Merchant Archive
Thread: I would like to see merchant with a skill point reduction similar to Image designer
and explain to people this is how you make your creds...
Rinviero wrote:
They already have reduced the SP requirement.... They are taking 14 points off next publish (after all whats the point of the advertising line any more)
Hearhear! Why do they do the opposite of what we, who know the economy and keeps it floating, want them to. They seem to be on a nerfing spree against crafters and merchants, while they cuddle the fighters 24/7. Did they recruit the new devs from the counterstrike-team?
I am annoyed!
Straker_Atrella wrote:
The difference with ID and Merchant is this.
With ID, you really don't get much as you level up. What makes Skin Color more higly valued then Hair Design? Tatoos more then Hair color? In Image design you just get more things to do, you really don't get more powerfull.
With Merchant though, you go get more as you level up. The Master box gives you more vendors and items. Don't get me wrong, I know Merchant needs a lot of love. It needs to be made better not cheaper though.
There needs to be a way for a merchant to be better at selling stuff than a crafter can by making it so that a master of an elite crafting proffesion cannot get all of merchant. I want to buy and sell, run a shop, but I simply cannot in the present state of things.
Ackira wrote:
IMO, and I'm new here, merchant is a critical support function to crafting professions. In light of this, it seems to make sense to have a lower SP requirement.
that's just my thoughts on it.
By that reasoning, you could say weapons are essential to combat types,so let them make their own.
Crafters do want to sell their own stuff, I know I do, but the Merchant profession was, from what I understand, intended to be just that--a Merchant one. Not just a Crafter Direct Sales one. The idea was for crafters and Merchants to be interdependent, with Merchant selling Crafter's stuff, be it with a wholesale purchase or on consignment.
Thing is, there's absolutely no built-in tools to facilitate that sort of relationship, and there is zero recourse if things go bad and someone gets screwed. So it just makes more sense for the crafter to get some Merchant skills to sell their own stuff.
Only now, they need less of those skills.
In the past, if they wanted to have their shops on the overhead map or planetary map, they'd need to invest more skill points or contract with a Merchant. But now, they will get the exact same advertising skills as us, and it's not local or planetary, it's better than anything we ever had. It's galactic.They can have one or two floaty droid/terminal vendors and get the exact same advertising as us, but without the cost. More sales, less SP.
So... No. I don't think Merchant needs a (further)Skillpoint reduction. If they want to sell more items or have more attractive vendors than Business IV or Novice lets them, let them make a deal with a professional Merchant.