafters leave their prof for something else (i.e. shipwright) there will be fewer new crafters willing to do the grind to replace them. For a possible example of what happens when you make grinding even more tedious and its result see the ID timer issue.



And my selfish opinion on the entertainer part of this debate, all I can say is that I will miss Ent Buff Bots. My group doesn't do much hunting, and when we do its on a very limited timeframe, so if we can't find somebody to buff us at the nearest starport, we'll just have to go without. We certainly won't waste all of our limited hunting time to find the one buffer across the galaxy ATK at 2:30 am. I guess we'll just have to stock up on Brandy, Muon, and Ahrisa from now on, oh well could be worse.
Cudayn
Mon Aug 02, 2004 8:54 pm
#35

ArthurP,

Just lengthen your macro and withsome re-adjustments and you can still have a lot of time to chat


Durney Kova

Master Entertainer / Master Musician / Master Image Designer
Cudayn
Mon Aug 02, 2004 9:05 pm
#36






Elioi wrote:

speaking as the leader of a primarily crafting guild, I think that this cuts through way to many systems to be an effective fix. Looping macros are the heart of being able to grind Elite Crafting Professions, particularly those like weaponsmith that require grinding barrels for 90xp a pop. I think if this cuts all the way across the board, as it seems to be designed to do, I don't think I could, in good consience, ever reccomend anybody grinding another crafting profession. This may harm the economy in the long run as hologrinding ends and people will only take up crafting professions if they want to do them. As more and more Elite Crafters leave their prof for something else (i.e. shipwright) there will be fewer new crafters willing to do the grind to replace them. For a possible example of what happens when you make grinding even more tedious and its result see the ID timer issue.



And my selfish opinion on the entertainer part of this debate, all I can say is that I will miss Ent Buff Bots. My group doesn't do much hunting, and when we do its on a very limited timeframe, so if we can't find somebody to buff us at the nearest starport, we'll just have to go without. We certainly won't waste all of our limited hunting time to find the one buffer across the galaxy ATK at 2:30 am. I guess we'll just have to stock up on Brandy, Muon, and Ahrisa from now on, oh well could be worse.





With the money that Armorsmith / Weaponsmiths make, if the "elite" crafters on every server dissapeared tomorrow, in a few days we would have people that had replaced them. They would not have the stockpiles of rare resources, but they would be serviceable and in time would become that "elite" you mention.


The recursive macro is not the end all be all of this game. My crafter toon just used a recursive once but I didn't like how I needed to /dump just to answer the phone. I was pretty happy with just clicking the individual macros I have to start each crafting tool and I actually had a Master Architect who was going weaponsmith as me how I was going so fast thru the boxes and wanted my macro.


I do however feel for you, being a small community that plays off peak, and I hope that you can find an entertainer for that timeframe. I have played all hours and I usually run into entertainers all the time, even in the most unlikely places.


Anyhow, best of luck to you guys, maybe you can recruit an entertainer into your guild, that plays in your groups timeframe


Durney Kova


Master Entertainer / Master Musician / Master Image Designer/ Novice Dancer




JohnMarble
Mon Aug 02, 2004 9:07 pm
#37

Hey Arthur, stop using a recursive macro to make posts.
SmedleyLlama
Mon Aug 02, 2004 9:17 pm
#38






Cudayn wrote:





SmedleyLlama wrote:





NewJedi wrote:





Crisby wrote:


If you want customers to use you instead of a bot, it's your job to entice them to use you, not eliminate your competition.




You've got it completely backwards. The entire premise of SWG is that the game is driven by players, not NPCs or bots. There are no NPC merchants -- none! No NPC crafters.


I assume your not counting the bazaar, vendors, and loot droppers in that statement?


By your logic,the devs shouldestablish NPCs to sell Large Tatooine Houses for free 24/7, and any "live" Architect who can't keep up is not competitive.


They have.. they're called vendors.














Say, can you point me to one of those "vendors" I need a large house again as I have outgrown my medium and two smalls



Durney








I confess.. You got me. I missed the word "free".


Although I still believe the answer fits outside of that point. The vendors and bazaars allow crafting professions to sell their wares while not sitting at their keyboards.


However... If you're ever on FarStar, look me up and I'll point you to a vendor with a free Large tat House on it.

Message Edited by SmedleyLlama on 08-03-2004 12:23 AM

Cudayn
Mon Aug 02, 2004 9:43 pm
#39






SmedleyLlama wrote:



However... If you're ever on FarStar, look me up and I'll point you to a vendor with a free Large tat House on it.

Message Edited by SmedleyLlama on 08-03-2004 12:23 AM




Cool, I love to see new places and Farstar sounds rather exotic...I may take you up on that offer But don't hold your breath, I have a hard enough time playing 2 of my characters on a regular basis, much less the four I currently have, and then to add another character on top of it, that i would have to develop a bit just to meet the maintainence costs...sheesh..might as well tell me you will give me a new Porche Cause I could not afford insurance on it.


Durney


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