Merchant Archive

Thread: If Politican doesnt need Skill point Why does Merchant need them?

DFazin
Sat Feb 12, 2005 8:46 am
#1

I have more then one account just so I am able to sell the stuff I craft and loot, Had I not had the other accounts I would not be able to do this. What I want to know is if Politican now does not require Skill Points, why does Merchant.


I feel the reason they chose to do this is on the same level Merchant shouldn't need Skill points.


I for one am against Politican not having skill points, but seeing as that has been done already, I would now like to see Merchant not having skill points, having those skill points removed would allow me to improve my Crafting, or widen the area I am able to craft in.


I am not feeling so well so I didnt get a chance to read through the fourms to see if this has been brought up yet.


I am intrested in seeing how others feel about this.


I know I am a good crafter, I am not at all worried about everyone opening shops all over, because I have my location and I know people buy from me for my good prices and service.



LAone - Zolosio - Leader of the Elite Squad
24 Jetpacks Crafted PRE CU / 26 Crafted POST CU
HK-47 Missions Complete: 3
Offer Items, Elite Nation Rori -1267 4013
Psionic_Maji
Sat Feb 12, 2005 9:13 am
#2

BAD idea. the differance is there can only be so many player cities plus not many people are interested in politician. I would love to have merchant with my character but cannot because of skill points involved. Vendors would then be everywhere.



Psionic Maji - in game name
Kyorlana
Sat Feb 12, 2005 9:29 am
#3

You can't compare the two.

As pointed out, there are limited Player Cities available and by being a Politician in office you are sacrificing your entire play style to being dedicated to the city.

The only reason politician is needed at all is in the initial city setup, and decoration, terminal and trainer moves. Other than that there is NO benefit to the profession, and the benefit is to the city, not the individual.

Investing the same points as another profession in this severely hampered your ability to play the game.

I favoured a drop in the Skill points, not a total reduction, but that has already been implemented.

Although there is room for improvment with merchant ablities, there is no doubt in my mind that it SHOULD stay as a full skill point cost.

And yes, I play Politican/Merchant so am talking based on experience.

DFazin
Sat Feb 12, 2005 9:39 am
#4






Psionic_Maji wrote:

BAD idea. the differance is there can only be so many player cities plus not many people are interested in politician. I would love to have merchant with my character but cannot because of skill points involved. Vendors would then be everywhere.







But did you relize and or see how bad Poli is now? Since there is a limit to the amount of cities, people on my server have already started trying to take over cities that have been in the game for a very long time, I have seen one city get taken over and now is going to hell. And I know its only going to get worse. So by them doing poli no skill points, it in a way has just ruined many many cities. So I do not see the problem having no Skill points for Merchants, the only down fall I see is that everyone in the game will now be able to sell there own stuff, just like everyone in the game can own there own city and or just take one over if they are smart.


Yeah the point of going up the skill trees would be negated, but hey having Mastered Poli, used to be a great badge to have now, but since that profession has been nerfed why stop there?


I just feel bad for the people who can not afford to have more then one account, and its either they go crafting, or they can still have a good template for PVP and PVE and still pick up Novice Merchant to sel there stuff, the only changes i feel it will bring, is more competion for all, they say we have economy problems well this would help stabilize the market, having more vendors, will for sure lower the prices.




LAone - Zolosio - Leader of the Elite Squad
24 Jetpacks Crafted PRE CU / 26 Crafted POST CU
HK-47 Missions Complete: 3
Offer Items, Elite Nation Rori -1267 4013
DFazin
Sat Feb 12, 2005 9:42 am
#5






Kyorlana wrote:
You can't compare the two.

As pointed out, there are limited Player Cities available and by being a Politician in office you are sacrificing your entire play style to being dedicated to the city.

The only reason politician is needed at all is in the initial city setup, and decoration, terminal and trainer moves. Other than that there is NO benefit to the profession, and the benefit is to the city, not the individual.

Investing the same points as another profession in this severely hampered your ability to play the game.

I favoured a drop in the Skill points, not a total reduction, but that has already been implemented.

Although there is room for improvment with merchant ablities, there is no doubt in my mind that it SHOULD stay as a full skill point cost.

And yes, I play Politican/Merchant so am talking based on experience.





So basicly what u are saying is that with the old way, u used to be able to get the skill points needed and then drop them correct, meaning when u dropped them u couldnt make changes to the city and such. This is true. But did u also realize that's exactly what people do with merchant? They go up the skills they need, drop the Vendor's, set up barking and all that good stuff and then drop the skills. All they lose is the amount of items they can sell on a vendor, and of course the ability to add more vendors. So if u put it on that level they are very close.



LAone - Zolosio - Leader of the Elite Squad
24 Jetpacks Crafted PRE CU / 26 Crafted POST CU
HK-47 Missions Complete: 3
Offer Items, Elite Nation Rori -1267 4013
-MACHINE-
Sat Feb 12, 2005 11:12 am
#6

If the vendor change goes in, I totally agree with this. EQ2 has it where ANYONE can sell goods at whatever price they deem fit. We get stuck with 6k caps on bazaars OR spend skill points on merchant. If they wanna keep merchant the way it is, either take bazaar caps away or allow ppl one vendor with a low item count.



-CC-
Andymantium
Sat Feb 12, 2005 11:13 am
#7

I don't think that TKM /Master Swordsmen / Master Brawler should require skill points either. Thoughts, anyone?



K

Elyssa
Sat Feb 12, 2005 11:24 am
#8





Andymantium wrote:
I don't think that TKM /Master Swordsmen / Master Brawler should require skill points either. Thoughts, anyone?



