Musician Archive
Thread: The artisan in us
SmedleyLlama wrote:
NewJedi wrote:
If the things would actually decay, and if instrument quality actually had some gameplay consequence, then you could conceivably make a good living crafting instruments too.
Not sure how that would work. Seeing as Musicians are both the provider and sole user of the instruments, who would buy a new instrument rather than simply crafting a new one? I suppose if one Musician had higher quality resources to use and could put out an instrument no one else could, but I would think that would be a rare situation, rather than the norm.
pastorious wrote:
Springbok wrote:
Lol. Im an idiot and mistaken apperantly. =P. Guess I went into the instrument bizz a little late with the xp capped.
Message Edited by Springbok on 08-07-2004 04:03 PM
What does that mean?
Springbok wrote:
Good points. Give it to artisans. But I would still have to insist that artisan would have to be that level music tech to make said instrument. Therefore the artisan would have to be a master musician to make the nalargon...with the experimental qualities, add-ons like bonus to wound healing, etc.
Unfortunetely I have not really gotten to know any DE's or BE's, or chefs...or Tailors for that matter on my server. Most entertainers can usually boast good relationships with some tailor's, but not as a wookiee.../sigh lol. But aye all chef stuff music aimed, including action school modifiers.
Springbok, thank you for having brought up the whole thing about an Entertainer's shop. I was, in fact, so tickled with the idea that I'm working on it myself outside Theed on Starsider. I wouldn't call it ready to have its grand opening yet, but I'm having more fun getting the stuff together to do it than I have in a long time.
My husband's old character, that I've been using as an alt since about five months after launch when he quit, is a Master Artisan/Merchant, and I'm slowly working on Droid Engineer with him. I've wanted to for a long time for little things like storage and medical droids, and this last desire to have Entertainer droids on tap was just too much. It's gonna take me a while...I don't do crafting macros. I'm crazy and do it all by hand. My god, it takes a lot of resources!
He's also able to make the Carmelized Pkneb. I had some old bone and meat laying around from when I used to be a Bio-Engineer, and managed to get some Pkneb made that's around +10 to the Wound Healing (Dance) for about 15 minutes. Enough for if someone with really bad mind wounds/totally black-barredcomes by and needs some serious attention. And I'm working with one of the best chefs on the server about Corellian Ale. I'm really tickled about it. I'll probably just get his stock Ahrisa (for IDs) and Accarragm. There's also a food called Scrimpi that I'm interested in checking out, since it adds to Quickness. As a Musician, since I want to be able to drink Corellian Ale anyway, I'm interested in getting the Quickness I need to play hard for long periods of time from a food. Especially if T'ssolok ever works (the mind enhancement time reduction drink).
Still need to get with a tailor, but I'm working on that. I have an "odds & ends" vendor in there with itty-bitty one-type effect droids that I can make with my Novice Droid Engineer, batteries for them, the Weapon/Droid/General Item Crafting Tools that are very nice (had some copper laying around that was only good in conductivity, which is what determines that tool's effectiveness) at 14.85 rating. I plan on gathering schlock aluminum, steel and soft wood to put on there, for anyone wanting to craft instruments. I also raided the Bazzar and my backup stash of Fatigue Healing and Instrument Assembly clothing attachments.
All in all, I'm havng fun setting up a shop I figure won't get much traffic, but should give me some serious personal satisfaction from running. I'm calling it The Green Room, since that's the area backstage where performers prepare.
Time to go grind credits to be able to afford the base stock...mostly the clothes. I want to have as much +25 Wound Healing (Dance) & (Music) as I can get made, that isn't hotpants and striped pants. That seems to be what everyone else has. /yawn I want the leather-trimmed shirt, dresses, skirts, hats...even fleshwraps and leotards. When I had items that were less than +25, it was annoying trying to figure out what combo to wear to get the full bonus.
Message Edited by Springbok on 08-27-2004 11:57 AM
Oh okay
Springbok wrote:
Pastorius. I originally posted this thread in complaining that its too bad that musicians dont get any xp whatsoever for crafting instruments, unlike docs with their buffs or scouts with their traps /camps. However you do get music xp, I however have long since maxed out my music xp so could never tell a difference. Hence the "nvm im an idiot" edit i made.