Merchant Archive
Thread: Merchants, Why do you stand for this outrage?
What about BH's, if anyone could take a bounty hunter mission, wouldnt there be uproar there?
And entertainers, if anyone could heal their own BF, what would they say?
Why, then, do you not make it your first priority to squelch the exploit that is used constantly to render your services unneccessary?
I am talking about the fact that anyone can pick up novice artisan then business 3, place a vendor, then drop it all and still keep the vendor. This is a smack in the face to all of you who spend the skill points on your proffession, why do you not say something about it?
Your proffession should include a number of people who have wares to sell, but cannot spend the skill points on merchant, so they pay you to sell their stuff.
I think they should make it so that anyone who does not have at least business 3 should not be able to maintain a vendor: Stock it, maintanance it, etc...
Message Edited by Ace4Brit on 03-06-2004 10:45 PM
I can speak for myself when I say that as a merchant this IS my number one issue.. Unfortunately if they try to fix it, it will become the number one issue of just about everyone else.. I guess this is like one of those sorta exploits that stay in by popular demand.. Like afk macroing.. I beleive the response to that issue by Thunderheart was that they were leaving it in, because they want it to be something that everyone can do fairly.. Rather then just the elite few who can figure out how to work around the system..
Message Edited by Zanholo on 03-07-2004 10:36 AM
ewach has it right....
the number of vendors someonelse has in no way effects me....
it doesnt harm my business in any way....
if all of the so called "illegal" vendors vanished tomorrow, it would not imporve anything for me
IT DOESNT REALLY MATTER
people will just get business 3 and we will all have to look at those ugly boxes....
i wouldnt care if the even took the vendor skill away....
just make vendors craftable by archtects and droid engineers and just let people by them
there is absoulutly no reason to have this profession in the game...
leave well enough alone....once the devs start screwing with vendors we are going to other changes we will all hate...
truth of the matter is aside from the 5-6 loudmouths who post on this forum, no one else cares about or considers it a big issue.
this profession is an all around waste of skill points...
Naufragus wrote:many of us dont really think having vendors is a "SKILL"...or that merchant is a full fledged profession.
And many people don't really think that Image Designing is really a skill or a full fledged proffession either.. I don't see people running to the ID forums to protest their existence and tell them to stop asking for improvements.. Gee I wonder why..few people are merchants only...all the skill does is allow crafters to sell their goods.
Hmmm interesting.. Well, let me see I don't know a single person who is a Medic only.. There's this cool thing that allows you to make your template and combine skills. So to your logic, if someone chooses to be a Pistoleer and a Medic, that means the medic proffession is worthless and we should just allow the pistoleers to heal themselves? I mean all the skill does is allow them to heal faster after combat, and get rid of their own wounds..most people drop the skills after a while because of their limited usefullness....i have no desire to be a master again...nothing actually helped me sell any more
Gee well maybe that means we should be asking them to add some usefulness to the proffession.. *gasp*.. You mean we have a reason to complain?it doesnt matter to me how many vendors anyone has.....
Doesn't matter to me either as long as they are legit..it is WHAT you are selling, not how you sell it.someone with crappy merch and 10 vendors is not better than someone with great merch and one biz 3 vendor.its doent matter.....our skills are simply window dressinglike politician and entertainer, merchant should be an add on, and the skills boxes should only cost halfthe points of otehr professions.
Umm.. Funny thing, Politician and Entertainer are both full proffessions that require the same number of skill points as any other proffession..just leave merchant as is and move on.
Ya know what.. Why don't you go over to the weaponsmith boards where they are complaining about the upcomming experimentation changes and tell them to just leave it as it is and move on? hmm? Those of us who have put our skillpoints into this proffession chose to do so because this is what we want to be.. We may not like the way the proffession is set up right now, but very few people do like the way their proffessions are.. We have just as much right as anyone else to ask for improvements and want to see things changed.. If you think this is a worthless proffession, then YOU move on..
Naufragus wrote:ewach has it right....
the number of vendors someonelse has in no way effects me....
*Too bad it's not all about you eh?*it doesnt harm my business in any way....
Hmm it harms mine.. *see above*if all of the so called "illegal" vendors vanished tomorrow, it would not imporve anything for me
*see above*IT DOESNT REALLY MATTER
people will just get business 3 and we will all have to look at those ugly boxes....
People will get business 3, and if they do the vendor cap nerf in a manner that is actually considerate to actual merchants, at business 3 they will be able to store just a small number of items, rather then the thousands they store now, causing the database problems that are the reason for the vendor nerf to begin with.. If they spread the extra items per vendor out amongst all 16 merchant boxes and a nice increase in Master Merchant, more then likley people will resort to cross server lot trades for storage, and the heat will be off the merchants..i wouldnt care if the even took the vendor skill away....
*See above*just make vendors craftable by archtects and droid engineers and just let people by them
there is absoulutly no reason to have this profession in the game...
I've heard the same thing said about a lot of proffessions actually.. Every time one proffession somehow affects another, people run to say that very same thing..leave well enough alone....once the devs start screwing with vendors we are going to other changes we will all hate...
truth of the matter is aside from the 5-6 loudmouths who post on this forum, no one else cares about or considers it a big issue.
LOL.. That would probably be because probably 65-70% of the people in this game are using that exploit, so I'm sure they don't want to see it fixed..this profession is an all around waste of skill points...
Then "move on"..
Message Edited by MasterJian on 03-08-2004 01:48 AM
Naufragus wrote:many of us dont really think having vendors is a "SKILL"...or that merchant is a full fledged profession.few people are merchants only...all the skill does is allow crafters to sell their goods.most people drop the skills after a while because of their limited usefullness....i have no desire to be a master again...nothing actually helped me sell any moreit doesnt matter to me how many vendors anyone has.....it is WHAT you are selling, not how you sell it.someone with crappy merch and 10 vendors is not better than someone with great merch and one biz 3 vendor.its doent matter.....our skills are simply window dressinglike politician and entertainer, merchant should be an add on, and the skills boxes should only cost halfthe points of otehr professions.just leave merchant as is and move on.
I am sorry, but i still maintain that anyone who wants to have his own vendor should spend the 24 skill points to do so (novice artisan plus business 1,2,3). The fact that some people found a way around it is totally unacceptable, and should result in the same crackdown on every possible way to exploit it as was recently seen on the "work arounds" used to slice sabers.
People should have to make a choice, either spend the points on business 3, or if you need the points for your uber-template, hire a merchant to sell your stuff.
Good Grief Ace4Brit,we've only opened 10,000 or so threads on this very topic here in the Merchant forum since last June. But thank you for popping in tograce us with yourenlightened viewpoint that would never have occured to any of the rest of us.
MasterJian wrote:
blah blah blah
MasterJian wrote:
this profession is an all around waste of skill points...
Then "move on"..
i would LOOOOOOOOOVE to.....I was merchant in beta...in live even wasted all the points on master briefly....
the only reason i keep the skills i have now is for the vendors..Like the other 99% of players.
all anyone wants is the vendors.
i think you are just one of those people who is into their titles and for waht ever reason just want to flaunt some master merchant tag