Musician Archive
Thread: 15 sec wait to start after stopping?
If you have to listen for two minutes, then why did they do the 15 second pause also??
I swear they stay up late thinking of ways to annoy the players... And thenthey are dumbfounded when people leave...
Or do they have several teams all making changes and none know what the others are doing?
Maybe my tolerance level is low for stupid changes...
I don't do buffs, they waste too much of my time so I don't care if they just dump the whole buff thing anyways, it takes too long. Whoever came up with that 10 min per buff thing is an idiot in my opinion.
Message Edited by Mariki on 04-27-2004 10:38 PM
Message Edited by Mariki on 04-27-2004 10:41 PM
The 15 second pause solved the other issue of "Spam flourish /stop /start macros"...faster xp gain.
For many people the resetting of the times confused the server such that it awarded XP more often than every 10 seconds. In some cases it is reported to be as high as 4X as much as normal playing.
Of the 2 implemented fixes, the 15 sec delay is the only one that solves both 30 sec buffing and the XP gain.
However it is the fix that causes more side issues such as changing instruments and switching to dance.
Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Band Leader and Booking Agent - Frag's Puppies
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Practically, the intervalis longer than 15 seconds if the previous song is stopped by /stopmusic, for there will be an extra "ending bar" before the melody line completely finishes itself. This further eliminates theefficiency of the start/stop spamming macro used in any quick buff.
However, I don'tthinksuch anadjustmentaddresses theissue of buff-bots. Maybe the devs are pro-bots (well, you know what I'm referring to), after all.
And yes, the 15 second delay "fixes" both the speed-buff and xp exploits. The 2 minute minimum was put in as a sort of "safety net" against any future speed-buff exploits people might find.
which were taking start/stop spamming to a new level.
And actually I more "feel" that this was the main reason
for the change in start/stop. The 30 sec buff was taken
care of with the 2 minute timer the customer needs to
pay attention.
So... its always the same circle... some people exploit
the system, if it get to much or to vocal, the loophole
is fixed.
That there are sideeffects for the "normal" users, well...
I blame it on the exploiters.
Anoula wrote:
Nosmina/Gknee,
Yes, you are right that IRL it would take a few seconds at least to change instruments. My father was a woodwind musician for most of his life, and he doubled up when playing in various orchestras (meaning for those who don't understand, that he played Bassoon and Clarinet for instance, switching between the two mid performance).
However, in the SWG universe... when the entertainersare *used* to the short span of time to switch from one instrument to the next, it's not unreasonable for them to be a little... disturbed (?) when they suddenly find that they have to wait an extra10 seconds or so before they can play again. Would you want to miss a cue because you were forced to take longer for an instrument switch when you were accustomed to doing it faster? In all honesty that would be pretty embarrassing and frustrating for me as a musician, in game or out of game.
Oh, and "roleplay" it?
What do you think some of us have been doing all along?
I was trying offer some ideas on how to "play" the break. I guess I failed. Maybe a poll to see how everyone is feeling might be in order. I personally like the break much better then the 30sec spammer. The one measure of music over and over was very annoying.
Kyorlana wrote:
We may be in the minority, but the effort we put into it proves how much we care about our professions andit is not right to penalise us because of some xp exploiters.
DO NOT TAKE AWAY PRIVILEGES THAT HAVE ALREADY BEEN GRANTED.
Even if people can take "advantage" of it, just learn to live with it. Instead of taking something away, and having a very good chance of breaking something else in the process, give something new. Come up with something you can ADD to the game, that will negate the "evil" that is being perpetrated. Just remember that what you convince the devs to take away from someone else, is also being taken away from you, in one form or another.
The glass is neither half-empty, nor half-full. It is simply over-engineered. Pour the water into a smaller glass, and you now have a full glass.
Until a change comes...or if it remains the same you will just have to alter the way things work in your routines. One of the things i have been doing now is using the droid as a space filler while i am switching instruments.
I talk to the droids be like "Hey R3 thats jammin! Keep it going buddy i am gonna switch instruments!
I have it set up so that when i am planning on an instrument change i created a script that bandflo's 4 times. When i see that message hit the system messages thats when i do /stopmusic
I stop playing and lil R3 keeps jammin. He will accept the bandflos stuffed like that...just like musicians can que flourishes in advance.
So at least he has that going for him. He keeps the pace going while i switch instruments. Or if i am switching to dancing he will jamm out 4 flourishes in a row i will run into a side room of the cantina while he flourishes and use the ui action commands to change into my dance clothes...then run back in and hop in just as he gets back to the main line of the song. Thereby restarting the bandflo script i have written for him.
Other then the things i mentioned about i am sure others have other things they do to make up the missing 'time" If you have ideas please submit them. This could be a good learning experience for us all if we can get some creativity flowing in here while the devs decided on what they should do if anything
Ceta