Musician Archive
Thread: Your top issues, August-thru-October: polling now closed
Reachwind
Wed Aug 18, 2004 7:57 am
#14
- We need away to earn a decent wage through NPC missions comprable to the other professions (They seriously need to consider that musicians and dancers are routinely grouped in LARGE groups). In short increase the payout of enertainer missions.
- Passive buffing should be eliminated. Make all buffing targeted through the /setperformance option.
- Add a method into the game for noncombat musicians (both male and female) to get skill enhancing items pertaining to their entertainer skill by entertaining (quest reward).
- Can we please get a fix for planetary cantinaregistration.
- /startband is broken. Can this be fixed?
SmedleyLlama
Wed Aug 18, 2004 10:08 am
#15
1. Fix /register for cantinas
2. Buff success/strength indicator
3. Ability to buff/heal outside of the cantina (camps or with a droid just as medics/docs do)
4. Increased payout on Entertainer missions
5. Entertainer specific FS path
Amythen
Wed Aug 18, 2004 10:17 am
#16
1. Lazy, good-for-nothing, CSRs. I'm sorry to be this negative, but its like they really have no care about what is going on in the game apart from failed vendor transactions. Obviously this isn't a musician only issue, but I feel it effects us enough to put it number one on my list. This actually greatly corresponds with my top issue #3. Why is it that we can't get CSRs to aid us, and improving gameplay? If every morning on server up, a CSR or two would go around to all the player cantinas and register and leave that cantina, we would not have any problems with the /register bug while we wait for it to get fixed. If CSRs would respond to issues of unattended characters taking up high traffic performance space, we would have less complaints about AFKing while we wait for a fix.
2. Unattended gameplay... although being addressed I feel it is still a top issue and warrants a quality respones/fix or atleast an update on the plans to curb it.
3. Fix the /register bug. Without accurate information, how are our patrons to know where services are available?
4. Make the register info on the planetary map more informative. Use more icons to show unregistered, registered dancer, registered musician, registered doctor status. This could lend itself to where the multi-purpose taverns like in Anchorhead orat the many outposts are registerable finally.
5. New content... A new song and new instrument are welcome.... Make sure you keep them coming. Going a year with out any changes in music or instruments is too long of a wait. Without an increase in the amount of new material, both musicians and their fans are well past the point of being bored. The additional type of quest is great. We also could really use a boost in the credit rewards for entertainer missions. We really need a backup source of income when no one is around tipping us. The reliability of tips as an income is just too lacking at the moment.
Message Edited by Amythen on 08-20-2004 02:11 PM
Drygo
Wed Aug 18, 2004 8:36 pm
#17
1. Buffbots. I know, whether purposely or not, buffbots are being dealt with in some fashion by the "end of the recursive macro." But, as we all know, things don't always work out as planned. So, I still think this needs to be hammered home as much as possible until they are completely and utterly eliminated. (This also means, no NPC buffbots)
2. Self Buffing. I know we had an answer to that. But, the answer wasn't satisfactory. We need to be able to buff ourselves. It's part of our skillset and we should be able to use all of our skills on ourselves just like every other profession.
3. The Jedi thing. I'm honestly not sure how this is going to work. But, I've read things on these boards that indicates that in order to "break in" to our FS abilities we'd have to pick up novice medic because doc healing is the only way to start out. I'm not sure how true this is or not. Maybe we just need confirmation that it's not true. I dunno. I'm generally okay with needing combat to be a full fledged Jedi. After all, Jedi is a combat class for the most part. But, if for some reason, entertainers only want force sensitivity to enhance their entertaining skills, we should be able to "break in" to this particular FS line using our entertainer skills.
4. A Force Sensitive skill that actually is beneficial. Mind wound healing really isn't. We do that fast enough already. Our force sensitive skills should be either battle fatigue healing, or more ideally, buffing related.
