Merchant Archive

Thread: So how is that Consignment thingie gonna work?

ArdenStarmariner
Tue Sep 14, 2004 9:09 am
#1

Sounds like the DEV's have cooked up some sort of Consignment feature. Anyone got any details on it?




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
Cafa
Tue Sep 14, 2004 9:43 am
#2

Reference please?


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

ArdenStarmariner
Tue Sep 14, 2004 11:52 am
#3

They mentioned it during the correspondent conference. But it was a one liner comment, nothing more.

Here's a cut and paste of the comment:
-----------------------------------------------------------------------------------------------------
How crafters and Merchants can be better tied together, for a better outcome on both ends

One Word: Consignment. There needs to be a better system for this and merchants have been begging for this since day 15.

Message Edited by ArdenStarmariner on 09-14-2004 02:55 PM




Arden Starmariner - Master Jedi, Smugglers' Alliance Privateer Ace - Eclipse.
Nemok Starmariner - Elder Commando - Eclipse.
Cafa
Tue Sep 14, 2004 1:34 pm
#4

Yes that was us begging for it through the correspondents.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

DocSavag
Tue Sep 14, 2004 2:56 pm
#5



Cafa wrote:
Yes that was us begging for it through the correspondents.
Fivo Asia





There were no official conversations about consignment or any other non combat changes. Any conversations along those lines were off line discussions either at meals or the after hours sessions in Panthu's Cantina (hotel room)



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



KopaL
Wed Sep 15, 2004 9:03 pm
#6

The idea of consignment in this game is foolish. Only a complete moron would give up his stock to another player and then have to wait for payment. Especially in a game where people come and go at the drop of a hat. Consignment works in real life because actions can be taken if someone runs off with your stuff. In this game, however, if your merchant leaves the game while holding your items you're screwed.




Kopa Longwood <OPAHEY>
Elder Bounty Hunter*Elder Combat Medic
Elder Tailor*Elder Weaponsmith
Elder Swordswoman
***Killing Imps, One Life At A Time***

DocSavag
Wed Sep 15, 2004 9:29 pm
#7



KopaL wrote:
The idea of consignment in this game is foolish. Only a complete moron would give up his stock to another player and then have to wait for payment. Especially in a game where people come and go at the drop of a hat. Consignment works in real life because actions can be taken if someone runs off with your stuff. In this game, however, if your merchant leaves the game while holding your items you're screwed.





Yet people already do it in the game without the safeguards we are asking for.

The point of the idea is to put in some safeguards that will return those items to the crafter if the sale doesn't happen or if the merchant quits or deletes the vendor. It is giving people more tools to do things they are already doing.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Elyssa
Wed Sep 15, 2004 9:32 pm
#8

Personally, I'd love to be able to sell things for my friends without having to do all the messy out-of-game paperwork to make sure everybody gets paid what they're owed and keeping track of who owns what.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

McSassy
Thu Sep 16, 2004 8:06 am
#9

I agree with Elyssa. If we could have a safein-game consignment setup, then others would have the chance to sell their items (if they set up an agreement with another player). Merchants could have the ability to set the comission rates,etc.


Right now it's hard to keep track of everything outside the game and sometimes it's difficult to plunk down money upfront.





Well, I'm better than dirt! Well, most kinds of dirt.
I mean, not that fancy store-bought dirt.
That stuff's loaded with nutrients. I can't compete with that stuff.

Indene
Thu Sep 16, 2004 10:07 am
#10



KopaL wrote:
The idea of consignment in this game is foolish. Only a complete moron would give up his stock to another player and then have to wait for payment. Especially in a game where people come and go at the drop of a hat. Consignment works in real life because actions can be taken if someone runs off with your stuff. In this game, however, if your merchant leaves the game while holding your items you're screwed.





