Merchant Archive

Thread: Effeciency IV -- Reduced Maintenance Fees

Neatos
Thu Dec 11, 2003 12:54 am
#1

I'm seeing the deduction on a new house and tent I've placed.. my question is how long does it take for the reduced maintenance fees to hit my pre-existing houses?
Z-Axis
Thu Dec 11, 2003 3:05 am
#2

It also works on ANY structure you have admin on and pay at least one cred maintenance to. This is a major perk that I suspect will be nerfed at some point.



-Z
-------------------------------------------------------------
Zed Axis -Master Weaponsmith/Artisan - Coronet vendor -270 -5500
Zedly Axis - Force Sensitive Bounty Hunter Jedi Killer Template -Does this mean I will kill myself one day?-
CEOs of The Zeds Master Weapons. based on FarStar/Corellia/Talryyn
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Kamaru
Thu Dec 11, 2003 3:24 am
#3






Z-Axis wrote:
It also works on ANY structure you have admin on and pay at least one cred maintenance to. This is a major perk that I suspect will be nerfed at some point.





Oooo Didnt know that one, gotta go pay some creds to my PA's crafting labs



Kamayyk


Master Droid Engineer


Master Artisan

Z-Axis
Thu Dec 11, 2003 3:40 am
#4

Just be aware that as soon as someone that doesn't have Eff IV pays some maint. it will revert to normal maintenance.




-Z
-------------------------------------------------------------
Zed Axis -Master Weaponsmith/Artisan - Coronet vendor -270 -5500
Zedly Axis - Force Sensitive Bounty Hunter Jedi Killer Template -Does this mean I will kill myself one day?-
CEOs of The Zeds Master Weapons. based on FarStar/Corellia/Talryyn
Founding members of Talryyn Corellia's Rebel/Neut RP city 2500 2750
Faellyn
Thu Dec 11, 2003 9:37 am
#5






Z-Axis wrote:
It also works on ANY structure you have admin on and pay at least one cred maintenance to. This is a major perk that I suspect will be nerfed at some point.





This is technically exploiting a bug, isn't it? Efficiency IV is only supposed to apply to structures on the lots you own, right?



Otherwise, I could start a business offering to pay $1 to hundreds of harvesters, factories, and shops, to give their owners a 20% discount....right?







The Jundland Juke Joint - on the shore of the Dune Sea
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Neatos
Thu Dec 11, 2003 9:41 am
#6

I won't do it, but it is the same as my ability to change the house signs on buildings that belong to people that don't have any merchant skills.
Faellyn
Thu Dec 11, 2003 9:57 am
#7

I disagree. I offer to 'upgrade' shop/house signs for residents of my player city all the time. I don't think that the type of sign has any special significance, and it doesn't affect game play in any way.



Sharing the Efficiency IV discount, on the other hand, dilutes a money sink, causing inflation, which hurts the economy and everyone's game experience.







The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

Callyndra
Thu Dec 11, 2003 1:16 pm
#8

The discount is 'turned on' when you pay maintenance. It checks to see if you have the skill when you pay, then applies the discount. If you pay 1cr to your homes, it'll work.




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Neatos
Thu Dec 11, 2003 1:18 pm
#9

Thank you, Callyndra!
t0rp0r
Thu Dec 11, 2003 10:30 pm
#10






Faellyn wrote:





Z-Axis wrote:
It also works on ANY structure you have admin on and pay at least one cred maintenance to. This is a major perk that I suspect will be nerfed at some point.





This is technically exploiting a bug, isn't it? Efficiency IV is only supposed to apply to structures on the lots you own, right?



Otherwise, I could start a business offering to pay $1 to hundreds of harvesters, factories, and shops, to give their owners a 20% discount....right?










I've always thought it was intended to be this way.... something about a merchant being able to track down low cost materials and broker the best deals... I've often thought about selling my services to pay maintenance on structures by taking 10 percent profit (i.e. they give me 100 credits, I keep 10, but with the 20 percent discount they still get a deal)


Now that I look a little closer though I guess it does seem like a bug that if I pay 1 credit maintenance to my PA hall that it discounts "ALL" the maintenance that has been paid, regardless of who paid it.


It would be more logical to contiue to allow this feature, but only have it apply to payments made by the merchant.




__________________
"Patience. For the Jedi it is time to eat as well." - Yoda, Jedi Master
---------------------------
Odop's Vegetarian Cafe & Grill
(6172, 1283) in Estellarum, Naboo (Tarquinas)
Faellyn
Thu Dec 11, 2003 11:53 pm
#11






t0rp0r wrote:




I've always thought it was intended to be this way....





No, this is a bug that only showed up as of the November 13th big patch. It had never been this way before.







The Jundland Juke Joint - on the shore of the Dune Sea
Come for the sun & sand... and the wide, wide beaches...
Scylla8Tatooine8Helios -1900, -6200
Faellyn Omaraas
, Proprietor - Master Dancer & Image Designer

DingoBoi
Fri Dec 12, 2003 1:01 am
#12

i run 50 and soon to be 70 fusions with my contractors. I do pay maint on them to get the discount. It is significant savings. Exploit or not, I am comfortable using this as they are all my harvesters and the maintenance is paid in full by me, not the contractor.


Exploit or not, I'll take full advantage of it, if only to recoup some of my bug induced losses that CSR's can't reimburse you for.




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Z-Axis
Fri Dec 12, 2003 5:36 am
#13

No it was like this before Nov 13.



-Z
-------------------------------------------------------------
Zed Axis -Master Weaponsmith/Artisan - Coronet vendor -270 -5500
Zedly Axis - Force Sensitive Bounty Hunter Jedi Killer Template -Does this mean I will kill myself one day?-
CEOs of The Zeds Master Weapons. based on FarStar/Corellia/Talryyn
Founding members of Talryyn Corellia's Rebel/Neut RP city 2500 2750
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