Musician Archive
Thread: Do you guys want to totally kill afk Entertaining?
To answer your question more directly, I want to point out that you're absolutely correct that if afk entertainers were eliminated, there would be a big hole in the availability of entertainers as a support class (entertainers, through their bf healing, contribute to the interdependencies that should exist in this game).
But it would be temporary. When there is a need to be filled like this one, it will get filled. In this case, it got filled the easiest way possible, by creating always available npcs that would buff you whenever you needed it. Without the ability to do it afk, you might convince some of your friends to become entertainers to help you out. You might decide to become an entertainer to help your friends out. I'm a master musician *and* master entertainer, but still have enough left over for master TK (not there yet, but soon). I can go hunting with my friends, pve, pvp, and support them by giving them buffs before combat, then beating things up during combat. This would be a lot more common situation if there weren't an easier way to take care of that need.
See my 'chicken or the egg' post for a similar discussion about this issue.
Straker_Atrella wrote:
Many people play this game to kill stuff.
Some people play this game to craft stuff.
A few play to Entertain.
Even those such as yourself who do Entertain may have alts, so may not always be Entertaining.
Actually, if you read Bartle, it's Achievers, Killers, Explorers and Socializers. There isn't an "average"player-type outnumbering any other, it's evenly divided. Unless a game doesn't cater to one type. So you may have a game that achievers hate, but killers love. There may be a game that caters to socializers, and killers have no place in it. SWG was designed to have a place for all player types, and in theory, there should be just as many socializers around to heal the achievers.
You're right, there aren't many socializers anymore, they were here at one time, many quit. Now ask yourself why.
Message Edited by JohnMarble on 07-17-2004 02:00 AM
They bellow in the night
You fight in all our names
For what we know is right
And when you all get shot
And can not carry on
Though you die
the Entertainer lives on
Message Edited by Beery on 07-17-2004 01:40 PM
What I would like to point out is that for more than a few persons on this board entertaining is not in any way shape form or fashion a boring endevour. I played (and continue to play) 100% ATK from the first time I put a Slitherhorn to my lips for Star Wars 1 to Master Entertainer/Musician. Yes, the game play of our professions needs some improvement, but I love doing it as it is. I only hope it gets even better. So, I ask you refrain from blanket statements that say entertainment is boring for all. It is simply not the case, and I am part of the proof.
Yes, I support the abolishment of all forms of afk play. Not just for us, but for all professions. It is and continues to be very odd that SWG's designers put in a system that allows for it. No other MMO that I have played tolerates it. Their justification being that they put macros in the hand of all to disallow for persons savvy and unscrupulous enough to use third party software. However, after four years of EQ I can tell you that if someone was using a macro to say, craft in EQ, it was a fairly obvious thing to see.
I'm getting off track, however. I mainly want to reiterate the point that buffs are not a right they are a privledge. Sweatyclimber already noted the 'good ole days' when folks went buffless to fight and had great stories to tell afterward. I guess it is difficult for people to realize they can have fun and not be a optimal efficiency at all times. The common falsehood is the idea that 'I can't fight if I'm not buffed'. The beasts folks are fighting are not tougher then they were before it is all in their attitude. Buffs are a tool, not a crutch. Sure you may not be able to kill 'a greater gnort' without them, but you can still reasonably take on 'a gnort' without them. Also, not having them leaves less room for error and more chance as you fight. In the end it can result in a more fun gameplay experience due to the enhanced risk and need to think things through.
I realize such an idea is foreign to many who want to have things as easy as possible for them. There is not as much interest in challenge as there is want of reward. Reward comes faster with buffs. Therfore, we will go out of our way to get them even if it means hurting the entertainer classes in this case. I'm not trying to flame/blame you for this, I'm making an observation.
If afk entertainment would be eliminated people may have to search a little extra time for an enterainer, and I do not think that is a bad thing. It may just force a person to meet/talk with someoene they would not have otherwise and have a good experience as a result and make a new friend. If they have the services of a vile bot they would never get that chance, and I think that is a sad thing.
Finally, Entertainment/Social was touted as a viable playstyle in this game and I expect SOE's development team to live up to that. Just as much as I expect the combat professions to function as well as it should. The afk/grind phenomena has curtailed our ability to be social and provide for a nice atmosphere in many public cantinas. It is getting better as Publish 10 approaches, but it wont go away. The best solution I can think of is an abolishment of the abilitty to afk entertain.