The whole point of a 'consignment system' is to supply the very safeguards you mention. The current consignment method is to had your items to a merchant and hope they sell and hope the merchant pays you. The new system would place items back in your control. For instance right now you 'offer' items to a merchant thru a vendor. You set the price and the merchant decides to risk the purchase and resale. Your risk is gone cause the merchant 'buys' your items and takes the resale risk.

What if there was a consignment system such that you 'offer for sale thru the vendor' and the item then appears on the vendor just as though the merchant had placed it there. Then you could withdraw the sale whenever you wanted just as you can now with offers to the vendor. From your point of view it would be much like taking an item to the bazaar terminal but without the 6k cap and without the galaxy wide advertizement.

There would have to be the ability to let you to take back your merchandise should the merchant go away and or want the vendor to go away but that is part of the full details of such a consignment system.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Malitevv
Thu Sep 16, 2004 11:08 am
#11






Indene wrote:




What if there was a consignment system such that you 'offer for sale thru the vendor' and the item then appears on the vendor just as though the merchant had placed it there. Then you could withdraw the sale whenever you wanted just as you can now with offers to the vendor. From your point of view it would be much like taking an item to the bazaar terminal but without the 6k cap and without the galaxy wide advertizement.

There would have to be the ability to let you to take back your merchandise should the merchant go away and or want the vendor to go away but that is part of the full details of such a consignment system.

-Indene-




Yes. I agree with this, though I would say that after the player offers the item on the vendor, it should not appear for sale until after the merchant has personally ok'd it.The main reason for this is thatthe merchant needs to have the ability to directly control what does and does not go for sale on his vendor.


The merchant will go to his "offers" window on the vendor and then choose whether he is going to reject the offer or whether he is going to let it go up for sale on the vendor. The merchant then sets the price. Now, the person offering the item set a price too, and the merchant will be required to charge no less than that price, but I say the merchant should have the freedom to charge more for the item, and if the merchant charges more, the merchant gets the difference.


But I do see one problem with this... It isn't completely secure. There is currently nothing stopping the merchant from deleting the vendor and destroying all the merchandize. To be completely secure, there would need to be a "grace" period that says the merchant cannot delete a vendor if there is an offer on it until he has given the player who made the offer a 2 week notice or something. But if that is going to go in place, the merchant will also need to have the ability to specify whether or not the vendor takes offers at all.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Malitevv
Thu Sep 16, 2004 1:14 pm
#12






Cafa wrote:


But I do see one problem with this... It isn't completely secure. There is currently nothing stopping the merchant from deleting the vendor and destroying all the merchandize. To be completely secure, there would need to be a "grace" period that says the merchant cannot delete a vendor if there is an offer on it until he has given the player who made the offer a 2 week notice or something. But if that is going to go in place, the merchant will also need to have the ability to specify whether or not the vendor takes offers at all.








Better yet, just make the item go into the AVAILABLE ITEMS que on any bazaar. From a reality point it's wierd, but easier than a lot of other complex solution, I believe.


Fivo Asia




true. but we don't know that is so simple actually. it may seem like it, but the server that manages the vendors at location X may not be connected to the server that manages the bazaar in npc city Y in such a way that it is easy for the game to move the items from one to the other. It may be simple for the stuff to be moved from the one place to the other easily in the back ground. But it may not be. /shrug




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Cafa
Fri Sep 17, 2004 12:34 am
#13


But I do see one problem with this... It isn't completely secure. There is currently nothing stopping the merchant from deleting the vendor and destroying all the merchandize. To be completely secure, there would need to be a "grace" period that says the merchant cannot delete a vendor if there is an offer on it until he has given the player who made the offer a 2 week notice or something. But if that is going to go in place, the merchant will also need to have the ability to specify whether or not the vendor takes offers at all.








Better yet, just make the item go into the AVAILABLE ITEMS que on any bazaar. From a reality point it's wierd, but easier than a lot of other complex solution, I believe.


Fivo Asia



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Page 1 of 2
Previous Next