Musician Archive

Thread: Loot System changes and In Concept concerns

Warryyr
Thu Nov 04, 2004 4:58 pm
#14


I just posted this in that thread by TH.


This turned out ok, thought I'd share. In case you're not following the thread much.






Thunderheart wrote:





Helstrum wrote:
TH,

I read your post and the webpage.

However, I see no routes to involve Droid Engineering into this new loot system right now. Is that just because of the early stage?
Please tell me that we will get some Droid Engineering spice put into our lives with this change.

Thanks
Ar-Ulric






Loot is for all people - - not specific professions.






Yes, Thunderheart.


But will the loot for all people and not specific professions benefit ALL people and professions, and not some lucky chosen few?


Example: the recent loot kits. They were made to be attainable by everyone, and anyone with combat skills could loot the parts. Then each player could assemble these parts (whether looted or purchased from other players) and "craft" them themselves. They COULD have been crafter schematics, but that would've provided a benefit just to crafters - so you kept the playing field even. You only made the loot parts available to combat people, but we'll not mention non-combat characters' content issues right now Also, anyone wanted to obtain these loot parts because anyone could get some nice new decorations for their place - which is always fun.


Example of initial loot proposals: Various loot provides various benefits to different professions. There still isn't much mention of non-combat loot opportunities, but oh well. Loot will provide benefits to scouting, crafters, weaponsmiths, armorsmiths, and such. A lot of professions. Unfortunately, a fair amount of professions are noticably absent from loot benefits.


A loot piece that let a Doctor build a stim that could heal Mind wounds benefits the looter and the Doctor.


What loot will there be that will benefit Entertainers to compensate for giving up their Mind wound skills to Doctors? How will Entertainers obtain it? What is there to benefit Squad Leaders? Group terrain negotiation bonuses? How about a benefit to Smugglers, like some storage units (i'm thinking like they pulled off the Falcon after the Imperials boarded it - right before Han and Luke took out those stormtroopers). The storage units would allow access to a secure means of moving an additional 250 items ofinventory to a player's new house, so the Smugglers could smuggle stuff through space? Maybe the storage units would just let Smugglers have additional inventory space anyways - I mean, they smuggle right?


Could Merchants use a loot kit craftable deed for a casino, or maybe just some gambling terminals? I know a lot of folks would love to place some of those Lugjack machines or Jubilee Wheels, or maybe some other mini games to gamble with. Personally, I want some gambling machines in my cantina.


Speaking of cantinas, could Master Musicians or Master Dancers get a loot kit that lets you put some levels or something onto your player cantina stage? It would be neat to have different levels to play on in a cantina. Or, even better,a loot kit for a concert poster - it would function like a backpack and could be renamed by the Entertainer, and placed in a cantina (like right at the entrance, facing people as they come in) and then people could go by cantinas and know when Entertainers usually play there?


That would be some interesting loot, I think.


There are a lot of great things you have planned I'm sure, and this is the early stages of it all. So I guess I'm just asking to have benefits spread around. Sure, everyone can loot it (non-combat somehow....please?) but will everyone feel rewarded by looting it, or having another player get loot they want to use?


Why would I look forward to looting some stuff that will benefit a Scout, unless that Scout has some stuff that will let me do better Musician buffs that last 3 hours or are 200% strength? It all comes down to the person who doesn't benefit getting the loot, and just getting credits for it maybe. Or, giving it to their friends. That's not a whole lot of fun.


Thanks.


And could we geta reply about Entertainer stuff, it's been forever since anyone's really acknowledged us. We could use some reassurance.


Xyrdre
Thu Nov 04, 2004 5:11 pm
#15






Warryyr wrote:


A thought occurred to me, though.


If they stripped all benefits from Entertainers, it would pretty much make having a buffbot alt pointless. We could still entertain, and the only Entertainers left would be the ones who really entertain.






Now you're starting to see the idea...


If we rebuild from scratch, after stripping the reasons for botting, might not greater care be taken the second time around? It's all still up in the air, and open to a lot of thought, but there are possibilities that may not be present any other way. Worth investigating, says I...






Deila Karlossi , Blue Glowie of Dancers, and become more powerful than you could possibly imagine...
DarkY0da
Thu Nov 04, 2004 6:01 pm
#16

But the only way the bots would go away would be if they REMOVED our ability to heal and buff. Not just give another means in game. Alts like that would still be far more useful then loot as they would always be there. They give 10 extra lots and they can still buff.





Oh-Orb Rizo Twi'lek
Just hanging out... watching with interest what changes do or don't happen.

I support the NDE. (New Drygo Experience)
Server Pop Snap-Shot Feb. 06 link















Warryyr
Fri Nov 05, 2004 1:03 am
#17

I'm more of the camp that I spent my skill points on the skills I wanted, so other professions should keep their hands off em. If a Doctor wants to heal Mind wounds he/she should be an Entertainer.


