Musician Archive
Thread: With /setperform, you can buff multiple people at the same time
I still think the buffs should require resources. Read the doctor forums, what they have to go through. It's difficult to associate any value with my buff when there is no cost, in credits, for giving them. Sure, there's the cost in skillpoints and time, but it is difficult to ask someone for 4k for something when they have gotten the same service for free from an afk bot, or some guy who just threw the performances at everyone who walked through the door. People associate my service as something they should be entitled to get for free.
I don't make most of my money from being an entertainer, but by killin, so I don't really care in-game that much what people tip, actually, because it's so little anyway. What I'm saying, I think entertainers should be RICH and FAMOUS, and in this game they're poor and anonymous. The guys with the rifles are rich and famous.
Imagine if we had different levels of buffs, depending on resources. Maybe you could still buff without resources, but you could do better ones if you invested something creditwise. Suddenly we'd be making money....
JohnMarble wrote:
I still think the buffs should require resources. Read the doctor forums, what they have to go through. It's difficult to associate any value with my buff when there is no cost, in credits, for giving them. Sure, there's the cost in skillpoints and time, but it is difficult to ask someone for 4k for something when they have gotten the same service for free from an afk bot, or some guy who just threw the performances at everyone who walked through the door. People associate my service as something they should be entitled to get for free.
I don't make most of my money from being an entertainer, but by killin, so I don't really care in-game that much what people tip, actually, because it's so little anyway. What I'm saying, I think entertainers should be RICH and FAMOUS, and in this game they're poor and anonymous. The guys with the rifles are rich and famous.
Imagine if we had different levels of buffs, depending on resources. Maybe you could still buff without resources, but you could do better ones if you invested something creditwise. Suddenly we'd be making money....
As things stand, I don't believe our buffs should cost resources. Not costing resources is the oneadvantage that our buffs have, but here are the disadvantages: 1) They are crummy, while docs can buff up to +3000, we can only buff up to +100% at master. 2) we have to share mind buffing with dancers, we only buff 2 stats, dancers 1, and docs get 6. 3) Our buffs take so **edit** long to do. 4) we can not buff ourselves, docs can buff themselves. I really hate #4!
It is an interesting idea that maybe we could make 'superior' buffs using resources though, and that would obligate patrons to tip well. But then again docs get an advantage in collecting resources, in that they prove to be indespensible in a hunting group, musicians are not indespensible to a hunting group(can't even heal BF in a camp).
Anyone grouped with you while you are performing will also receive a passive group buff. This has been known for a while.
My impression is that the passive group buff is not as good as the buff you give via /setperform.
Doctor buffs can also hit for over 10 times your base stat amount vs 2 times for entertainer buffs. Entertainer buffs are horribly underpowered compared to them, though they don't cost anything so there's some tradeoff. I'd rather have them cost something and get a doctor size buff in return.
JohnMarble wrote:
I still think the buffs should require resources. Read the doctor forums, what they have to go through. It's difficult to associate any value with my buff when there is no cost, in credits, for giving them. Sure, there's the cost in skillpoints and time, but it is difficult to ask someone for 4k for something when they have gotten the same service for free from an afk bot, or some guy who just threw the performances at everyone who walked through the door. People associate my service as something they should be entitled to get for free.
I don't make most of my money from being an entertainer, but by killin, so I don't really care in-game that much what people tip, actually, because it's so little anyway. What I'm saying, I think entertainers should be RICH and FAMOUS, and in this game they're poor and anonymous. The guys with the rifles are rich and famous.
Imagine if we had different levels of buffs, depending on resources. Maybe you could still buff without resources, but you could do better ones if you invested something creditwise. Suddenly we'd be making money....