Musician Archive
Thread: From your Correspondent: August 8 update
Dear fellow Musicians,
Normally I'd be posting my latest Report today, but the devs have indicated that they'd like me to hold off until they've had a chance to provide some feedback on our initial top-five list. I'm hoping we'll get some of that feedback soon. As soon as I hear anything, I of course will pass it on to you here.
As a reminder, our top-five list is based primarily on your posts in this forum, and secondarily on what I hear in-game from fellow musicians. It includes (1) eliminating duplicate sounds for instruments, (2) more songs and flourishes, (3) some way to /tip a group, (4) better gigs and high-level content more generally, and (5) perhaps some way to address integration of newbs into bands (an issue on which I reported that the community was divided). In my weekly "pet peeves", I also cited (6) /change bugs and (7) problems targeting and retaining nalargons and ommni boxes. I also made passing mention of the disagreements over how and when one should get a mandoviol and Ceremonial.
Anyway, sit tight. The devs have read our list, they're digesting it, and I expect they'll have some feedback for us fairly soon.
- NewJedi, Musician Correspondent (a/k/a Ricky Starwalker, Master Musician/Master Entertainer, Chilastra)
Yay! NewJedi is gawd! Right next to the vibro harp!
It evens out in the end, you'll finish your Music Knowledge & be very close to completing Musical Techniques if not finished with it, and only have had all your healing for less than a day before. It's not broken, don't worry about it, sure you gain it quick, so what, just means a lot of folks are listening to you with a lot of injuries, that's a good thing since that's what our primary skill to others is beyond somethin we can roleplay. (we are medics of the mind).
Sure socializing is fun, but I'm willing to bet 90% of the people that come in aren't looking for it (judging by the very un-talkative...to a male musician anyway, people that come in...I find myself talking with my group more often than the patrons, the medics too, basically the people that are in there for more than it takes to heal them). So I'm not trying to say we heal and thats it, but that's our primary role as far as number crunchin goes...so we should be content that it raises fast. They could always up the required XP for it ya know...and then it would take as long as music, I find that the folks who want the numbers 'balanced' usually want music to be just as fast not vice versa.
This is not intended on being a flame as its just my opinion but it may come accross as one.
My top concern is thatI am loosing faith in the devs abilities to make sound decisions on the direction of the game. I have seen absolutly nothing in this patch thats been a positive experiance. They nerfed missions, they nerfed both my side professions and my means of making money. I am likely going to stop playing for a while because i am so frustrated with the state of the game. What wasn't nerfed is broken and what isn't broken or nerfed, stinks. The "FUN" of the game dropped dramaticly today.
While we're on the subtopic of new flourishes, how about /flourish 9 being one beat of "nothing"? All good songs/compositions have silent 'rests' in them, and it would be great to be able to take a beat or two to single out just one horn (a solo, you say?) without having to time the start/stop action.
Just a thought. ![]()