5. More songs. It's a shame that this can't be my #1 priority. It's awful that the game is so slanted to make musician (and dancer for that matter) so utterly broken right now, and that we don't have a "fair place" in all of the systems just like every other profession. I wish it weren't that way, because I'd love to be able to start pushing for the real nitty gritty cool entertainer stuff. But, I just feel like I can't fully enjoy being an entertainer and being part of the overall SWG universe until the top 4 issues are dealt with. I long for the day when I feel like "more songs" can be #1 again. And, that I can list other cool musician enhancements underneath. It just seems that as the game progresses we encounter more and more instances of not being included in the overall landscape of SWG, and at worse, in the case of buffbots, becoming obselete. It's unfortunate. 
Message Edited by Drygo on 08-18-2004 08:37 PM
GerRob
Thu Aug 19, 2004 7:28 am
#20
1.-5. Buffbots
Disable Buffbots ASAP. With the plague of getting
AFK bots "taking up" public cantinas, you drive
a complete profession away.
And you know.. you don't even have to change the
program code! Just _change_the_rules_.
Declare AFK Buffbotting not wanted in game, or
at least in public cantinas. Let CSRs react on
reports of players and expel the bots.
No coding needed, no implementation, just a change
of the code of conduct.
Oh and btw:
In for instance CoH "unattended gameplay" is forbidden
by the rules. As simple as that. Any who does, can get
banned.
Disable Buffbots ASAP. With the plague of getting
AFK bots "taking up" public cantinas, you drive
a complete profession away.
And you know.. you don't even have to change the
program code! Just _change_the_rules_.
Declare AFK Buffbotting not wanted in game, or
at least in public cantinas. Let CSRs react on
reports of players and expel the bots.
No coding needed, no implementation, just a change
of the code of conduct.
Oh and btw:
In for instance CoH "unattended gameplay" is forbidden
by the rules. As simple as that. Any who does, can get
banned.
Message Edited by GerRob on 08-19-2004 04:28 PM
Fragpuppie
Thu Aug 19, 2004 9:32 am
#21
1) AFK
AFK needs to be stopped across all professions. Easy solution that the devs can code. Create a Droid (or use one that is currently coded). Let them wander freely, unattackable, but that can damage people (I've been hit by anattackable NPCs....and fined too once when I said "I'm a rebel" near an Imp officer who was a converse only NPC....he fined me 40000 creds and incapped me). Have them approach chars that look AFK, even wander through the cantina, outside town at spawn sites. They then ask chars to input a code....like the confirm code on destroying buildings. If they succeed, they move on.....if they fail they incap or kill. Incap is better....once they stand the NPC tries again. You get three chances then. All that code exists. Wandering-Imp probe droids. Confronting-Imp patrols. Confirm code-Building redeeding. NPC attacks-Try spitting on the Imp captainin the Theed palace...its fun. No macro changes needed, and atk players are only minorly inconvienced.
2) Content
This includes Missions, FSCS, songs, instruments, and quests.
Missions need improvement and variety. They can be better simplified so that you know who to entertain and that the pay scale is appropriate for distance, time and skill level. Variety may be good too. Who says they all have to be performance for musicians and dancers. Maybe ID missions too, maybe a musician crafting mission, maybe give dancers an accessory to craft (dancing sabres, fans, sticks, canes, etc) and they can deliver them too.
FSCS should be accessable without needing to kill, and not just for Ents, but for any class.
More songs, more instruments...UNIQUE instrument sounds.
Quests on a Music track to get into Jabba's throne room, FSCS, and GCW.
3) Buff love
Buff fixes/improvements.
Fix buff targeting message. Provide notification of buff application. Rebalance of buff power and duration as related to Doc buffs and to food. Ability to buff over 125% due to a craftable (instrument?) or consumable (food). Fixing the no music and dance buffs at same time issue.
4) General Bugs
Ommni/Nal targeting. Theatres and Ommni/Nal. /startband. /changeband. /register
5) Environment
Better decorated cantina's. Gambling in PC and NPC cantinas. Reasons to go to Hotels and Theatres.
So there are my 5....which is actually 25 separate issues/suggestions in 5 categories. The categories are the important thing though.
