Merchant Archive
Thread: How many crafters have even bothered to do any work with your vendors since this all started?
Message Edited by Enix_Dayspring on 08-09-2004 05:49 PM
StumanKadir wrote:
I have, I pulled everything off and then put it all back on at discount pricing in order that I can pull down all my vendors when I leave the game at the end of the month when my sub expires.
It was fun while it lasted but its not fun anymore
WoW here I come.
Sry to see you go stu...
I have started doing the same with many of my items....
Well, since I'm planning on cancelling all of my accounts if this goes to live, I thought I would experiment a little bit. So I am taking my four accounts, and giving all of them merchant skills points. I'm going to see if I can possibly work out a way to stay afloat, even with severe restrictions on the vendors. One of the biggest problems is going to be how to inform the customer of what items happen to be on which vendor. There are so many dumb name restrictions, and you can't rename a vendor after it is created. It would be so much easier if the item number cap would be per merchant, rather than per vendor. Then I'd just put up one vendor, and let the customer page through (the smart ones, anyway). I guess that isn't possible for the devs to do.
The other possibility I thought of, was to group items into backpacks that have a huge price on them. Then the customer has to have me present to pull out the backpack, hand them an item in return for credits, and relist the backpack. The name of the backpack could indicate the per-item cost, and a description of the items.
In other words, there are no good work-arounds for this. Nobody is going to keep trying to contact a merchant to buy anything other than necessities, which are weapons and armor. Everything else is fluff. Pets, droids, clothes, crafting items. Even harvesters are fluff, because that is something for a crafter, and there won't be many of those left.
The end is near.