I dunno, but that sure would help me when it came time to place harvesters.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Andymantium
Sat Feb 12, 2005 11:32 am
#9






Elyssa wrote:





Andymantium wrote:
I don't think that TKM /Master Swordsmen / Master Brawler should require skill points either. Thoughts, anyone?



I dunno, but that sure would help me when it came time to place harvesters.





Yeah what I said didn't make much sense. I'm just too upset after yesterday to be productive at anything right now...or make much sense


/sigh


Message Edited by Andymantium on 02-12-2005 01:34 PM



K

zelp
Sat Feb 12, 2005 2:09 pm
#10

You should get the Novice Merchant Box either the Artisan line up or when you are Master of a Crafting Profession.



+ cen +
the problem with real life is that there is no danger music
[eX-12pt Doc & eX-12pt CM]
TheYata wrote (about the CU): its like going up to someone who is playing chess, nicking his chess board then replacing it with snakes and ladders and expecting him to enjoy it. im sure a lot of people might love to play snakes and ladders, but for someone who is used to playing chess, its not going to work

Kyorlana
Sat Feb 12, 2005 3:10 pm
#11

I wasn't very clear in my post I think. Replace 'drop' with 'decrease'.

I never dropped skills and retook them to be able to do something though there may well be some mayors who have done so.

Yes I am aware that some merchants used to do that.

Still doesn't change my view though.

DFazin
Sun Feb 13, 2005 6:50 am
#12






Kyorlana wrote:
I wasn't very clear in my post I think. Replace 'drop' with 'decrease'.

I never dropped skills and retook them to be able to do something though there may well be some mayors who have done so.

Yes I am aware that some merchants used to do that.

Still doesn't change my view though.






Never said it would change your view, I am just really upset that poli is now skill point free, and strongly feel merchant is on the same level, hey if anything I would rather them bring back the poli needing skill point's I do not understand why they dropped it, I have 2 toons that have master merchant, why because thats how many items I sell.


And if I had to use two of my toons to get merchant, I just wonder what people do when they can not afford to have multi accounts.


Oh well I guess thats my two star rant for the day, thanks for that btw, I voice my views and get two stars for it, /cheer for u.




LAone - Zolosio - Leader of the Elite Squad
24 Jetpacks Crafted PRE CU / 26 Crafted POST CU
HK-47 Missions Complete: 3
Offer Items, Elite Nation Rori -1267 4013
LaurnaRose
Sun Feb 13, 2005 8:50 am
#13

Okay, I have done both so here is my two cents.


As a mayor, I waited patiently for my skill points, slowly adding what the city needed, facilites, specializations, decorations, ect, until I was master. Once I gained the master title and the city was set up and rip roaring ready to go, there was nothing left for me to do other than be able to add/remove ppl from the militia and exchange/change trainers and terminals. Other than that everything I did for the city took people skills, not game granted skills. So, I was able to invest 29 skill points into polititian and be a productive mayor. Should I have had to move any of the gardens, yeah, I would have just level'd up and moved them. Now, had they given us better skills at higher levels of Poli that we needed to hold on to, that would have been much more incintive to hold on to M.Poli. But instead, they totally borked us and removed skill point requirements all together. Now every Tom and Harry wants to run a city. Hey fine, I could run for president of the USA but chances are i wont get any votes.


If they had given mayors with the militia IV the ability to /block, preventing a person from entering the city limits. Or /fine giving the mayor the ability to /fine a citizen or visitor for not following the rules.


Seriously ppl, with the new voting system, if you wind up with a jerk mayor who is greifing you, then vote his @$$ out. I think that stuff like this would add soooo much content to the game. But everyone just acts like a bunch of babies about it and cries greif and takes away all the fun.


HELLO!!! ITS POLITICS PPL!!!! IT ISNT SUPOSED TO BE SUNSHINE AND CANDY!!! It is down right dirty politics. Let us have some fun with it.







Now, as for merchant. The only skills that you can currently drop without effecting you merchant skills are advertisement and hiring. Which I will be the first to admit since i have a skill point issue, i readily interchange the two. Either I have Ad IV or I have Hiring IV at all times. The only reason i get Hiring IV is if I need to place a new vendor. Once placed, I drop back down to 0404 and then relearn the advertisment tree before my vendors are removed from the PAC. I would love to have 50 more skill points so that I would be able to master Merchant. I dont like taking advantage of the system like that, but since I dont have to keep the skill to keep my vendors dressed, and i need to have ad IV to stay on the planetary map, well, its a bouncing I have to do and a guilt Im willing to live with to get it done.







Now how skill points are imperitive to Merchant and not to Poli. Well, as i stated before, letting anyone run for mayor of any PC actually adds content. The more conflict there is in the world of politics, the more exciting it becomes, the more ppl will need to be involved, ect. Although I do not agree with them taking the skill point requirement away from politicians, I do not see how it was detramental to the profession.


Now, if they remove skill point requirments for merchant, it would be extremely detramental. You think you have problems finding a vendor that is stocked now, wait until everyone has the ability to place vendors and advertise. If they were going to even consider something like that, they would have to do away with the merchant profession all together. They would have to implement a price/item cap-free galactic commodities market that linked all vendors to all vendors and bazaars, and all bazaars to all vendors and bazaars. You essentially could buy anything from anywhere and never have to leave the comfort of you own home by allowing everyone the ownership of their very own vendor of their chosing placeable in their home. They would have to allow everyone to sell however many items they wanted for whatever cost they wanted. Then there would be no need for the merchant profession at all. There would be no need for ppl to set up shops, cause no one would be going anywhere. There would be no need for player cities to exist, because no one would have any incintive to travel outside of their hunting zone. Now doesnt that sound nice. Lets all congrigate in the NPC's and let the PC's die. Why not, thats what they are trying to force us to do anyway.



LaurnaRose Fauldorn (ImpColonel - Medic) - Tempest
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