Merchant Archive
Thread: Merchants, Why do you stand for this outrage?
Naufragus wrote:
truth of the matter is aside from the 5-6 loudmouths who post on this forum, no one else cares about or considers it a big issue.
this profession is an all around waste of skill points...
I agree with doc.
That being said, for you people who claim that it is just a waste of points.. If people were not able to keep their vendor without the skills, it would not be such a waste don't you think?
Ace4Brit,
Thanks for your support.
And I totally agree. The only reason why people feel merchant is not a viable class is because 95% of our skills can be used with a ZERO investment in still points.
Once the developers fix this loophole you will see people change their opinion on the viability of the merchant profession.
Well. Ideally the vendor granted before Novice Merchant would be less efficient and more costly to run therefore providing an incentive to sell your merchandise to a merchant rather than sell things yourself via a bulky vendor...
Doc - If you read me message carefully, I agree with you on this point- but ONLY if they implement some sort of tools or system to facilitate wholesale distribution.
With the current system - whereby offers to vendors are limited by the auctions on the bazaar - I can haveless then two dozen offers pending.
I'm in the powerup business, among others, and produce 100 crates of 10 with each production run.
It's not economical, time effective nor efficient for me to have to make 5 trips to someone's vendor, waiting each time hours to days for them to accept the offer between each trip, in order for me to sell my products via a "true" merchant.
They are nerfing the offers in bags, so I can't even offera bag of 40 or 50 crates as "one item" any more.
Please explain to me how, under the current limitations of vendors and offers, a tailor or chef - dealing with a high volume of products - could ever distribute their goods in a wholesale environment?
DocSavag wrote:
Well. Ideally the vendor granted before Novice Merchant would be less efficient and more costly to run therefore providing an incentive to sell your merchandise to a merchant rather than sell things yourself via a bulky vendor...something beside asthetics which are important in business but they aren't going to prevent you from doing business. Before when the bulky vendorswere charging outrageous maintenance rates there was a defniitive advantage to having Novice Merchant and being able to have NPC vendors which were cheaper. Now they all cost the same. I think that was a mistake.
Assuming that there will be vendor item limits and those will be tied to your Merchant Skills one would assume that having merchant skills will become more important again.
these changes might help the few of you who feel the need to have some merchant tiitle...but over all it will hurt the game as a whole.
if you want to buy and sell other peoples goods then go do that...you dont need any changes. im not a weaponsmith and i sell weapons...i go to the weaponsmiths vendor buy them, mark them up and sell them. thats what a merchat does....we dont need to gate everyone else to do this
all that is going to happen is you will see tons of vendor mules or people will just give up crafting altogether and quit. Merchant xp is the easiest to get and takes absolutly no effort what so ever...
sounds to me like the people really pushing for all this are just the greedy types who get self worth from counting their make believe gold.
the game is fun for everyone now and works for everyone...
vendor limits is going to be just another bullet in the gun that is about to put this game out of its misery.
Most vendors are empty so idont know what everone is so upset about anyway
But Doc, what vendor limits are you asking for. What are you telling the devs a Master Merchant should get and a levl 4 and 3 etc. i am inetesrted to know how many points i am going to have to waste on a vending machine
Naufragus wrote:
But Doc, what vendor limits are you asking for. What are you telling the devs a Master Merchant should get and a levl 4 and 3 etc. i am inetesrted to know how many points i am going to have to waste on a vending machine
I have never asked for any limits. There were several merchants from this forum that proposed a scale but I don't remember what it was. My only suggestion was that IF we have to have limits it should be scaled with your merchant skills because that is the only way to reward merchants who have expended more skill points.
As for how many skill points you have to waste on a vending machine..I don't know..how many points do you waste on weapons schematics you never make? I know people who are master Chefs who make one or two items..how many points are they wasting? I have a master artisan who makes only three or four items from the master box.. there are whole trees of skills "wasted" The skill point system is about making choices. If you don't want to waste skill points on a vending machine don't do it find another way to sell your merchandise.
I understand why you want to remove the merchant profession for your own benefit, but I just can't agree with it, and many others don't agree with it either.
As for another posters point about needing better tools, I agree which is why we've asked for both at the same time. The realities are however that it is never easy to get that much code at the same time. There are ways to manage these relationships now they just aren't very much fun and that needs to change. I have met people in person for exchanges, I have used houses for exchanges. The offers screen works best if you can coordinate online times to have the merchant buy the items as you are selling them. Otherwise the 24 item limit is a huge issue unless you are selling only a few itesm in large crates. (Power ups aren't it because they only come in crates of 10)
JTGAlpha wrote:
To answer the initial poster's reply...we don't. We ask we ask we ask. We get zilch so far...unless Doc's heard anything new.
Naufragus wrote:
please explain how someone else having vendors effects you.?
"someone else" having vendors does not effect me.. However, EVERYONE else having vendors does.. And, I don't even know where to begin on that list.. But, what I can tell you is that Doc's answer is a pretty good start..Everyone having vendors effects the economy, it effects the value of our proffession, it effects stability of the commodities server (leading to up and coming nerfs), it also gives those who choose to use this loophole an advantage over those who choose to play it legit..
seriously....only the 5-6 people who bother to post here have their panties in a wad....when there was another vendor issue onm the main forum it had 20 pages of replies....this forum is lucky if any thing goes to page 2..what does that tell you. it tells me that 99% of the game do not consider themselves "merchants" all they want is the vendors...
