Merchant Archive
Thread: A new flare for the merchant profession
I would like to state that this has absolutely nothing to do with the current changes we're going through.
The idea is very simple. It adds absolutely no benefit to our profession other than visibility. By such I don't mean spam, signs, or planetary advertisements. Simply a graphical look that will attract customers.
So what is this idea. It's simple. You've allready seen them all over the place in npc cities. Small tents and stalls, some carrying crates of fruit, others have a bunch of junk on them. Simply a way for a merchant to sell his wares in person. Establish contact with the client.
So how to go about doing it. It would work in the same way as a vehicle does. Basically you add the graphics (tent and stall) to the datapad via a deed at first. Then you call it out much like you do a vehicle and out pops the tent and stall. It has a speed of 0 and it can't be mounted. All it really does is sit there until you store it.
You can call it out in all the places you can call out vehicles.
Basically what this means is that vendors can setup their shops outside npc cantinas or even in starports where people wait for their shuttle to arrive.
You could have different looking stalls depending upon what you're selling as a merchant.
I would like to see this in the novice skill box, not at the master level. A novice merchant goes out to sell to the customer whereas a master has the customer come to him.
You could even add some form of experience rate to this. something in the form of a small ammount of merchant xp gained for every minute you have your stall out, or for every person who approaches your stall to take a look at what it is that you're selling.
There would be no vendor involved, you're selling directly from your inventory to your client.
So what do you guys think.
Message Edited by Herbsman on 09-08-2004 12:43 AM
phelixcubed wrote:
I like this idea.Perhaps there should be a limit to places you can set up a stall - I can see people setting them up in front of cantina entrances, or littering the inside areas of starports. Perhaps a small access feeshould be charged every time you set up the tent, or perhaps you should be able to add maintainance into it, like a harvester?
Definitely a good idea. Five well-deserved stars for you.
I'm not really talking about an actual tent you can go into. It's more of a canopy thing. Just 4 sticks with a blanket ontop of it and a stall underneath. Also, as far as blocking entrances goes, the stall would be negated as far as collision goes. You could walk right through it.
Restricting where you can place it sort of negates the idea because people would mostly place them near cantina entrances and starport entrances. Besides, wouldn't a bike parked in front of the cantina bug you just as much?
Entrance fees can be optional. I personally never ever enter a house with an entrance fee. Only exception is if it's a museum or something with a good reason for having an entrance fee.
Don't know about maintenance, maybe it would need to be repaired due to weathering and such, much like a vehicle.
But yeah, thanks for the comments. We could always add on to this and mold it until it fits something that we could all really go for.
mhal9000 wrote:
What about making the stalls like scout/ranger camps? Disposable, and with a time limit? Since it will be the useable bynovice on up, give novice merchants the ability to craft them, with perhaps even more elaborate camps being available further along one of the skill trees? Like Advertsing?
Hey, that's a great idea. I never thought about it as an expendable single use object like a camp. And you could get merch XP perhaps for every person who come into the stall, similar to survival XP with camp sites. Hmmmm, but would setting them up like that conflit with the no build zones in NPC cities?
GonkSevenT3 wrote:
mhal9000 wrote:
What about making the stalls like scout/ranger camps? Disposable, and with a time limit? Since it will be the useable bynovice on up, give novice merchants the ability to craft them, with perhaps even more elaborate camps being available further along one of the skill trees? Like Advertsing?
Hey, that's a great idea. I never thought about it as an expendable single use object like a camp. And you could get merch XP perhaps for every person who come into the stall, similar to survival XP with camp sites. Hmmmm, but would setting them up like that conflit with the no build zones in NPC cities?
That's sorta why I thought they should be treated like vehicles, because you can call vehicles anywhere as long as you're outside. If it's treated like scout tents, then you won't be able to use them inside npc cities. That sorta negates the whole reason for having this.