Musician Archive

Thread: 18 points leftO_O

Jenky
Sun Sep 12, 2004 5:51 am
#1

Cheers mate..


I have decided for a template: Master Musician, Master Entertainer(Want the mando:-)) and TKM!


But i have 18 points left and i got no idea about where to use them...


Anything in dancer that would benefit me? maybe i should take medic? scout?(explor for running faster)?


i dont know.. so please help



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
fett3041
Sun Sep 12, 2004 5:59 am
#2

Try novice medic. It's nice to heal yourself and others in the cantina when your action runs down. Not to mention those emergency self heals while fighting.





Mo'Ste Elosk
Mo'Set Elosk
-----------------------------------------
May the Force grant us
the Wisdom to discover the Right,
the Will to choose it,
and the Strength to make it endure.
SinnAsyr
Sun Sep 12, 2004 6:09 am
#3

Maybe moreBrawler skills? 1-hand? 2-hand?



-Rynn Lightcloud-

Smuggler

-Accain-

Entertainer-Ahazi
Landlubber
Sun Sep 12, 2004 7:20 am
#4

Master Musician, Master Entertainer, Master TKA is my exact template as well. And since I do a lot of solo PvE andonly get buffs when really necessary, I usually go with Novice Medic and the 1st First Aid box, althoughI wasreallysorry to drop Scout and the hunting branch when I got Master Entertainer.


Nowadays I have Novice Scout though, because I do a lot of xp grinding for the FS skills, which means running around fully buffed and in 80% composite. If under these conditions you get dealt enough damage to your Health and Action pools to require heals then a) you're in over your head, and b) Novice Medic w/ stim B's won't help you much anyway





______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Gknee
Sun Sep 12, 2004 8:30 am
#5

I have the same build. I tend to swap back and forth between medic and scout depending on where my friends need me. If there is some really good creature food...scout can help...Medic..well...that's an obvious one. I even went Image Design up to Hair III so I could always have holonote holoemotes.


Good Luck on whatever you decide



Nosmina Osoga
Proprietor of The Dew Drop Inn
Mesric Sanctuary, Tatoonine
(mmmm.....Cake.....)
Minty freshness!!
Jenky
Sun Sep 12, 2004 10:34 am
#6

Im having a blast with entertainer I cant wait to I will get my mando.. I tried it on test and it rocks with cemeral song!


I think i will go with novice scout.. just run a bit faster in the hills


be a bit agile tka fighter combined with my music skills


thx for your answers mate!!


entertainer is a neat proffesion!! do i think it goes slow.. have been working on music 1 for a couple of hours(goes REALLY slow )



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
Drygo
Sun Sep 12, 2004 11:08 am
#7

I have a similar template except it's Master Dancer, Master Entertainer, and TKM. With my left over skill points, I went up to Knowledge III in the Musician tree just so I could play as many instruments and songs as possible. My music skills are obviously for pure enjoyment, and have nothing to do with game mechanics. You could do something similar if you want to be able to popular and poplock from time to time, or pick up some effects when you dance. Of course, if you have no desire whatsoever to dance, then novice medic is a good choice to heal yourself in battle, or even novice scout if you want to do a little harvesting for profit. Other than that, a few more brawler skills might be helpful, depends what you're into.



- I support hawtpants
Landlubber
Sun Sep 12, 2004 1:26 pm
#8






Jenky wrote:

do i think it goes slow.. have been working on music 1 for a couple of hours(goes REALLY slow )






Huh?? Music 1 (from the entertainer profession) should take you about half an hour, an hour at most when going is particularly slow...


Two questions:

* are you grouped? That gives you an xp bonus, so seek out a large group in a place like Theed or Mos Eisley. And don't worry if you can't play their current song, most groups will readily switch to SW1 if you ask nicely.

* do you do regular flourishes? For maximum music xp, you need to do 2 flourishes every 10 seconds. Np point in doing more, they wont gain you anything, but you shouldn't do less either.





______________________________________________________
The Ti'lya Brothers: Ailar (Entertainer/Chimaera, DG Trader/Bria),
Klofi (Smuggler/Chimaera) -- Cancelled,
"You have a right to be upset. Anyone who is attached to any profession that doesn't get a lot of new content has a right to be upset." -- HanseSOE
______________________________________________________
Raph Koster on: "SWG: What went wrong?"


Echinacea
Mon Sep 13, 2004 4:57 am
#9

Yeah, considering the Meditate ability you've got, I'd say Scout + Exploration 1 to get up hills and be able to drop a basic camp to buff in the field if the need arrises.


Medic's nice, but there are scads of medics out there. Scouts are actually sorta scarce!



Col. Tarot v Starsider
Elder Master Entertainer and AXIS M.I.L.F.
Mathom © Starsider
Entertainer
LyteFoot
Mon Sep 13, 2004 5:49 am
#10

I have master rifle, just finished master entertainer, and nearing master musician. I keep the little bit of scout I can hang on to. I just finished dropping most of it and the reduced terrain negotiation is taking some real getting used to. Now if I could just put the instruments down long enough to go harvest some critters and recover some credits .


If you keep scout get a harvesting droid. Even with novice scout the droid can be configured to allow you to harvest at quantities equivelant to a master scout.



Elwyn LyteFoot - Corbantis server
NewJedi
Mon Sep 13, 2004 1:44 pm
#11

I have a similar template, and I spent my last few points on Medic. I just like being able to stay alive in an emergency. But others swear by Scout. I would think those would be your top two choices.
Shaizann
Mon Sep 13, 2004 2:31 pm
#12

I am MM/ME/TKM-in-training/Novice Dancer. I put the skill points into Dancer for pure fun purposes. Mainly so I can mirror dance with the ladies.



Shailas V. Zann
Elder Grand Master Entertainer



"Guess what!?! I gotta fever!....And the only prescription is more cowbell."
sweatyclimber
Mon Sep 13, 2004 7:18 pm
#13

ok i didn't check onif there was enough skills but i think there is... what about smuggler so you can fein death. when your in over your head that could help i would think and give you another option besides /forceofwill



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
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