DarkY0da wrote:
Why does someone need to be on 23/7 ? Darn it all those DE's and Squad Leaders need to get on the ball here. If you love your class you should play it 23/7. I'm going to start spreading the news about this to everyone I know now.
But really though. The DEVs HATE AFKing and Unattended play. No one in this game should be on 23/7 Unless they are on speed or something and just stay up sitting there playing for a solid week.
(which would be rather interesting little iron woman thing to do some place. Have like set break times where they could go to the bathroom. All drinks would be brought to them at certain times. Food of some sort twice a day. See who can stay up playing the longest. Then also give out awards for most money made. Most XP gained. Most Profs Mastered. lol might be sort of entertaining.)
I'm not saying that ANYBODY should play 24/7, in fact, I think it is the opposite. My point is that the actual live Entertainers don't play 24/7.
Maybe it's a server thing. If I go to Coronet Cantina, I will see tons and tons of people afk dancing for the grind. Yet very few people giving Mind Buffs, ATK or AFK. Sure sometimes there are, but usually that's the people who just Mastered and are trying their skills or trying to make money.
I think it's great that some of you have Entertainers on your "main" characters, cool that you can even hunt with your friends. Yet if all the AFK people went away, would you willingly stop what you were doing to go back to the cantina to buff some people you don't know?
I don't afk my Musician anywhere near other Entertainers, we live on Dant, we have mission terminals right in our city, we have Docs to buff. I AFK my musician in our cantina when I am not using her to make droids. Quite often, I stop what I am doing to kill guildies BF or give mind buffs, simply because nobody else is around. At least on our server there isn't a multitude of "live" Entertainers running around.
When I am not using her, I leave her AFK to help them. If there was a "live" person who wanted to fullfill this service anywhere close, then I wouldn't need too. When people log on, they log on to have fun. Fun is not running all over the galaxy just to kill some BF.
Again, I say give people a REASON to choose the ATK Entertainer over the AFK Entertainer, yet don't make the AFK people go away. It may make Entertainers happy, but will be very inconveniant for everybody else.
All I am saying is that at least on our server, there doesn't seem to be many people who are real live Entertainers giving mind buffs. Perhaps on some servers, real people are fighting AFK people for turf. Not so on Scylla. So because there are not many Entertainer role players around, people use the AFK bots.
I'm not meaning to imply that anything is wrong with people who role play Entertainers, I love Role playing myself, I just don't have the patience to stand for hours every day in the cantina. Sure some days for a couple hours, maybe, but not every day."
Understood, bro, and I appreciate you clarifying it. Well on Bria I can assure you we the live entertainers are fighting for space against the buffbots every day. No offense taken.
"That's the thing, if every AFK macro was killed, then at any point of the day, a real live Entertainer would need to be available (and willing) to perform or give buffs. These few people would need to perform for an entire server. Not to mention the inconveniance for the other players in having to travel 2 or 3 planets to get there.
Now as to not needing buffs.
I can see that, with my Fencer / Rifle, I can kill plenty of stuff, at least lower stuff without buffs. Yet have you ever went Nightsister Hunting without buffs? The Geno caves? For some professions, mind buffs arn't really needed, but for some they are. Rifle specials will kill you quickly without buffs.
People log into the game with a "plan," they want to do what they want to do, this may be hard, it may be easy. However, they should be able to do what they want. For example, if a scout wants to log in and get some good Wild Meat from Dantoine, he should be able too. Sure he may need to find buffs to do it, but he can."
Again, I'll reiterate my stance that buffs are not a right, nor an absolute need to play. I do understand that someone may not get to do all the cool things they want because they do not have a buff, but they can stil play. As far as a plan goes I'd like to point out that famous Steinbeck idea from "Of Mice and Men": "The best-laid plans of mice and men often go awry..." Meaning, you can have a plan for your play (I often do) but you need to be prepaared to change if you need to. In this context that means you need to be prepared to not get buffs and mabye settle for lesser prey for now. Things happen and that is life (or virtual life in this case). It is part of the game.
"Other games do allow AFK macros. Asheron's Call, will let you have a macro going as long as it isn't a Combat one. Buffbots, Portal Bots, and Tradebots abound. It is felt that these add convieniance to the game.
Perhaps my years there have skewed my view."
I suppose the same could be said for me. I have not played a game that had such an extensive macro system as this. Certainly not one that allowed an entire profession to be replicated via the system. Tell me, are the bots in AC hurt the revenue and/or experience of the live players as is the case here?