Merchant Archive

Thread: VENDOR CAP GOOD FOR MERCHANTS

eznihm
Thu Jan 08, 2004 9:30 am
#1

That's right folks, the cap is good for merchants. It gives meaning to the Management line and Master Merchant box.


The only people who would suffer are those mega-merchants who have vendors in like four different locations - and you know what, that's fine with me. A ltitle competition never hurt anything. And yes, you will have to log on every day or two to move your items from a backpack to the vendor. Talk about the inability to overstock is so played already.


/cheer

UmmonPrime
Thu Jan 08, 2004 9:46 am
#2

So you think it's alright they make us pay for multiple vendors?


This alsomeans manymerchants will not be able to sell for others, because they will need the room for their own goods. That's a loss of income.




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Arkenor
Thu Jan 08, 2004 9:49 am
#3

It's a nerf. It may, depending on how you look at it nerf non-merchants more, but it still lessens our abilioties and options.


I am staggered that any merchant could support this out of the blue assault on our ability to run our businesses.




Alrevolis Vosteo, Master Politician, Mayor of Pax Imperia - I do nuance.
Zandabar Vosteo, Master Weaponsmith,Merchant, and Shipwright
Vosteo Industries, Corellia -4875, 2147 - Quality weapons, ships, and loot.


Shop Smart - Shop Pax!

eznihm
Thu Jan 08, 2004 11:21 am
#4

I like it because it adds value to previously semi-worthless skillpoints.


Just because it hurts your business or business model does not mean it hurts the profession.


And yes, it is a nerf.

keylargodave
Thu Jan 08, 2004 11:29 am
#5

I personally don't stock that many items on my vendor anyways so it really won't affect me at all.



Nuggett Om'lar
Master Droid Engineer/Master Artisan
Om'lar Droids
Starsider - Naboo - Braxis
eznihm
Thu Jan 08, 2004 11:36 am
#6

I wonder why my originalpost got deleted.. hm. I was certain it would get one-starred.. (because you are all so antagonistic with SOE in any and every way that any attempt to validate any one of their decision is immediately ridiculed)...


And by the way, Tailors, feel free to list unlimited items of crap on the bazaar.

DocSavag
Thu Jan 08, 2004 11:55 am
#7

First of all let me say that I am not personally affected by the 150 item limit. I've never stocked more than 100 items on a vendor becasue people are too stupid to look at the next page so it is a waste of time. But I know many people who do especially if they stock items like stims or powerups or clothing where people buy many items at a time.


This is not desigend to help anyone. This change is to limit the number of items in the vendor database. That is it. All of it. The 3k-6k too they are trying to make all those 3k resource offerings combine into half the number for 6k each. Add 150 item limits to the vendors and *presto* instant database shrinkage.


In the process they are damaging our profession by devaluing our services in yet anothe area and putting scores of sales on the bazaar instead of in our vendors.


If they want to streamline the database fine. I suggest they give the additional bazaar cap space to merchants with the Efficiency Skill tree line and they limit all pre-Novice Merchant Vendors to 25 items.


Novice Merchants can have 50 items per vendor with additonal raises in the Management line until the final cap is in the 200-300 item per vendor range. This would sove the database issue and give the merchant class more value and not kill our ability to have fully stocked vendors.





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Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Korrack
Thu Jan 08, 2004 12:01 pm
#8






DocSavag wrote:

In the process they are damaging our profession by devaluing our services in yet anothe area and putting scores of sales on the bazaar instead of in our vendors.



I am happy you are showing your displeasure with this. I for one will be going out of business as a resource merchant. I would need all 6 of my vendors (4 are on loan to my city) to keep up and still have to stock each day. Wouldn't removing all non-merchant vendors accomplish a database fix also?



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Nicolasa
Thu Jan 08, 2004 12:11 pm
#9

What about removing all vendors of people who have dropped all merchant skills? heh.


Anyways, this really is bad. If they require more merchant skills for more objects, I have no problem with that. But Master should be unlimited, or at least 500.


I currently have over 300 items on one vendor. I'd have to take down all my secondary vendors and move them all to my main store just to keep up. This stinks.




Rhameeth Khazier
Master Weaponsmith
Coronet, Corellia the Galactic Trading Post at 834, -4636
Chilastra Server
Jebwa
Thu Jan 08, 2004 12:50 pm
#10

They both sound like great ideas to me.


Increase bazaar price: YES


Cap on vendor at 150: YES


However it would be good to increase the cap along with merchant skills.


Say 50 more items at novice merchant,50 with each management box, and a bonus 100 at master level.


Novice Merchant: 200 items


Management 1:250 items


Management 2:300 items


Management 3:350 items


Management 4:400 items


Master:500 items


This adds benefit to the Merchant class along with freeing up database space.




Resources and Powerups Currently Stocked
-99 -5660 S of Coronet, Corellia
Blode
Thu Jan 08, 2004 12:53 pm
#11

/agree



** BLODIEWEAR **
Master Tailor, Starsider
Sterling Crimson Isle, Corellia
Over 400 items in stock at all times, including WookieeWear, MT items, BioEnhanced Clothing and basics! Custom orders welcome
JTGAlpha
Thu Jan 08, 2004 2:07 pm
#12

Look, you're going to be able to sell everything you were. But we ARE going to have to restock more often. Which is gonna suck. I agree. It's not going to hurt business, just aggravate the businessmen. Empty vendors are bad, and people in high traffic areas like power ups and stims are gonna have problems. I agree. I am NOT a fan of it, but it's not gonna be the end of the world. Just a big pain in the butt.



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Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
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nightrun55
Thu Jan 08, 2004 2:08 pm
#13

Ok, how about change cap on bazaar from 3k to 1.5k forcing people to actually become merchants to sell items.. No one is going to waist time putting that small of items on the bazaar for the small return.. O wait, support the merchant class, make it usefull? forget it



_________________________________________

Nightrun Qwill
Master Shipwright
Master Weaponsmith
Ship Vendors at 850, 6395 (Naboo, Immortal City)
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