Musician Archive

Thread: Still trying to get us answers

fett3041
Tue Aug 24, 2004 5:09 pm
#14

Perhaps it is time we stopped pleading with Sony, and took things directly to LucasArts. I imagine the devs are in enough heat already about continuity being thrown out the window.


Just imagine the next meeting...


SOE Spokesman: "So, as you can see, Ladies and Gentlemen, these are the fixes we propose to implement, to get things back into Mr. Lucas's vision. Also, this is the new content we propose, pending your approval, of course. Thank you for your time."


Sitting in a large leather upholstered chair at the end of the long conference desk, the Lucas Exec makes a few idle notes, and looks directly at the SOE Spokesman.


Lucas Exec: "I've been hearing some things... Reading some things... Looking into some things..."


SOE Spokesman gulps audibly.


Lucas Exec: "Tell me... What are your plans for Entertainers?"


SOE Spokesman (confused): "Who?"


Lucas Exec continues looking at the SOE Spokesman, idly tapping the tip of a pen/stylus on the desk. SOE Spokesman, still befuddled, shuffles his/her paperwork. A SOE Underling scratches a few words on a scrap of paper and slides it to the SOE Spokesman.


SOE Spokesman (triumphant): "Ah, yes! Entertainers! We gave them yet another bonus to their primary functionality, Wound Healing."


Lucas Exec raises an eybrow, and SOE Spokesman gulps audibly again.


Lucas Exec: "I've been reading their forums, and they seem to have some legitimate concerns. Why don't we see if we can do better. Until next time, meeting adjourned."


Entertainer boards immediately get inundated with RedName posts, and the Correspondants are flooded with notes, memos, emails, and phone calls.


Entertainers suddenly get a line of FS quests (though sadly politicians are still left out). Player Cantinas get a bonus to wound/fatigue healing and mind enhancement. ID terminals become craftable.


SOE posts news for Publish 12, The Performer, complete with a monthly storyline segment specifically designed for Entertainers.



/wakes up and smells the bantha





Mo'Ste Elosk
Mo'Set Elosk
-----------------------------------------
May the Force grant us
the Wisdom to discover the Right,
the Will to choose it,
and the Strength to make it endure.
Shidi-Rommu
Wed Aug 25, 2004 2:57 am
#15

Hereby endeth my subscription (12 sept)


Was nice while it lasted.....



Bye guys



Banthabutcher
Wed Aug 25, 2004 6:56 am
#16

I just realized something...


Think from the devs' point of view.


Jedi is all about combat. All of it.


Now why would an entertainer want to be an all-combat profession if they didn't already have a combat profession?


That's more or less their train of thought right there, I'm betting. If they don't have any combat professions in the first place then they have no desire to be a Jedi, and if they do have a desire to be a Jedi they already have a combat profession. As for crafting, I think they just threw that in because people would argue that Anakin (Vader) and Luke were both "Artisans."


What the devs fail to realize is that we are starved for content right now, and the Village is the biggest piece of content ever put into the game. So while we might not be interested in combat per say, we still want to have an engaging play session and experience this fun new content with everyone else. We've also been pushing for a Master reward for a while now and this seems to be the system to finally give us it.



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
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|R|O|D|I|A|N| |P|O|W|E|R|!|

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SinnAsyr
Wed Aug 25, 2004 7:37 am
#17

Yay were screwed!


Next fan fest I am bringing a blow-up bat and I am gonna beat some sense into the devs



-Rynn Lightcloud-

Smuggler

-Accain-

Entertainer-Ahazi
Groovymarlin
Wed Aug 25, 2004 8:23 am
#18






Banthabutcher wrote:

I just realized something...


Think from the devs' point of view.


Jedi is all about combat. All of it.


Now why would an entertainer want to be an all-combat profession if they didn't already have a combat profession?


That's more or less their train of thought right there, I'm betting. If they don't have any combat professions in the first place then they have no desire to be a Jedi, and if they do have a desire to be a Jedi they already have a combat profession.




A valid argument, except with the new system it's not all about being Jedi. It's also about being Force Sensitive. Maybe there are some entertainers who really, really want that entertainer wound healing bonus. Or heck, even the luck, or vehicle handling, or the thing that makes your missions pay out higher!


I think that's what the real issue is. Nobody really expects to become a Jedi solely by entertaining. But gaining Force Sensitive skills, pre-Padawan, that should be obtainable by anyone, not just combat professions.



La'lepa Ofo

Master Dancer :: Master Swordswoman :: Force Sensitive
AFKing is not entertaining - support real entertainers

Warryyr
Wed Aug 25, 2004 8:59 am
#19






Banthabutcher wrote:

I just realized something...


Think from the devs' point of view.


Jedi is all about combat. All of it.


Now why would an entertainer want to be an all-combat profession if they didn't already have a combat profession?


That's more or less their train of thought right there, I'm betting. If they don't have any combat professions in the first place then they have no desire to be a Jedi, and if they do have a desire to be a Jedi they already have a combat profession. As for crafting, I think they just threw that in because people would argue that Anakin (Vader) and Luke were both "Artisans."


What the devs fail to realize is that we are starved for content right now, and the Village is the biggest piece of content ever put into the game. So while we might not be interested in combat per say, we still want to have an engaging play session and experience this fun new content with everyone else. We've also been pushing for a Master reward for a while now and this seems to be the system to finally give us it.





See, the thing about that is - this whole GAME is chock full of options for stopping what you're doing currently, dropping everything, and starting over.