I'm not exactly putting my faith in the Devs that this will be some exceptionally rare drop. Everyone wants to heal Mind wounds. It would be invaluable for Docs to use on CMs in PvP. If it's used for a stim, there needs to be enough dropped to make the stim.


No sense in adding a new heal ability if only 5 doctors have the stim. Stims are fairly common and quickly used, so the drop rate will need to reflect that. Also, no one's going to pay a ton of credits to get a Mind wound heal stim component, if it's rare. It'll just be used up or barely ever used. In other words, the loot becomes pointless, which this revamp is trying to correct.

Atiknin
Fri Nov 05, 2004 1:19 am
#18

It's been my assumption (as dangerous as that is) that the Loot System changes would go hand in hand with the Combat Revamp. I have no idea what the devs have in mind for the CR, but I assume we will have a more defined place, despite the fact we won't receive our revamp until after the Combat portion is done.

Gramon Blatt, ME/MM/MR
omadnay
Fri Nov 05, 2004 1:45 am
#19

Very good catch there Warryyr.

I had just read those articles, but actually missed that they said "mind wounds" there.


I agree... "nothing to get in a tizzy over" but absolutely a point that we need to make sure they understand.


Every time I read about cool new features such as these, I get a real sinking feeling as I know entertainers have no place in those plans.

New loot has no part of an entertainer.

You have to look at each profession on it's own.


Entertainershave no entertainer-related game-mechanic for obtaining loot.

They have no entertainer-related game-mechanic method to pay for highly desired loot.

There are no stated loot items that combatants would want to trade to an entertainer for business reasons/mutual benefit.


Just my initial observations through my entertainer eyes.


I'm fine with content that does not have a strong tie to entertainers... but the sole new content they did add to entertainers recently has left such a scar on the relationship between SOE and entertainers it's hard to get passed it.



Dev's, let it be known... I, as a long-time member of the entertainer community and with the current state of theEntertainers role in this game,do not like the idea of loot items that in any wayreplace the services of the Entertainer.


I suppose one could argue this suggested/in-conept idea is the same as the TKA's ability to meditate (OF TOPIC: which by the way is such a ridiculously over-powered skill branch).


All in all, we're not freaking out over a simple comment.

It's just that this is the time to speak, not later.


- Omadda Szool

Kauri

dimmu-borgir
Fri Nov 05, 2004 6:06 am
#20



Tralmek wrote:


Banthabutcher wrote:
I would hope that, down the line, that is changed to Mind Damage and not Mind Wounds.
But even if it's kept at wounds, it'd probably only heal around 50-100 wounds, which isn't that much (I heal that in 1-2 ticks).
And even if it does heal all your wounds, we still have BF to heal. Not to mention this would be a one-use thing, so it's not like it permanently heals wounds...
The Devs aren't (hopefully) that stupid


/spam Taking all bets!



ill put my theater on their stupidity.

seriously though, its nice to see the loot system getting expanded and all... but we need some damn love.



Dimmu Borgir

I art in thine base

Slaying thine doodz

Landlubber
Fri Nov 05, 2004 6:27 am
#21






DarkY0da wrote:

But the only way the bots would go away would be if they REMOVED our ability to heal and buff...








Yes, exactly. That very same idea occured to me a few days back - imagine the following:


* Remove the ability to heal mind wounds and bf from the entertainer classes.
* Remove mind buffs.
* Remove skill point requirements
* Keep the xp requirements - minus the ent heal trees, obviously... weneed to come up with an alternative to those... maybe consolidate musician and dancer into one profession, with the following 4 branches:musician knowledge, dancer knowledge, musician techniques, dancer techniques



Pro's, as I see them: only those who are really interested in thse professions would take them up, gone are the buffbots and (to a large extent, there'll still be ppl leveling up) the AFKers, as there is no tangible ingame bonus to be had anymore. And with the freeing up of skill points, we would be free to take on other professions to maybe earn a better livelihood.


Cons: we would need a revamp of the entertainer mission. Not bring them in line payout-wise with combatants, obviously, but at least make them worth our time. Maybe have missions up to 6-10k, depending on the entertainers skill level. Also, there would be even less reason for the Devs to keep developing or adding content to these professions. But then, it can hardly get any worse than it is now, can it?


It's a bit drastical, but at least it would solve the buffbot problem once and for all, and it would make us concentrate on entertaining. Most of the real dancers and musicians I know are in it for the fun of it, and not as a means to buff or heal people...



What do you think about that?





______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


dimmu-borgir
Fri Nov 05, 2004 7:01 am
#22



Landlubber wrote:


DarkY0da wrote:
But the only way the bots would go away would be if they REMOVED our ability to heal and buff...



