Merchant Archive
Thread: A new flare for the merchant profession
Herbsman wrote:
GonkSevenT3 wrote:
mhal9000 wrote:
What about making the stalls like scout/ranger camps? Disposable, and with a time limit? Since it will be the useable bynovice on up, give novice merchants the ability to craft them, with perhaps even more elaborate camps being available further along one of the skill trees? Like Advertsing?
Hey, that's a great idea. I never thought about it as an expendable single use object like a camp. And you could get merch XP perhaps for every person who come into the stall, similar to survival XP with camp sites. Hmmmm, but would setting them up like that conflit with the no build zones in NPC cities?
That's sorta why I thought they should be treated like vehicles, because you can call vehicles anywhere as long as you're outside. If it's treated like scout tents, then you won't be able to use them inside npc cities. That sorta negates the whole reason for having this.
Herbsman wrote:
I would like to clarify for everyone that the reason why I chose to use a vehicle as this option would simplify placement. As soon as you start talking about lot placements and such things then everything gets far more complicated and less likely of ever happening. If the devs have to go and divide npc cities into merchant zones and non-merchant zones then we're looking at a whole lot of work. Where as creating a vehicle with a movement of 0 and non-mountable that degenerates over time as normal vehicles do would be far simplear.
Maybe my use of the word "lot" is a bad way of expressing my concern. Perhaps "space" is a better term.
What I am trying to say is that if your proposal takes a space requirement where another player could not place their canopy thingy, then my only concern is crowding. Players that have the time to log in first will crowd out players that do not. That becomes a serious restriction on the player that wishes to participate but would have to set up his/her canopy somewhere else because of over-crowding. True, people already do camp the best spots to at starports and such. But if your proposal has a space restriction then it becomes a hinderance; especially on other merchants and doctors trying to buff.
On the other hand, if you don't have a space restriction but the "canopy" is fairly large, then we end up with a sea of canopies on top of each other and it becomes hard to tell who's is who's; not to mention a big contribution to lag.
My only suggestion to the idea was to make it smaller. Perhaps more of a "hot dog" cart size with an umbrella stand. Hell, you could even make it more of a droid than a vehicle. If you want to take it one step farther, you can have a compartment in the "cart" to store your goods. That way, it wouldn't count against your personal inventory to carry say an erxtra 50 crates of goods to sell. Abuse of the cart as an enormous storage droid would be to restrict the preparation of the deed of the thing for onlymerchants that possess the proper skilllevel to operate it. If someonedrops their skills, then he/she would not be able to pull it from their datapad; similar to not being able tocall faction pets without being overt.
Message Edited by Herbsman on 09-08-2004 12:43 AM
Herbsman wrote:
The roleplaying benefits as far as events and such could be huge. Imagine setting up a huge swoop race or something like that, having a large market square where onlookers can go to purchase tourist items, fastfood and whatnot. A great way for merchants to get some sort of publicity for their shops.
Message Edited by Herbsman on 09-08-2004 12:43 AM