Merchant Archive
Thread: Let's talk ship pricing!
DingoBoi wrote:
Ok.. a few of you are in beta I know of.
the questions at hand are what will you be charging for ships and components when it launches in less than 2 weeks....
I plan on offering ships at 5 to 7 cpu and components at 20-30 cpu.... still working on that decision. This doesn't violate the nda since i'm just stating cpu sales costs and not actual requirements.
So don't bi tch at me or i'll pelt you with eggs.
i spent over 30M on resources yesterday to get what I needed and I fear that's not nearly enogh for the operation i want to run. I'm huge.. as my name Large Marge might imply...
Even though i'm a bigger girl, I want my checkbook to be the biggest!
DingoBoi wrote:
Ok.. a few of you are in beta I know of.
With NDAs and all.
The first rule about Beta,you do not talk about Beta.
The second rule about Beta, you do not talk about Beta.
rexan wrote:
With NDAs and all.
The first rule about Beta,you do not talk about Beta.
The second rule about Beta, you do not talk about Beta.
Mkappus wrote:
Fivo,
Pricing discussions always get heated. I respect your opinion.
Hypothetically, if a chassis can be made like a house, with any odds and ends resources, then 3-5 cpu is about right. If a chassis takes named resources like weapons, then I would charge 10-20 cpu, maybe higher depending on quality.
I try and price things with the following understanding:
1. Base price starts at value of resources. Right now I can buy most any "grind" resource for 1.5 to 2 cpu on intrepid. Better resources 2-5 cpu.
2. Add a mark up for my time. My time is valuable. Now, on large items, I think it is inaccurate to totally increase the CPU charge versus just adding 20k for my time. So on a house, I look at the cpu cost, then add a chunk of money for my time.
I have a feeling chassis will be easy to make and require lots of resources, so I just don't see charging a high cpu for them. I will add what I deem is a nice profit for me.
Components will probably be a pain. There are so many of them, and everyone will probably want a custom build to their specs. Since this will involve a lot more of my time, I feel more than justified cranking up the cpu charge.
I craft to have fun, and I don't care about maximizing profit. I have 20 million credits and Im happy. I don't care if I have 100 million credits, as long as I have enough money to enjoy the game.
Yes, I agree that many of us are not maximizing profits, and it drives a lot of people nuts who see their bank account as their "score" in the game. I respect your opinion, but we are motivated by different factors, so we probably will never agree on a single approach.
Listen, IF I cashed in all my resources right now at 5 cpu (and they are WAY over that value in game) I'd be at the 1,400,000,000 creds point. Actually, I have enough toons to hold that money too. It's not about the money, it's about the economy to me.
Value detracted because of humanistic concerns in a NON-needs issue is price fixing. This is not food, water or medicine. This is a product that will NEVER decay, EVER. I'm sure there are going to be major arguments over on Tempest over this, too.
I haven't changed my prices as an architect since Nov 2003. They continue to remain the same. My strength is doing what is necessary to have the product available. I should be compensated a fair value for that service. In Artisan components 10 cpu is standard. Even in furniture 10 cpu is standard. Only in houses is it not and in my opinion, that's only because the developers go a happy horsey about making everyone in the game an architect, for at least 15 seconds.
I'm glad you have the ability to purchase resources at that price. It doesn't exists on Tempest.
Fivo Asia