Fragpuppie Uber
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
Master Entertainer, Master Musician
Guild Leader - Performer United Professional Society (PUPS)
Founding Member - Frag's Puppies
Contact S'ita for bookings
President and CEO - Fragpuppie Enterprises and Uber Instruments
Coronet, Corellia, Chilastra
NyteshadeSWG
Thu Aug 19, 2004 7:10 pm
#22
1) Until they are gone, BuffBots and unattended play.
2) Better feedback on the /setperform command: fix the missing target name at the start of /setp, provide a notification when /setp ends, and send us a notification of the effect (how much of a buff was applied and for how long).
3) Notification message when someone /listens and /stoplistens. If nothing else, this will help us troubleshoot customer claims that they "didn't get the buff".
4) Make map registration work in a wider variety of locations.
5) Split out some of the text currently clumped under "Spatial" so that it can be filtered/colored. In particular, crafting spam, tips and /splitcredit messages.
6) Make it impossible for passersby to move Nalargons and Ommni boxes.
7) Make faction points an optional reward for Entertainer missions/make Entertainer-type missions available from faction mission terminals.
Mieux
Master Musician and Entertainer
Gypsy Guild
Bria Server
2) Better feedback on the /setperform command: fix the missing target name at the start of /setp, provide a notification when /setp ends, and send us a notification of the effect (how much of a buff was applied and for how long).
3) Notification message when someone /listens and /stoplistens. If nothing else, this will help us troubleshoot customer claims that they "didn't get the buff".
4) Make map registration work in a wider variety of locations.
5) Split out some of the text currently clumped under "Spatial" so that it can be filtered/colored. In particular, crafting spam, tips and /splitcredit messages.
6) Make it impossible for passersby to move Nalargons and Ommni boxes.
7) Make faction points an optional reward for Entertainer missions/make Entertainer-type missions available from faction mission terminals.
Mieux
Master Musician and Entertainer
Gypsy Guild
Bria Server
DaneSavo
Fri Aug 20, 2004 2:00 am
#23
1) Bug and general fixes: /setperform needs some sort of indicator that the buff is working and who it is working on, duration left, etc. Omni Box/Nalagaron targeting should be removed. Registration needs to work in more places.
2) Instruments: There needs to be a wider variety of instruments. Now there are like 10 different horn types and they mostly look the same anyway. Also, where is the microphone? We should be able to craft these and place them in front of us. Instruments should be customizable as far as color goes...at a minimum. I would also like to see quality actually mean something, and create an actual market for them. You should be able to experiment on things like pitch or key as well.
3) Payment for buffs: We rely on getting tips from patrons for income. I'd venture to say that at least 90% of them don't tip (in my experience). There should be some kind of interaction screen (similar to ID) so that we can get paid for our services, such as buffing and healing. Or just make it a flat fee. No money, no buffs. Try walking up to a doctor and asking for free buffs.
4) Missions. Travel 3000m and play for 15 minutes for 500 credits? That barely covers the maintenance on my speeder to get there in the first place. There is zero motivation for anyone to do these missions. Either the xp should be improved for missions, or the pay.
5) More songs. Nuff said.
2) Instruments: There needs to be a wider variety of instruments. Now there are like 10 different horn types and they mostly look the same anyway. Also, where is the microphone? We should be able to craft these and place them in front of us. Instruments should be customizable as far as color goes...at a minimum. I would also like to see quality actually mean something, and create an actual market for them. You should be able to experiment on things like pitch or key as well.
3) Payment for buffs: We rely on getting tips from patrons for income. I'd venture to say that at least 90% of them don't tip (in my experience). There should be some kind of interaction screen (similar to ID) so that we can get paid for our services, such as buffing and healing. Or just make it a flat fee. No money, no buffs. Try walking up to a doctor and asking for free buffs.
4) Missions. Travel 3000m and play for 15 minutes for 500 credits? That barely covers the maintenance on my speeder to get there in the first place. There is zero motivation for anyone to do these missions. Either the xp should be improved for missions, or the pay.
5) More songs. Nuff said.
Warryyr
Fri Aug 20, 2004 11:46 am
#24
Sorry, NJ - got about 5 more suggestions to the "Devs."