I can be a Doctor this week. (healing based)


Next week I can be a Creature Handler. (pet based)


The week after that, Rifleman. (combat)


Maybe the week after that, I try Image Designer. (social)


Then I can decide to be a Master Weaponsmith, Armorsmith, and Droid Engineer. (crafter)


The point is, even though maybe I don't CURRENTLY want to do these professions, ultimately I CAN if I so choose. It is my choice. If I have 3 mastered professions that longer appeal to me, I can completely reconfigure my playstyle. Just because I don't currently want to be a Master Smuggler does NOT mean I shouldn't have the option to pursue that profession at any given moment.


This idea of ultimately beingable to pursue a new profession if you so desire is why we have the new, improved, current incarnation of the Jedi system. The versatility of the profession system is what I love best about SWG. The Jedi profession, though, has become a different animal. In this new Jedi system, Jedi was to be an EXTENSION upon your current player's skills. It was NOT intended (as I understood it) to require dropping your current skills, gaining ones you don't want at all in the first place, and grinding away at something you hate, justto get your Jedi - that's what the Hologrind nightmare was all about. Apparently, the Hologrind lives on with us, and any other profession gated from becoming a Jedi.


Unfortunately, they've essentially told all those who were mysteriously excluded from Jedi Quests that, since they chose the professions they did, they now can't pursue another profession - JEDI - without first learning a different profession, that they might never have wanted to deal with,so they can actually persue the Jedi.


I thought the new Jedi process was a progression and extension of the player's current profession template. Unfortunately, as happened with Entertainers, some professions get to continue the Hologrind, if even in a minimal facility.


Now, I've been pretty harsh on the Devs about all this, but have decided to stop that. It's fruitless. It's just unfortunate that we need to keep the Hologrind alive, after all the pain, grief, and misery it brought upon us in our beloved cantinas.


It all seems rather cruel to us Entertainers, given what we've been through.



Landlubber
Wed Aug 25, 2004 9:05 am
#20






Groovymarlin wrote:



I think that's what the real issue is. Nobody really expects to become a Jedi solely by entertaining. But gaining Force Sensitive skills, pre-Padawan, that should be obtainable by anyone, not just combat professions.






Yes, that's exactly the point. But try to get that across to the averagecombat player who associates entertainers with buffbots and is convinced combat and Jedi is the sole reason for playing SWG.





______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Warryyr
Wed Aug 25, 2004 9:05 am
#21






Groovymarlin wrote:





Banthabutcher wrote:

I just realized something...


Think from the devs' point of view.


Jedi is all about combat. All of it.


Now why would an entertainer want to be an all-combat profession if they didn't already have a combat profession?


That's more or less their train of thought right there, I'm betting. If they don't have any combat professions in the first place then they have no desire to be a Jedi, and if they do have a desire to be a Jedi they already have a combat profession.




A valid argument, except with the new system it's not all about being Jedi. It's also about being Force Sensitive. Maybe there are some entertainers who really, really want that entertainer wound healing bonus. Or heck, even the luck, or vehicle handling, or the thing that makes your missions pay out higher!


I think that's what the real issue is. Nobody really expects to become a Jedi solely by entertaining.


Exactly! Jedis are combat players. Yay, I want a combat player!


But gaining Force Sensitive skills, pre-Padawan, that should be obtainable by anyone, not just combat professions.

Exactly! No profession should ever have to change their current template in order to just pursue a Jedi.






Banthabutcher
Wed Aug 25, 2004 10:27 am
#22







Banthabutcher wrote:



What the devs fail to realize is that we are starved for content right now, and the Village is the biggest piece of content ever put into the game. So while we might not be interested in combat per say, we still want to have an engaging play session and experience this fun new content with everyone else. We've also been pushing for a Master reward for a while now and this seems to be the system to finally give us it.








Heh, don't get me wrong guys. I'm on your side. Just saying that's what's probably going through their heads right now.



Kodo' Bonodawieedo
Master Musician and First Class Soldier!
"Every time someone gives a post one star GarVa kills a kitten."
+-+-+-+-+-+-+-+-+-+-+-+-+-+
|R|O|D|I|A|N| |P|O|W|E|R|!|

+-+-+-+-+-+-+-+-+-+-+-+-+-+


Warryyr
Wed Aug 25, 2004 11:10 am
#23






Banthabutcher wrote:






Banthabutcher wrote:



What the devs fail to realize is that we are starved for content right now, and the Village is the biggest piece of content ever put into the game. So while we might not be interested in combat per say, we still want to have an engaging play session and experience this fun new content with everyone else. We've also been pushing for a Master reward for a while now and this seems to be the system to finally give us it.








Heh, don't get me wrong guys. I'm on your side. Just saying that's what's probably going through their heads right now.






Yeah, that was my impression - and from what I've heard from the Corrs, that's what WAS going through the heads of the Devs most likely, which is very disappointing.

SinnAsyr
Wed Aug 25, 2004 11:16 am
#24

Every new "Update Notes blah blah" post I have added "Still no ent quests ". I dont think anyone paid attention, though.....



-Rynn Lightcloud-

Smuggler

-Accain-

Entertainer-Ahazi
NewJedi
Thu Aug 26, 2004 5:34 pm
#25

I am very unhappy about this. I don't think the answer is necessarily "no" for all time, but in the short term, it doesn't look good. Maybe people should vote for including it in our top-five list...
Warryyr
Mon Aug 30, 2004 7:12 am
#26






NewJedi wrote:

I am very unhappy about this. I don't think the answer is necessarily "no" for all time, but in the short term, it doesn't look good. Maybe people should vote for including it in our top-five list...





Good idea! If it's a big concern among folks, make it known you want it added to the top-five list! Thanks, NewJedi.


I'll throw my vote in for it, but not sure how many Musicians are also upset about this. It's kind of too bad we already have such good stuff on the top-five that need attention, and that stuff's been around for quite awhile now


I'm just hoping Panthu and Tiaga got some good discussions going at the Corr Summit.


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