Yes, exactly. That very same idea occured to me a few days back - imagine the following:

* Remove the ability to heal mind wounds and bf from the entertainer classes.
* Remove mind buffs.
* Remove skill point requirements
* Keep the xp requirements - minus the ent heal trees, obviously... we need to come up with an alternative to those... maybe consolidate musician and dancer into one profession, with the following 4 branches: musician knowledge, dancer knowledge, musician techniques, dancer techniques

Pro's, as I see them: only those who are really interested in thse professions would take them up, gone are the buffbots and (to a large extent, there'll still be ppl leveling up) the AFKers, as there is no tangible ingame bonus to be had anymore. And with the freeing up of skill points, we would be free to take on other professions to maybe earn a better livelihood.

Cons: we would need a revamp of the entertainer mission. Not bring them in line payout-wise with combatants, obviously, but at least make them worth our time. Maybe have missions up to 6-10k, depending on the entertainers skill level. Also, there would be even less reason for the Devs to keep developing or adding content to these professions. But then, it can hardly get any worse than it is now, can it?

It's a bit drastical, but at least it would solve the buffbot problem once and for all, and it would make us concentrate on entertaining. Most of the real dancers and musicians I know are in it for the fun of it, and not as a means to buff or heal people...

What do you think about that?




a very good point, but, as much as i like to entertain, it is nice to have another purpose, in addition to entertianment. i mean, look at docs, they just sit in a starport with a droid, banktip me, ill buff you, run buffmacro, lather rinse repeat, whearas, assuming no buffbot is involved, we throw in the social aspect, in addition to the healing and buffing involved.



Dimmu Borgir

I art in thine base

Slaying thine doodz

LyteFoot
Fri Nov 05, 2004 7:08 am
#23

The problem I have with removing buffs and healing is that it removes any reason for someone other than an entertainer to seek entertainers out. We need a reason for people to visit the cantina or they won't and we won't have an audience.


I entertain for two reasons, to spend time with my friends and to interact with other players. I have a combat profession and I have other ways to spend time with my friends. If you remove the need for other people to come to the cantina and remove the audience then there won't be much reason for me to keep the profession.


It is just like last night. We formed a small group in the Theed cantina again. The dancers all did bandflo for pop 2 while me one other musician and two droids did coordinated music. This scene caused the majority of non-entertainers to come watch us instead of the AFK players. We chatted, we got complements, we had fun with the non-entertainers. The non-entertianers chatted, gave compliments, talked about their day or their plans, and had fun. Without a reason for them to come to the cantina this will die.



Elwyn LyteFoot - Corbantis server
Landlubber
Fri Nov 05, 2004 10:28 am
#24

Actually, I'm notsure about my suggestion myself, that's why I threw it out for you to discuss







LyteFoot wrote:

The problem I have with removing buffs and healing is that it removes any reason for someone other than an entertainer to seek entertainers out. We need a reason for people to visit the cantina or they won't and we won't have an audience.





That occured to me as well, but I submit to you that the ones who come to the cantina NOW to socialize rather than to just get their mind healed wouldstill do so after this change. The ones who wouldn't drop by anymore are those people - and there are a lot of them - whodon't likethe fact that they have to spend part of their oh so precious combat time in a way that for them is not productive. Many combat players out there do not want to visit cantinas, they only do so because they have to, and they leave as soon as possible to go and kill Janta again. They resent every minute of that enforced downtime, and they resent us too, even though it's not our fault. And I wouldn't miss those people, to be honest.





______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


LyteFoot
Fri Nov 05, 2004 10:34 am
#25

Land Lubber I agree a lot resent it but many do so because of the state of the cantina. If you remove the requirement then new players who might like it won't ever know it exists. There are always going to be things you have to do in the game that you don't like, I really disliked doing the ID tree of entertainer. Guess what it went with the territory. The real down time in a cantina, even for the worst healing and BF is minimal compared to the time it takes to find someone to heal action and health.


Take away a need to go to the cantina and you won't just lose those that hate it you won't get a chance to show those who might like a real entertainer environment that it even exists. I have found over the past 3 months of hanging out daily in the Theed cantina for at least some small period of time that there are a lot of players who simply didn't know it could be any different. A few of us get together and do synched performances, it draws attention, and people linger who I know didn't used to when it was an almost totally AFK environment. I see people who used to run in and out stop by and talk, listen, and watch for an extra minute or two because its entertaining.



Elwyn LyteFoot - Corbantis server
Warryyr
Fri Nov 05, 2004 11:46 am
#26






Xyrdre wrote:






Warryyr wrote:


A thought occurred to me, though.


If they stripped all benefits from Entertainers, it would pretty much make having a buffbot alt pointless. We could still entertain, and the only Entertainers left would be the ones who really entertain.






Now you're starting to see the idea...


If we rebuild from scratch, after stripping the reasons for botting, might not greater care be taken the second time around? It's all still up in the air, and open to a lot of thought, but there are possibilities that may not be present any other way. Worth investigating, says I...







Hmm, yeah. We we'll needa freakin' way to make a living! Good lord, can they finally increase mission payouts for us? haha.

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