1. Reexamine your "Dev" team and it's disregard for paying customers who play this game. Leaving customers completely out of the new content for the new "improved" Jedi system is the single biggest mistake you could ever had made with this game - the only thing worse would be if you called the Space Expansion "Bumpercars in Space" instead of "Jump to Lightspeed."
2. Reexamine your "Dev" team and it's disregard for paying customers who play this game. Leaving customers completely out of the new content for the new "improved" Jedi system is the single biggest mistake you could ever had made with this game - the only thing worse would be if you called the Space Expansion "Bumpercars in Space" instead of "Jump to Lightspeed."
3. Reexamine your "Dev" team and it's disregard for paying customers who play this game. Leaving customers completely out of the new content for the new "improved" Jedi system is the single biggest mistake you could ever had made with this game - the only thing worse would be if you called the Space Expansion "Bumpercars in Space" instead of "Jump to Lightspeed."
4. Reexamine your "Dev" team and it's disregard for paying customers who play this game. Leaving customers completely out of the new content for the new "improved" Jedi system is the single biggest mistake you could ever had made with this game - the only thing worse would be if you called the Space Expansion "Bumpercars in Space" instead of "Jump to Lightspeed."
5. Reexamine your "Dev" team and it's disregard for paying customers who play this game. Leaving customers completely out of the new content for the new "improved" Jedi system is the single biggest mistake you could ever had made with this game - the only thing worse would be if you called the Space Expansion "Bumpercars in Space" instead of "Jump to Lightspeed."
Do what you gotta do, fire if necessary, just get some folks in there who understand that everyone who plays this game, correction who PAYS to play this game, deserves to have their gaming experience improved regularly just like anyone else, regardless of playstyle or profession.
Aleyo
Fri Aug 20, 2004 11:48 am
#25
Ok, I've been pondering over this for a while, and I've come up with my list.
1) Lack of communication from the Devs. Whether it be them asking for input on future ideas, or responding to our issues, I don't have any idea whether the devs know that there are entertainer players. They do seem to realize there are entertainer professions, as they occassionally add things for the professions, yet in so many cases these additions are so off base from what we want that I don't think they know what we want. But I have no way of knowing, because they never tell us anything. Their communication with us comes through patch notes. There have been some slight improvements in the in-concept thread & in-development thread that affect our professions, but not enough. Pex has posted twice in the past I-don't-know-how-many months, the only red name to appear in our forums in that time, and once to play crowd control (without really addressing the issue at hand) and the other to praise a video (a great thing to do, but not the communication we need). I'd be many times more satisfied with this issue if a red name came into our forum and said "hey, I've read a lot of what ya'll have said here" and nothing else. (And I'll seriously consider going over and whapping some people in the head if we get another addition to the ability to heal mind wounds any time in the future).
2) Unattended gameplay, especially in the form of buffbots. I feel this won't have been addressed until two things happen. The professions need to be made impossible to play unattended. Unattended gameplay needs to be defined in the EULA and whatever other game rules exist as illegal and a bannable offense.
3) We need to have the idea that we're a 4th class citizen of the game addressed. If we are a 4th class citizen, we either need to be promoted to the same level of other professions, or dropped from the game entirely. If we're not a 4th class citizen (and I like to think we're not), then steps have to be taken to make us not feel that way. Hopefully not only from the devs, but also from the rest of the playerbase, many of whom look at us as an inconvenience to them, or the scum of the galaxy. The relationships between entertainers and others are becoming increasingly ugly, and this is not good for the game as a whole. This kind of mixes with issue #1 I guess.
4) The profession needs to have more of a 'game' feel to it, in that we're playing a game. This means we need content beyond 'play in the cantina,' or with the upcoming patch, 'play in the theater, and play this specific way for a bit.' Granted, the upcoming entertainer quests are a form of addressing this, but I don't think it differs enough from what we do normally to consider the issue closed. We are a profession required to make our own content much more than most other professions, and many of us do well with that, but at some point you get to feeling like you're paying to play a game whose fun derives completely from your own imagination (and then why not go make a game of your own if that's the case).
5) More songs (and slightly less priority, more instrument sounds)! As someone else said similarly, I'd love for this to be my #1 issue, and am saddened to have to focus on the things that are higher priority than this on my list.
