Musician Archive
Thread: Combat balance concerns
NewJedi wrote:
Don't get me wrong, I wish Novice Medic weren't required for our tree in the village. But I don't think requiring us to haveit is such a big deal. If you're going to be running to and from the village on Dathomir, don't you want Novice Medic anyway? An entertainer can easily afford the skill points with anytwo entertainer masteries. With 3, you can barely afford it, but you can still afford it.
I do agree that medics and doctors play an increasingly more important role than we do. That worries me. We'll see, though, what the combat revamp brings...
No, I don't want to have medic anyway.
Why are you an entertainer? Don't you want to be a medic anyway?
Do those questions soudn right or fair? I ask not to flame, but to show you how your justification sounds to me. Can you see what I am talking about, this situation is the devs saying to us, "why should we put in entertainer stuff in the force village, don't the entertainersjust want to be medics anyway?"
What are we, Med school dropouts? There are no dentists here (no offense to dentists).
Yes, balance the combat, but at the same time, balance the content representation in SWG.
-Cian Thurio
Master Musician-Ahazi
"The Force finds you, you do not find the Force." - me
Message Edited by NewJedi on 09-09-2004 04:10 PM
NewJedi wrote:
Lytefoot, I have indeed seen that some people see Entertainer XP as the easy route to unlock some branches. You can get four of six branches unlocked that way. I think that supports the basic point I've been making: yes, we should have entertainer quests in the village, but it's not like we've been completely ignored. I'd rather have the current configuration than the opposite, in which entertainer quests unlock, but combat XP is required to fill the trees. Filling the trees is the biggest challenge.
And yes,it may be that onereason the devs didn't give us both quests AND conversion XP is that they're worried that everyone will flock to 24/7-AFK-entertaining as the quickest way to make Jedi.
But Lytefoot, if people are using Ent XP to unlock four of six trees, they're gimping themselves! A Jedi is a combat character, like it or not, and the Senses skills are almost entirely worthless to such a character. Surveying? Persuasion? Luck -- a small increase in cash drops from mobs? Entertainer healing for a Jedi? I've been a Jedi on TC2, at various levels: they need all the help they can get, since you don't have the skill points to get all the Jedi skills. You need good FS skills as well. Of the four trees, the Senses line is easily the least useful for a Jedi.
Perhaps instead of gimping our chances of participating in the Jedi process, the Devs could have done something productive for us, and for the health of our professions, and just GOTTEN RID of the 24/7 AFK entertaining problem.
I'm growing weary of them letting this slide - because no matter what they do, the problem gets worse and worse. By the time they "bother" with us, things will SUCK for Entertainers.
I avoid NPC cantinas now because I get so irritated with the levels of AFK there. I'm also tired of rejecting out-of-the-blue group invites, and having people yell orders at me, treating me like a servant. When people get used to talking to Entertainer players like they're NPC's, boy does it make it a fun time for those of us who PLAY the game.
The whole situation's out of control.