Merchant Archive

Thread: I would like to see merchant with a skill point reduction similar to Image designer

Tokklyym
Wed Mar 23, 2005 4:30 pm
#14

The reduction of the Skill Point requirements was done so to facilitate more Master Image Designers, a pretty rare profession to begin with. Add in the fact that part of an ID's fuctionality is being removed by the Curb, it makes sense.

Merchants are not rare. I would think that a Master crafter who does not have at least a few boxes of Merchant is rarer than any Master ID.

It is a slipperly slope, the Skill Point thing. Who's to say that they dont then reduce the Skill Points for Squad Leader? Or Bio-Engineer? Or Smuggler? Hell, any hybrid profession for that matter.

Master Merchants have chosen the business end of the artisan professions. They want to vigourously participate in the economy. Instead of reducing the number of skillpoints, they should make them worth something. Put the Galaxy Wide Vendor enabled sales at Advertising III, or IV even, where it belongs. Without it, the whole profession might as well be removed from the game.

Zero skill points for Merhcant, a la Politican, is a horrible idea. Then anyone with the Business line will have 12 vendors with a 4000 item limit.

I agree that the validity of Merchant is being put to task here with this new publish. I just do not think this is the correct solution.



_______________________________
Tokklyym | Elder Shipwright | Rebel Ace

| Remove inactive player structures.
| Tailors should remove mods from looted clothing and add them to crafted clothing.
| Naritus.

I've been a Talusian, a Tumbler, and a Tailor. I used to camp and I loved to scout.
Now I make ships and fly them.

Washell
Wed Mar 23, 2005 6:27 pm
#15

They limit resource stacksize andcrate size and added vendor item limits to prevent a single person easily establishing a monopoly. Taking away merchant would allow people to have 3 crafting masteries. Now, either everyonecaps at500 items on a vendor or they just leave merchant in.


Vendor search will go live soon. But I'm expecting that it won't be a finished product yet. Just the minimum to see how the database holds up and iron the bugs out. We'll probably get the ability somewhere high up merchant to move our items to the top (like we can on the bazaar at a lower level) and things like categories will probably be fixed one at the time, starting with the items that will need to be changed in the CU.

SystemJinx
Thu Mar 24, 2005 1:02 am
#16

I really hate to say it because I love merchant and i've been one since i started, but I believe the merchant profession is going to be seriously nerfed or completely disolved.


I see one of three posibilities.


1. Similar to politician, merchant will be free andrequire no skill points to invest, but needs sales to climb the skill tree.

2. It will be included free with the elite crafting professions. AKA get master armorsmith and receive master merchant abilities free.

3. All usefull merchant abilities will be added to the business line of the artisan skill tree. Other redundant merchant skills will be dropped.


I'm really sorry to post this, but i really believe this is what the dev's plan to do. I am absolutely sick about this, but i'm sure it's only a matter of time before it happens.



Arnest Emado
Presents:
- Spatula City -
-115 -5500 / Coronet, Corellia
Closing Account Due to Combat Downgrade. Last Day 5-21-2005


shadowdefender
Thu Mar 24, 2005 10:17 am
#17

I am a Master Merchant have been for a long time however I would support a skill point reduction or actually just remove merchant.

Here is my proposal for merchant = 0 skill point:

You master an Elite Crafting Profession you get 1 extra vendor in addition to the one you get in business tree. Experience is gained from purchases off your shop - your merchant boxes fill up in that manner - as you move up in tree you can get more vendors and have more functionality.

Master Doc would get a vendor

Master BE would get a vendor

Master Smuggler would get a vendor

I know I will get flamed for this - however the reality is - most merchants are elite crafters - this would only free up points for us to use elsewhere.

Message Edited by shadowdefender on 03-24-2005 09:18 AM



Desire Storm-Shadow'fyre-JuliaChilds
Mayor of Stargate & Dancer-AFLAC Guild Leader - Swordsman-Tailor & Architect & Merchant
Wanderhome Starport Crawl 4/3/05 - Don't Miss It!!! - Stargate

GlargTheKelfn
Thu Mar 24, 2005 12:20 pm
#18



shadowdefender wrote:
I am a Master Merchant have been for a long time however I would support a skill point reduction or actually just remove merchant.

Here is my proposal for merchant = 0 skill point:

You master an Elite Crafting Profession you get 1 extra vendor in addition to the one you get in business tree. Experience is gained from purchases off your shop - your merchant boxes fill up in that manner - as you move up in tree you can get more vendors and have more functionality.

Master Doc would get a vendor

Master BE would get a vendor

Master Smuggler would get a vendor

I know I will get flamed for this - however the reality is - most merchants are elite crafters - this would only free up points for us to use elsewhere.

Message Edited by shadowdefender on 03-24-2005 09:18 AM





scouts need em too, as do combat classes to sell loot.

i would love to see this happen. im mch / mrifle w novice med, and im dropping it soon for fs junk, so i have no way to sell loot other than trade forums. getting someone to do consignment sales has been impossible, so i store stuff till i get my 2nd and can make him a merch.

merch should be 0 sp, and let everyone (that wants one) have a vendor




\ Shuggoth's Sugar Shack of Loot /
\ 324, -3627 - Outside Coronet /
\ -Servants of Hastur Outlet- /

Hastur - Human Jedi | Gnomely - Sull Spy | Shuggoth - Wookie Slave / ShipWright

RIP All of the above 07.13.03 - 03.20.06
Killed by poor gameplay and developer mismanagment

Page 2 of 2