Yes but if they want the vendors, they either want them to store things which is not what they were intended for, or they want them to sell things.. If they want them to sell things, they are "merchants".. What they want is the ability to play the proffession without expending the skill points.. I don't blame them.. I'd love to be able to defend myself against aggressive critters without having to waste my skill points on it.. But, that's what this game is all about.. You pick and choose your skills and create a template that works for you.. You can NOT have it all..
as i said lets just make vendors craftable by archtects and DE's or jsut change the name of the profesion to merchandising.
Fine by me, architects can make the machine vendors, DE's can make the droid vendors, and BE's can make the npc vendors.. Then they can make the vendors require certificaton which you get as you move up the "merchanidsing" tree.. They can even make a new kind of vendor.. The CDEF vendor - anyone can use it, but you can only put 25 items for sale on it, and you don't get any "merchandising" abilities with it..
it is a farce to make someone waste 18 skill points to simply put a shirt on a vendor...
Couldn't agree more..
sorry but as a tailor if you take away peoples vendors they will just move to the bazaar, undercut you and kill you business even more
No need to apologize but but you might not want to be so presumptuous.. I run a VERY successful business despite being surrounded by overnight tailor grinding undercutters.. I've been in business a long time, and undercutters haven't killed me yet, and I sincerely doubt they are going to start now.. What WILL kill my business though is if the final number on the vendor nerf is too low.. If they choose to continue allowing everyone to have vendors and keep the number of items per vendor minscule rather then allowing actual merchants to have a good number of items and taking the vendors away from non-merchants.. THAT will kill my business..
all anyone wants is the vendors.
I'm sorry but everyone can't have vendors.. Just the same as everyone can't have flamethrowers, everyone can't have powerful pets, everyone can't have the ability to heal damage... This is a MULTIPLAYER game.. There is supposed to be interdependancy..
i think you are just one of those people who is into their titles and for waht ever reason just want to flaunt some master merchant tag
And I think that statement is as ridiculous as the rest of them..
and as far as creating usefullness.. what the hell would you add?
Well for starters if everyone in the game didn't have the ability to sell whatever they want for whatever price, that would certainly make our proffession a whole lot more useful now wouldn't it? They could give us more and better advertising options.. They could give us tools to make stocking, and maintaining inventory more practical and efficient.. They could give us tools to make working with suppliers more practical and efficient.. They could give us some sort of delivery system.. Since anyone running a business tends to need a lot of storage, they could add a new structure (a merchant warehouse), that has more efficient storage per lots then other structures.. Perhaps a 1 lot structure that holds 150 items, and requires a high level of merchant to place.. They could give us shops that require Master Merchant and stand out like tents do, but are actually large enough to set up a shop, and have displays.. They could give us buildings that could be connected to make malls, such that merchants can come together in one location, have enough item storage to have a display for each merchant, and use the lots of each person involved.. I could go on and on and on..
you want merchants to be the only distibuters?
No I want everyone to have the oppourtunity to be distributors.. I want merchants to be the only retailers..
well that would hurt the game really as there would be far far fewer shops selling things...NOT enough to support all thye crafters.
I would LOVE to see fewer shops.. Right now everyone has a shop, and it takes 20 years to find one with anything in it..
no ones suggestions on this forum really offer anything in the way of real usefullness...'
I beg to differ.. I have seen a LOT of really great suggestions on these boards.. Of course I'm quite sure that none of our meager suggestions are anywhere near as useful to you as the ability to be a merchant without putting any skill points into it is.. But then again, I think we already established that it's not all about you..
all this profession is about is vending machines.
And all DE is about is droids, and all weaponsmith is about is weapons, and all armorsmith is about is armor, and all CH is about is pets, and killing things etc. etc. etc. All our proffession is about is "vending machines" that are an incredibly useful, high demand item that everyone wants..
these changes might help the few of you who feel the need to have some merchant tiitle...but over all it will hurt the game as a whole.
Ok.. Please tell me WHAT ON EARTH a title has to do with anything that we are talking about here? Do you even think about what you're going to type before you type it? I mean at all?
the game is fun for everyone now and works for everyone...
Really? Well then perhaps you would care to enlighten the thousands of people complaining on these forums about everything wrong with this game..
Quite frankly I am getting tired of the trash the merchant proffession BS.. This proffession is by far the MOST popular and in demand proffession in the whole game.. EVERYONE wants to be one.. The problem is that no one wants to put anything into it.. Perhaps it doesn't effect you, because you are using the very loopholes we are talking about..Perhaps it doesn't effect you because although you enjoy earning credits by reselling items on your loophole vendor, you still have your skill points and your primary proffession whatever that may be.. But for some of us, being a merchant IS our primary proffession, and it DOES effect us.. If you don't like running a business, the stop running one, if you do like running a business, then put the points into it like every other proffession has to do in order to use their tools..