Musician Archive
Thread: Brainstorming thread: post your cool gameplay ideas for the devs to consider here
A few ideas that sprout to mind that would be kind of nice (And I do apologize if these are repeated. I didn't have the time to go through 9 pages of ideas):
How about adding a bit of versatility to the Droid recording module, instead of just the one song how about the instrument instead ... that way when playing you can do a /changebandmusic and the Droid would change the song right along with the musician and not miss a beat.
The curent set up makes it difficult to play different songs with the Droid out having to re-record the new song in order to play it.
Tiaga wrote:Another idea realted to my last.. Quests that require fighters and entertainers to work together... Not with battle entertainers, but a quest that has some elements that require battle, and some elemtns that require a skilled entertainer.
Or just have an old dusty nalargon in an underground cave that a musician has to play, and if they play a wrong note, a little more of the ground around the party will collapse.
For the last part of that there,STOP WATCHING THE GOONIES!
If you're a collector of high-tech toys like me then you probably remember the Jaminator(tm) from a decade back or so. It's a toy guitar that you "strum" by pressing fret button with your left hand while you rright presses string buttons. The experience was very similar to the way that music is played in SWG.
One of the features of the Jaminator is that if you hold a fret/string combo past the "flourish" time, the final note sustains itself for as long as you hold it. Better, there's a "bending bar" that lets you bend the note up and down by pushing the bar one way or another. (For the non-musically inclined, "bending" would be shifting the pitch up or down slightly to make the "wah-wah" sound that rock guitarists are so fond of.)
It occurs to me that sustain and bend could be implemented in a similar way in SWG.