Merchant Archive
Thread: any official message on what is going to happen with vendors next publish? or mini publish?
justapilgrim wrote:There are tons of master crafters that rely on the vendors they have and simply cant go back through and get the skill points again
They should still have the skillboxes. If they dont, they were exploiting.
I agree, it is important to allow nonmerchants time to unstock their vendors or come into skill point compliance. I hope this vendor issue does not keep getting pushed back further and further. I have maintained my master merchant status proudly, but I have to admit if this goes unaddressed for months, then I have months to do something else productivewith my skillpoints until they are actually 'needed' in the merchant profession.
thanks for input
It isnt an exploit, SOE made it that way we just taking advantage of extra SP.
justapilgrim wrote:
thanks for input
It isnt an exploit, SOE made it that way we just taking advantage of extra SP.
No, it is not an exploit per say or the CSRs would be deleting vendors and banning people. You are however wrong in that SOE did NOT make it that way. It is a game mechanics bug and will be fixed. It was never intended for peopel to be able to use own or use vendors without having the appropriate skills from either merchant or business in artisan. It will eventually be fixed.
SOE did not make it that way.
From 19 Questions to TH on 4-22-2004
It was never intended for players to be able tokeep and manage vendors after surrendering the Management skill boxes used to acquire them.This is scheduled to be fixed in a future publish and we want to upgrade vendors also, but it’s a bit early to start talking about that.
justapilgrim wrote:
thanks for input
It isnt an exploit, SOE made it that way we just taking advantage of extra SP.
SkinnyManDo
(battlemaster turned wussy crafter)
Master Armorsmith, Valcyn
Finally, someone that confesses that what they are doing is stealing skill points. Hey dumba$$, that's exploiting. It's just that for some stupid reason, SOE has found no reason to ban your a$$.
Balkstar wrote:
justapilgrim wrote:thanks for input
It isnt an exploit, SOE made it that way we just taking advantage of extra SP.
SkinnyManDo(battlemaster turned wussy crafter)Master Armorsmith, Valcyn
Finally, someone that confesses that what they are doing is stealing skill points. Hey dumba$$, that's exploiting. It's just that for some stupid reason, SOE has found no reason to ban your a$$.
QFE..
Zerathi/Shawn -- the grumpy wookiee of shadowfire
One wonders if you will hold that opinion once they fix the loophole.
DragonScout wrote:
Merchant is a WASTE of a profession and a complete waste of skill points.
Zerathi/Shawn -- the grumpy wookiee of shadowfire
Zerathi/Shawn -- the grumpy wookiee of Shadowfire
DragonScout wrote:
yeah, I will. because if/when they ever do fix merchant, it will still not have any active role in the game aside from setting up vendors, and to me, that isn't a profession. it is a utility that should be available to everyone without locking up 92 skill points.
Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Busines III costs 24 skill points (15 for Novice, 2 for Business I, 3 for Business II, 4 for Businss III)