That's the top 5.. if I have other issues to add, I'll edit this post, and post a new one pointing out the fact that I edited this.
1) Lack of communication from the Devs. Whether it be them asking for input on future ideas, or responding to our issues, I don't have any idea whether the devs know that there are entertainer players. They do seem to realize there are entertainer professions, as they occassionally add things for the professions, yet in so many cases these additions are so off base from what we want that I don't think they know what we want. But I have no way of knowing, because they never tell us anything. Their communication with us comes through patch notes. There have been some slight improvements in the in-concept thread & in-development thread that affect our professions, but not enough. Pex has posted twice in the past I-don't-know-how-many months, the only red name to appear in our forums in that time, and once to play crowd control (without really addressing the issue at hand) and the other to praise a video (a great thing to do, but not the communication we need). I'd be many times more satisfied with this issue if a red name came into our forum and said "hey, I've read a lot of what ya'll have said here" and nothing else. (And I'll seriously consider going over and whapping some people in the head if we get another addition to the ability to heal mind wounds any time in the future).
2) Unattended gameplay, especially in the form of buffbots. I feel this won't have been addressed until two things happen. The professions need to be made impossible to play unattended. Unattended gameplay needs to be defined in the EULA and whatever other game rules exist as illegal and a bannable offense.
3) We need to have the idea that we're a 4th class citizen of the game addressed. If we are a 4th class citizen, we either need to be promoted to the same level of other professions, or dropped from the game entirely. If we're not a 4th class citizen (and I like to think we're not), then steps have to be taken to make us not feel that way. Hopefully not only from the devs, but also from the rest of the playerbase, many of whom look at us as an inconvenience to them, or the scum of the galaxy. The relationships between entertainers and others are becoming increasingly ugly, and this is not good for the game as a whole. This kind of mixes with issue #1 I guess.
4) The profession needs to have more of a 'game' feel to it, in that we're playing a game. This means we need content beyond 'play in the cantina,' or with the upcoming patch, 'play in the theater, and play this specific way for a bit.' Granted, the upcoming entertainer quests are a form of addressing this, but I don't think it differs enough from what we do normally to consider the issue closed. We are a profession required to make our own content much more than most other professions, and many of us do well with that, but at some point you get to feeling like you're paying to play a game whose fun derives completely from your own imagination (and then why not go make a game of your own if that's the case).
5) More songs (and slightly less priority, more instrument sounds)! As someone else said similarly, I'd love for this to be my #1 issue, and am saddened to have to focus on the things that are higher priority than this on my list.
That's the top 5.. if I have other issues to add, I'll edit this post, and post a new one pointing out the fact that I edited this.
Banthabutcher
Fri Aug 20, 2004 2:27 pm
#26
- Has to be buffing. Something, anything, needs to be done to improve it. Be it an interface adjustment, increase in timer duration, quests for Mind Enhancement (Music) mods, a food like Havla that decreases our buff time,something. I know this is pretty much the generic musician response at this point, but it's still my number 1 issue.
- Bonuses for At-The-Keyboard play. Removing recursive macros is a huge step, but something needs to be done sooner. Perhaps a "random goodie" thing like with surveying. A window pops up saying "A certain fan in the audience seems to really be enjoying your music/dancing right now." Choices as follows: Ignore the patron or Direct a special flourish towards the patron (150 action). Doing the flourish nets you a BIG XP gain as well as a tip of a random amount from the patron. Also, really perform a special "Ninth Flourish" if you choose to do so.
- New Songs/Instruments. Yeah, there's one coming, but it's likely to run out of steam like all the other songs. Introducing a new song every month or so (or a new instrument or flourish in its place) can help to liven up our gameplay.
- Interaction with the World. Random tips from NPCs, other emotes like /bob and /boogie form NPCs,female NPCs shouting "I love you <insert name>!" Just somehting small to make us smile and feel like we're a unique part of the game, not just a mechanic of a cantina.
- A Source of Income On Par With Combat Professions. Maybe "major gig" missions that can be tied into #2 (that patron just happens to run a show. Lucky you!) or perhaps payment from the cantina for each hour that we perform inside it.