Merchant Archive
Thread: Mall Owners need to be able to fire vendors
WorriedViper wrote:
Mall owners need to have the authorityto "evict" vendors who are not performing.
WorriedViper wrote:
The owner should have the right to "evict" a vendor for any reason. After all, it is the owner's property.
But i agree, some protection must be given to the vendor to protect his merchandise from "evil" owners. Vendors should be given a time period of 7-14 days to remove vendors and its merchandiseonce an eviction notice is given.
Or rather, perhaps only allow empty vendors to be evicted... That way the worst that could hapenis someone loses a poached vendor
There needs to be some provision for an 'eviction notice' that sends an email to the owner saying something to the effect that your vendor will be destroyed in x number of days.
Once it has been put on notice, the owner shouldn't be able to refill it.
This would keep them from putting one item in it just to keep the vendor active.
Elyssa wrote:
But this would also cause the owner to lose the maintenance that was in the vendor.
Message Edited by Raijen_ArDesh on 08-05-2004 10:58 AM
Mkappus wrote:
Sorry yall but there is no such thing as a mall in this game. I would kill for the devs to give us a mall. Right now there are admin rights on houses and PA halls.
They can't give us the ability to "fire a vendor". There is no fair way to implement it. What if you fire a vendor with 500 items on it? Where do the items go?
Mayors of cities can't evict citizens, we can't even have city warn anymore.
If you want to evict someone from the mall, remove them from admin, put them on the structure ban list, and when the maintenance runs out bye bye vendor. However, I would imagine they will put in CSR tickets that you are griefing them by not giving them access to their vendor.
So, you have to be more careful upfront.
Yup. Was just going to say something similar.
I'd like to have a Mall first - then worry about if I can fire a vendor. A suggestion for a Mall that can be built by Architects has been submitted with a few other new structure ideas, but we haven't heard any more from it. The structure required Master to be able to place and run it (at least that was the concept).
Message Edited by Sepen on 08-05-2004 05:41 PM
Gah, typos
Message Edited by Sepen on 08-05-2004 05:43 PM
Sepen wrote:
The admin list is changable; the owner is not. This restriction avoids the vendor owner having to be concerned about the "trust level" of persons unknown.
You can use /transferstructure to give the building to a new owner.
Regardless, you can still only have one "owner" at a time.
Elyssa wrote:
Sepen wrote:
The admin list is changable; the owner is not. This restriction avoids the vendor owner having to be concerned about the "trust level" of persons unknown.
You can use /transferstructure to give the building to a new owner.
Regardless, you can still only have one "owner" at a time.
Yeah, that's true. Gotchas I didn't anticipate, like that one, are one of the reasons I wrote it such that the evicted vendor would not really loose anything because they get their maintenance back, and their stock would be timed out and gone anyway. The only "thing" they would actually lose is the vendor itself, and the clothing on it. Items they cannot retrieve anyways (though possibly of value).
Good catch though.
Cheers,
Martek