Musician Archive
Thread: Still trying to get us answers
Banthabutcher wrote:
I just realized something...
Think from the devs' point of view.
Jedi is all about combat. All of it.
Now why would an entertainer want to be an all-combat profession if they didn't already have a combat profession?
That's more or less their train of thought right there, I'm betting. If they don't have any combat professions in the first place then they have no desire to be a Jedi, and if they do have a desire to be a Jedi they already have a combat profession.
Banthabutcher wrote:
I just realized something...
Think from the devs' point of view.
Jedi is all about combat. All of it.
Now why would an entertainer want to be an all-combat profession if they didn't already have a combat profession?
That's more or less their train of thought right there, I'm betting. If they don't have any combat professions in the first place then they have no desire to be a Jedi, and if they do have a desire to be a Jedi they already have a combat profession. As for crafting, I think they just threw that in because people would argue that Anakin (Vader) and Luke were both "Artisans."
What the devs fail to realize is that we are starved for content right now, and the Village is the biggest piece of content ever put into the game. So while we might not be interested in combat per say, we still want to have an engaging play session and experience this fun new content with everyone else. We've also been pushing for a Master reward for a while now and this seems to be the system to finally give us it.
See, the thing about that is - this whole GAME is chock full of options for stopping what you're doing currently, dropping everything, and starting over.
I can be a Doctor this week. (healing based)
Next week I can be a Creature Handler. (pet based)
The week after that, Rifleman. (combat)
Maybe the week after that, I try Image Designer. (social)
Then I can decide to be a Master Weaponsmith, Armorsmith, and Droid Engineer. (crafter)
The point is, even though maybe I don't CURRENTLY want to do these professions, ultimately I CAN if I so choose. It is my choice. If I have 3 mastered professions that longer appeal to me, I can completely reconfigure my playstyle. Just because I don't currently want to be a Master Smuggler does NOT mean I shouldn't have the option to pursue that profession at any given moment.
This idea of ultimately beingable to pursue a new profession if you so desire is why we have the new, improved, current incarnation of the Jedi system. The versatility of the profession system is what I love best about SWG. The Jedi profession, though, has become a different animal. In this new Jedi system, Jedi was to be an EXTENSION upon your current player's skills. It was NOT intended (as I understood it) to require dropping your current skills, gaining ones you don't want at all in the first place, and grinding away at something you hate, justto get your Jedi - that's what the Hologrind nightmare was all about. Apparently, the Hologrind lives on with us, and any other profession gated from becoming a Jedi.
Unfortunately, they've essentially told all those who were mysteriously excluded from Jedi Quests that, since they chose the professions they did, they now can't pursue another profession - JEDI - without first learning a different profession, that they might never have wanted to deal with,so they can actually persue the Jedi.
I thought the new Jedi process was a progression and extension of the player's current profession template. Unfortunately, as happened with Entertainers, some professions get to continue the Hologrind, if even in a minimal facility.
Now, I've been pretty harsh on the Devs about all this, but have decided to stop that. It's fruitless. It's just unfortunate that we need to keep the Hologrind alive, after all the pain, grief, and misery it brought upon us in our beloved cantinas.
It all seems rather cruel to us Entertainers, given what we've been through.
Groovymarlin wrote:
I think that's what the real issue is. Nobody really expects to become a Jedi solely by entertaining. But gaining Force Sensitive skills, pre-Padawan, that should be obtainable by anyone, not just combat professions.
Groovymarlin wrote:
Banthabutcher wrote:
I just realized something...
Think from the devs' point of view.
Jedi is all about combat. All of it.
Now why would an entertainer want to be an all-combat profession if they didn't already have a combat profession?
That's more or less their train of thought right there, I'm betting. If they don't have any combat professions in the first place then they have no desire to be a Jedi, and if they do have a desire to be a Jedi they already have a combat profession.
A valid argument, except with the new system it's not all about being Jedi. It's also about being Force Sensitive. Maybe there are some entertainers who really, really want that entertainer wound healing bonus. Or heck, even the luck, or vehicle handling, or the thing that makes your missions pay out higher!
I think that's what the real issue is. Nobody really expects to become a Jedi solely by entertaining.
Exactly! Jedis are combat players. Yay, I want a combat player!
But gaining Force Sensitive skills, pre-Padawan, that should be obtainable by anyone, not just combat professions.
Exactly!
No profession should ever have to change their current template in order to just pursue a Jedi.
Banthabutcher wrote:
What the devs fail to realize is that we are starved for content right now, and the Village is the biggest piece of content ever put into the game. So while we might not be interested in combat per say, we still want to have an engaging play session and experience this fun new content with everyone else. We've also been pushing for a Master reward for a while now and this seems to be the system to finally give us it.
Banthabutcher wrote:
Banthabutcher wrote:
What the devs fail to realize is that we are starved for content right now, and the Village is the biggest piece of content ever put into the game. So while we might not be interested in combat per say, we still want to have an engaging play session and experience this fun new content with everyone else. We've also been pushing for a Master reward for a while now and this seems to be the system to finally give us it.
Heh, don't get me wrong guys. I'm on your side. Just saying that's what's probably going through their heads right now.
Yeah, that was my impression - and from what I've heard from the Corrs, that's what WAS going through the heads of the Devs most likely, which is very disappointing.
NewJedi wrote:
I am very unhappy about this. I don't think the answer is necessarily "no" for all time, but in the short term, it doesn't look good. Maybe people should vote for including it in our top-five list...
Good idea! If it's a big concern among folks, make it known you want it added to the top-five list! Thanks, NewJedi. ![]()
I'll throw my vote in for it, but not sure how many Musicians are also upset about this. It's kind of too bad we already have such good stuff on the top-five that need attention, and that stuff's been around for quite awhile now ![]()
I'm just hoping Panthu and Tiaga got some good discussions going at the Corr Summit. ![]()